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Plot Wizard Tutorial - Part 3

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Tutorial 2: Plot Management

Introduction

This tutorial describes the Plot Manager window and how you can use it to manage all the plots in your module, not just those created by the Plot Wizard.

Goal

View the created plots and manage them.

Tutorial

Open the Module

Open the module named PlotTutorial. Open the area in the main window.

Open the Plot Manager

In the lower right of the main window is a checkbox titled Show Plots. Make sure this box is checked and view the list of plot instances. The window can be resized vertically if more viewing area is needed.

View the Plots

Find the plot called "Assassination" and fully expand it. This will list all the cast members and props used in the plot. The props usually do not need to be touched here. The cast is further divided by three sub-categories: Plot Giver, Villain and Extras. These are found under the Cast node. In this particular plot there are no extras so there is nothing under that node. The cast member's names appear under the sub-category nodes. The cast members have the same name as their role so Plot Giver will have a node Plot Giver below it and the Villain node will have a cast member named Villain.

Place Instances

Right click on the node under Plot Giver in the Cast tree and select the menu option Select that appears. This will auto select the corresponding blueprint from the main palette. Place the creature near the module's starting position.

Select the Villain in the same way as the Plot Giver and place that creature in the top left corner of the map. The map may need to be zoomed out to see that portion.

Save the module and try it in the game. The plot giver is near the player at the start so talk to him. Accept his request and notice that the player's journal has been updated. Find the villain and kill him. Return to the plot giver and get the reward.

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