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Builder Profile - Brother Roth Profile by Jay Watamaniuk, In our continuing look at some of the finest community made hakpaks we sit down with Brother Roth who has created a fine assortment of placeables to breathe life into your campaign.
Brother Roth Speaks!1. The idea to create a shipwreck as a placeable object seems very specific- did you have a particular use in mind for such a placeable? The first thing I tried to create with the tool set was a recreation of a PnP adventure I ran that involved rescuing the crew of a shipwreck. At that moment the seeds of my shipwrecks were planted. 2. You have also done some great work on modeling some placeable objects tents that can be used to create a much more vivid camp area. Did you have something specific in mind when you were working on the tents? Out of the three hakpaks I've done (rustic shelters/tents, misc debris #1, and shipwrecks), the tents/shelters appear to be the most popular on the vault. I think I know why... In all my years of PnP D&D, when we got away from the city, eventually we have to sleep and tents, shacks and shelters always came into play. I had started to work on a module that began with refugees camped outside a town beset with foul beasts - well the camp was difficult to reproduce with out an array of tents, shelters and shacks. When Rob requested the tents for WWII, it was a chance to add some cool features like dangly mesh, so the tents billow in the wind. I get lots of good comments on the way the tent tops fade out when you step inside them. It's kind of cool to walk into a military camp and meet with the general inside his personal tent. The miscellaneous debris hakpak was born from the same need. Once in the town beset with foul beasts, I need the place to look trashed. Rooms full of pristine furniture did not convey the effect I wanted - and so was born what is my personal favorite hakpak - broken chairs, tables, barrels - what fun. 3. What experience do you have in 3D modeling? A fair amount actually. One of the things I do in my day job is build 3D models of manufacturing equipment and build interactive lessons on how to maintain them. I also do web development and frequently find ways to incorporate artwork from 3D models and I do product concept renderings on occasion. Switching to low polygon modeling and figuring out how to get models into NWN was a challenge - thank goodness for the user community heroes who paved the way. I'm probably one of the few NWN user community modelers who works in Lightwave rather than Max. I use Max to create the final output - but 90% of my work is done in Lightwave. 4. Have you received any requests for special placeable objects from fans? Honestly, only a few. Which is a good thing really because I don't think I could meet the demand! It's easier to honor requests that are tweaks to my existing hakpaks or challenging requests that interest me. If my hearts not in it, I usually pass. 5. Can we expect more great additions from you in the future? Yes. Personally I wanted to learn how to do placeables, monsters and tilesets. Have released the three placeable hakpaks, I'm now doing my first monster pak of 3-4 creatures. I don't want to reveal too much yet, but fans can look for something soon.
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