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Creating a Hidden Wall Door Intended Audience: This tutorial is based on the original Hidden Trap Door tutorial that used an existing floor trap door item already in the game. We received many requests for an upright version of the trap door, so BioWare artists Tobyn Manthorpe and Jono Lee have created a new doorway placeable that can be added to your modules. This tutorial uses that new upright doorway to create a hidden wall door. Summary
Importing the Hidden Wall Door Into the Toolset
Using the Hidden Wall Door In Your ModuleThe use of the hidden wall door is based on three things:
9. Open your module in the Toolset. 10. On the placeable's pallet select custom and locate the Hidden Wall Door Trigger. 11. Select it, and paint this object onto your map.
15. Now select the Will Save field, which is used to control the DC of finding this door. Set this value to what you wish. In my example, I am going to make it a moderately difficult door to find and set it to a 20. An easy door to find is a DC 15 and a very hard door is a DC 30. An untrained check is based on a D20 roll so anything over 20 will be VERY hard to find. It should be noted that the way this door is written it will be doing a check every heartbeat on the trigger (approximately every 2 seconds) so a player standing around may find it possible with sufficient time. 16. Select OK to close the properties dialog . 17. From the Waypoints pallet select a generic Waypoint and place it where the hidden door trigger is. This is not needed for functionality but it lets you find it again easier. This is because the trigger is based off an invisible object and therefore does not display in the toolset unless it is selected.
20. Select the Tag field and enter DST_ and the tag from your hidden door trigger as you entered it in Step 13. In my example, I will enter DST_Basement. Note: this is case sensitive. 21.Select OK to close this dialog. 22. Now save and load your module. 23. Load your friendly neighborhood Rogue and go stand near your hidden door. When it is found it will fade in and you will be able to open it. It will now act as a regular door. Viewing the Code
Comments from Robert B. about the Hidden Door"This is an extension of the original Hidden Trap Door. The major change for this version was to create a blueprint that had the trap door using the doorway placable and incorporating some of the feedback I have received on the forms. There are too many people to list here, but I would like thank all the people that posted in the Trap Door thread. The positive comments made the effort worth while, and the negative comments and suggestions for improvements made the trap door better. Those suggestions have been incorporated into this version. The primary scripting differences between the trap door and the wall door are the name of the blueprint that is created on detection, and an optimization to make the heartbeat stop checking PC when the last PC checked is outside the search radius. The wall door uses the same OnUse script as the trap door."
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