Georg Zoeller
Senior Technical Designer

Suscrito: 27 may 2003 De: Austin, TX
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Posted: jueves, 22 julio 2004 04:29
Quote: Posted 07/22/04 01:30:07 (GMT) by hmr1
Thanks, what you suggested was not quite what I needed, but it gave me the clue I needed to find the real solution and I am grateful. Basically, it looks like I can transfer quest files from one Temp0 folder to another and move the quests created by the Quest or Plot Wizard with them, then save and get them into the new module. To be safe I will likely import the conversations as well but may test a quest out just to see how it works first.
Hey,
you should not copy all files over from temp0, as you would just copy over the corrupted as well.
In any case, if you notice any 0 byte files, especially if they are .itp files, do NOT copy those over, as they tend to be the ones causing corrupted modules to crash.
NWN is written in Microsoft Visual C++, the Toolset is Written in Borland C++ Builder. _________________ georg zoeller senior rules and systems monkey [da | me] My custom NWN content
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