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Plot Wizard Tutorial - Part 11

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Tutorial 3: Create a New Plot (continued)

  1. Return the Ring

    This is the node where the player returns the ring for a reward. We will talk to Quentin and exchange the ring for gold and experience. This conversation is valid any time after the initial conversation takes place. Completion of this node also moves the quest to the Completed section.

    1. Name the node "Return the Ring"
    2. Select the Type Creature
    3. Select the Name Quentin
    4. Press Next
    5. Set the event to Conversation
    6. Press Next
    7. The player will give Quentin the ring so set the type of conversation to Exchange Items
    8. Press Next
    9. Check the Take Item From Player checkbox. This will enable the dropdown box below it.
    10. Select Gold Ring from that dropdown.
    11. Check the Give Item to Player checkbox. This will enable the controls below it.
    12. Enter 50 in the Give gold to player edit box.
    13. Make the conversation like this:

      Greeting - NPC Text
      Hello! Did you find my ring?

      Acceptance - PC Text
      Here you are.

      Action - NPC Text
      Oh joyous day! Thank you! Here is what I promised!

      Rejection - PC Text
      Sorry, not yet.

    14. Press Next
    15. Once the player accepts the quest, Quentin will ask if the player has the ring yet. Set the prerequisite node to be Initial Greeting. When this happens, the correct radio button will set itself.
    16. Press Next
    17. Check the Create Journal Entry on Completion checkbox
    18. Set the journal text to "Quentin has his ring back."
    19. Check the "Journal entry appears in the Completed Quests list" checkbox. This will move the journal from the player's active quests, to the list of completed quests.
    20. Set the amount of experience to give to 500. This is just a little bonus for returning the ring.
    21. Press Finish
  2. Quentin Epilogue

    This is to give Quentin something to say after the quest is over. He will be assigned a quick one-line conversation.

    1. Name the node "Quentin Epilogue"
    2. Set the type to Creature
    3. Set the Name to Quentin
    4. Press Next
    5. Set the event type to Conversation
    6. Press Next
    7. Select the conversation type Single Statement. This will make Quentin say one statement every time the player tries to talk to him.
    8. Press Next
    9. Set the text to "Thank you for returning my ring!" This is what Quentin will say in a text bubble.
    10. Press Next
    11. The Prerequisite Plot Node is already set to Return the Ring. Check that the prerequisite type is also set to "Plot Cast", not "Plot Global".
    12. Press Finish since we will not reward the player for talking to Quentin after the plot has been finished.

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