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Plot Wizard Tutorial - Part 2 Go to Page (Previous Page - Index, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 - Next Page) Tutorial 1: Using an Existing Plot BlueprintIntroductionThis tutorial explains how to quickly add a plot to a module from a plot blueprint. GoalTo create a module and add a small quest for the player. Tutorial
Select a Plot BlueprintThe dialog that appears will have a space for a plot name and a journal name. There will also be a list of available plot blueprints. Look for the entry called Assassination and select it. Then press the Apply button and answer Yes when it asks to overwrite all current plot data. It is safe to overwrite the data since no work on it has been done yet. Be careful when applying blueprints since it will destroy any work previously done on the current plot. Once the plot blueprint has been applied, note that the name of the plot is "Assassination" and press the Save button. Leave the name as the default and make sure the file type is "Plot Manager Files". Once it has been saved, close the plot wizard. Save the module but do not run it yet. The next tutorial will create the object instances used in the plot, the cast members that the player interacts with. Go to Page (Previous Page - Index, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 - Next Page)
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