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Plot Wizard Tutorial - Part 12

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Tutorial 3: Create a New Plot (continued)

  1. Johan Epilogue

    This is to give Johan something to say after the quest is over. He will be assigned a quick one-line conversation.

    1. Name the node "Johan Epilogue"
    2. Set the type to Creature
    3. Set the Name to Johan
    4. Press Next
    5. Set the event type to Conversation
    6. Press Next
    7. Select the conversation type Single Statement because Johan will just say thank you. He has no more info or tasks for the player.
    8. Press Next
    9. This is the text Johan will say to the players who have returned the necklace to him. Set the text to "Oh hello again. I'm sorry but I can't talk right now, I have to find something."
    10. Press Next
    11. Set the Prerequisite Plot Node to Get Johan's Key. This means that any time the player tries to talk to Johan after returning the key, this is the conversation that will appear.
    12. There is no reward or journal update so just press Finish

At this point we are done creating the plot so press Finish to save the plot. In the dialog that pops up, click OK to save with the default filename.

Place Instances

Select the Plot Node check box in the lower right of the main window, which will display the plot manager window. The window can be resized vertically to give more room to see the plots.

There will be a node named Quentin's Ring. Expand that tree to its fullest. Place the cast by right-click on them in the plot manager and click on the Select menu option. The palette above will go to and select that blueprint. You can now place that instance on the map.

Place Quentin on the left side of the map.

Place the goblin inside the enclosed area.

Place Johan just outside the walled in area.

Place the door in the opening of the walled in area.

Place the chest near Johan.

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