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Plot Wizard Tutorial - Part 13

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Tutorial 4: Exporting and Importing Plot Blueprints

Introduction

This tutorial explains how to create a plot blueprint from an existing plot and how to transfer them between modules.

Goal

Take a plot and export it from one module and load it in another.

Tutorial

Open the Module

Open the module named PlotTutorial. Open the area in the main window.

Open the Plot Wizard

Open the Plot Manager and find the plot created in tutorial 3. It should be named Quentin's Ring. Right-click the title and select Edit from the menu that appears. This will open the Plot Wizard with the Quentin's Ring plot loaded.

Save the Plot as a Blueprint

Press the Next button in the wizard until the summary page is shown. On this page is a button titled Save As Blueprint.

Press the Save As Blueprint button and save it as quentinsring.

Press Cancel in the Plot Wizard to return to the main window. There is no need to click Finish this time because the plot has already been created and clicking Finish would just cause a delay as the Plot Wizard creates it again.

Export the Plot Blueprint

The exporting of plots is the same as any other game resource. The process will create an ERF file that can be shared among individual modules or among other users.

  1. From the main menu, select File
  2. Find and select the Export option. This will open the export dialog.
  3. Select the Add Resources button. This will open a resource selection box.
  4. In the lower part of the dialog, change the Resource of Type option to Plot Blueprint File.
  5. The new listings in the dialog should include quentinsring. Select that and press the Export button. This will close the resource selection dialog and add a listing in the export dialog.
  6. Press Ok in the Export dialog. This will open a Save As dialog.
  7. Accept the default name in this dialog or enter a new one. Press Save.
  8. Enter any comments in this dialog that the person importing it should know; however none are necessary. Press Ok.

The resulting ERF file can be imported into and NWN Toolset and the plot blueprint can be shared.

Extra Credit

Import the ERF made in this tutorial into a new module. Create the area the same as in tutorial 3, create a plot by applying the quentinsring blueprint and place the cast. Save this new mod with a new name.

The mod created in tutorial 3 and the mod created here should play identically.

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