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Plot Wizard Tutorial - Part 10

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Tutorial 3: Create a New Plot (continued)

  1. Unlock Johan's Gate

    This node is where the player unlocks Johan's gate. This doesn't have to be a node if the blueprint for the door is properly set, but this way the settings will be done for you easily and automatically.

    1. Name this node "Unlock Johan's Gate"
    2. The player will interact with the door, so set the Type to be Doors
    3. Set the Name to be Door, which will be the only one listed.
    4. Press Next
    5. Set the event to be Open a Door or Container. The player will not be talking to anyone at this point
    6. Press Next
    7. Here we will set up the lock on Johan's gate. Check the Locked checkbox
    8. Uncheck the Can be relocked checkbox
    9. Check the Automatically remove key checkbox
    10. Check the Key required checkbox
    11. Select GateKey as the key tag. This will be listed in the dropdown list along with all the other props' tags.
    12. Press Next
    13. There is no journal update here, so leave everything blank and press Finish
  2. Get the ring

    In this node the player confronts the goblin. There will be some conversation and then a fight. Alternatively the player could just pickpocket the ring off the goblin and avoid any talking or fighting. The wizard will notice that the villain has a faction that is hostile to the player but that it should also allow a conversation. It will ask to change the faction to something friendly with the player until the conversation has happened.

    1. Name this node "Get the Ring"
    2. Set the Type to be Creature
    3. Set the Name to be Goblin
    4. Press Next
    5. Set the event to be Conflict with Villain. This should already be set since the cast member that the player is interacting with is the villain.
    6. Check the Villain talks to player before attacking checkbox
    7. Check the Villain carries items that drop on death checkbox
    8. Press Next. If asked about changing the faction of the villain, accept the change. It is stating that the villain is currently hostile and will attack the player before any conversation can be started. Since it was stated that the villain talks to the player, the villain's faction must be set to non-hostile.
    9. Set the conversation type to be Quest/Informational
    10. Press Next
    11. Select the Gold Ring in the dropdown box in the Loot: Item for Player To Take section.
    12. Press Next
    13. Set the conversation to be:

      Greeting - NPC Text
      Who are you? What do you want?

      Acceptance - PC Text
      I will take the ring. I don't care how.

      Action - NPC Text
      No! It is mine! You will die before you get it back!

      Rejection - PC Text
      Relax, I am going.

    14. Press Next
    15. Make the prerequisite node Initial Greeting. This means that if the player could get in here without talking to Johan, he could bypass all other steps. The correct radio button will be selected when the prerequisite node is changed.
    16. Press Next
    17. Leave the plotless conversation as the default and press Next
    18. Ensure that the Create Journal Entry on Completion checkbox is checked.
    19. Make the journal text "Return the ring to Quentin for a reward."
    20. Press Finish

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L'ora attuale è: (imposta ora)
dom, 22 novembre 2009 12:35

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