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Plot Wizard Tutorial - Part 2

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Tutorial 1: Using an Existing Plot Blueprint

Introduction

This tutorial explains how to quickly add a plot to a module from a plot blueprint.

Goal

To create a module and add a small quest for the player.

Tutorial

Create a New Module

Using the module wizard, create a module named PlotTutorial. Add an 8 by 8 area using the Rural tileset and name it Simple Plot.

Start the Plot Wizard

In the main menu, select Wizards and then Plot Wizard. Alternatively press the Control key, Alt key and P key simultaneously.

Starting the Plot Wizard
Starting the Plot Wizard

Select a Plot Blueprint

The dialog that appears will have a space for a plot name and a journal name. There will also be a list of available plot blueprints. Look for the entry called Assassination and select it. Then press the Apply button and answer Yes when it asks to overwrite all current plot data. It is safe to overwrite the data since no work on it has been done yet. Be careful when applying blueprints since it will destroy any work previously done on the current plot.

Once the plot blueprint has been applied, note that the name of the plot is "Assassination" and press the Save button. Leave the name as the default and make sure the file type is "Plot Manager Files". Once it has been saved, close the plot wizard.

Save the module but do not run it yet. The next tutorial will create the object instances used in the plot, the cast members that the player interacts with.

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