BioWare Atari
BioWare Info BioWare Games Support Forums Visit the BioWare Store
Neverwinter Nights Home
Neverwinter Nights Home

Plot Wizard Tutorial - Part 7

Go to Page (Previous Page - Index, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 - Next Page)

Tutorial 3: Create a New Plot (continued)

Plot Nodes

A node is defined as any interaction between the player and a cast member. The nodes are listed from top down in sequential order. The top should happen first, then the one below that, and so on. It is possible to skip nodes, but once the player has completed a lower node, the plot cannot go back to a previous node.

In this plot we will need 9 nodes, which we will create one at a time. To create each node, press the "New" button below the listing of the nodes. This will start the Plot Node Wizard.

Adding Plot Nodes
Adding Plot Nodes
  1. Initial Greeting

    In this node, the player meets Quentin and agrees to help him retrieve the ring. The player can choose to not help Quentin, but the player will not get the next step until he does agree to help.

    1. Enter the plot node name "Initial Greeting"
    2. Select the cast member the player will interact with. Since this is the first node, the Plot Giver will already be selected.
    3. Press Next
    4. Select what happens in this node. The player will talk to Quentin so select Conversation
    5. Press Next
    6. Select what type of conversation will happen. Quentin will give some information and ask a question so select Quest/Informational
    7. Press Next
    8. A default conversation is specified, but it would be best to provide details specific to this plot.

      Greeting - NPC Text
      Oh dear, whatever will I do? Please help me kind <class>. I need to get my wife's ring back!

      Acceptance - PC Text
      Of course I will help you. Where is this ring?

      Action - NPC Text
      A goblin stole it. I think I saw him run into my neighbor's backyard. My neighbor is straight West of here.

      Rejection - PC Text
      Sorry old man, I don't have time for this.

    9. Press Next
    10. There is only one option currently available so just press Next
    11. Since this is the first conversation with Quentin, he must have something to say to players who are not directly involved in the plot. Leave it as the default "Hello stranger" and press Next
    12. Now define the journal entry for when the player accepts the quest by selecting the Create Journal Entry on Completion checkbox.
    13. Add the text for the journal right below it. Enter "Quentin had a ring stolen from him by a goblin. Look in his neighbor to the west's backyard for the thief."
    14. The player will not get any experience for this so just press Finish, which will create this node and return to the plot wizard.

Go to Page (Previous Page - Index, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 - Next Page)