BioWare Atari
BioWare Info BioWare Games Support Forums Visit the BioWare Store
Neverwinter Nights Home
Neverwinter Nights Home

How Do I Make My NPC Attack The PC He Is Talking To?

Intended Audience: For Builders
By David Gaider

[Printer Friendly / Syntax Highlight]

You want to add a script that makes the NPC go hostile. Place the script in the 'Actions Taken' tab down on the bottom right of the dialogue editor... make sure you have the node selected where you want the battle to begin.

If you want the NPC's faction to become hostile against the target, use the generic script "nw_d1_attonend":

NWScript:

If, however, you just want the sole NPC to become hostile and attack, use the generic script "nw_d1_attonend02":

NWScript:

One thing to beware of: if you apply this script to the actual node where the NPC is speaking, they will go hostile right as the dialogue of that node is put up. Likely the NPC will not have time to read it all if it is a long piece of dialogue.

If you are OK with that, great. If not, use the Add button on the last NPC node to add a PC response. Erase the text in the PC response and press Enter... it should become an 'End Dialogue' node. Add the script to the 'Actions Taken' area for the End Dialogue, instead. This way, the player can read the dialogue the NPC is speaking... and when he presses 'Enter to Continue', the NPC will attack.

COMMON PROBLEMS: Make sure that a creature you want to go into combat does not have levels in Commoner. Commoners are set up by the generic AI to run away from hostiles and only form into a mob when there is both a level 10+ Commoner nearby.
Also make sure that if you are using the 'Special Behaviors' in the OnSpawn script (one of the special behavior command lines is uncommented) that you are not using the 'Herbivore' behavior. Herbivores also never engage in combat and will always run away.

 

 

BioWare Blog
Neverwinter Nights 2 Forums
Hide/Show

English
Deutsch
Français
Español
Italiano

Hide/Show

View Latest Screenshots 

View Latest Screenshots
Hide/Show

Multiplayer Games at Neverwinter Connections

Today
Schedule a Game...



Current time is: (set time)
Sun, 22 November 2009 05:10AM

Hide/Show

Buy Premium Modules

Top NWN: HotU Modules:
1. Good vs Evil III
2. More...

Top NWN: SoU Modules:
1. Good vs Evil III
2. More...

Top CEP Modules:
1. The Lord of Terror The Diablo Campa...
2. More...

Top Modules - NWVault:
1. Hall of Fame
2. More...

Total Modules: 4423

Hide/Show

5,050,900 BioWare Users:
  58 Logged In
  2 Hidden
  162 Guests

1227 Playing Online
  100% NWN
  100% NWN: SoU
  100% NWN: HotU

447 Registered Guilds

8,768,682 posts in forums

Newest Forum Topics:
1. "Open Your Browser and Close You... (Mass Effect 2 General Discussion (No Spoilers Allowed))

2. A List Gleaned from Dev Statemen... (Mass Effect 2 General Discussion (No Spoilers Allowed))

3. Drowned Dead Test (NWN2: Players - Storm of Zehir (Spoilers Warning))

4. 2 newb problems: Lever puzzle, a... (NWN2: Builders - NWN2 Scripting)

5. Vorcha + Krogans o_0 (Mass Effect 2 General Discussion (No Spoilers Allowed))