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Home For Builders Plot Wizard Tutorial Plot Wizard Tutorial - Part 8
Plot Wizard Tutorial - Part 8
Go to Page (Previous Page - Index, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 - Next Page) Tutorial 3: Create a New Plot (continued)
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Get Johan's Key
In this node, the player returns the necklace to Johan and gets the key to his
backyard. The player will automatically have the necklace removed and the
key added to their inventory. This node is a bit tricky because it relies not on
the player completing the previous node, but on the player completing the
node before that.
- Name this node "Get Johan's Key"
- Select Creature as the Type
- Select Johan as the Name
- Press Next
- The exchange of items will happen through conversation so select the
action to be Conversation
- Press Next
- There will be an exchange of the necklace for the key so make the
conversation type Exchange Items.
- Press Next
- Check the Take Item From Player checkbox. This will activate the
dropdown box below it.
- Select the Copper Necklace from that box.
- Check the Give Item To Player checkbox. This will activate the controls
below it.
- Select the Gate key from that dropdown box. Leave the other controls.
- Press Next
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Make the conversation text like this:
Greeting - NPC Text
Did you find my necklace?
Acceptance - PC Text
Yes, here you go.
Action - NPC Text
Great! Thank you so much. I am going to put this in my chest over
there so I don't lose it again. Here is the key I promised you.
Rejection - PC Text
Sorry, I don't have it yet.
- Press Next
- This node should be active right after the successful completion of the
Talk to Johan node. The player doesn't have to actually get the necklace
before he can return and talk to Johan again but without the necklace, the
option to return it will not be available to the player. Select the Talk to Johan
node from the dropdown list. The Plot Cast Prerequisite button will
automatically be selected.
There are two options here that need discussing. One checkbox says, "After
completion of the prerequisite plot node or any later node". If you choose this
option, then the current conversation becomes available after the player has
reached and/or passed the specified node in the plot. The player does not
have to actually complete the prerequisite node, so long as the player has at
least completed any node that occurs after it. Complementarily, the player
may also have completed the prerequisite node but not yet completed the
ones after it.
The other checkbox states, "Only after completion of the conversation in the
prerequisite plot node". This option is more restrictive than the first. The player
needs to have completed the exact node specified, or any later node that uses
the same cast member as the specified node. It is not sufficient to simply
complete just any node that follows it.
For more information, and for some examples illustrating the use of
prerequisite plot nodes, please consult the manual.
- Press Next
- Ensure that the Create Journal Entry on Completion checkbox is checked.
- Make the journal text "Look for the goblin in Johan's backyard."
- Press Finish.
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