BioWare Atari
BioWare Info BioWare Games Support Forums Visit the BioWare Store
Neverwinter Nights Home
Neverwinter Nights Home

How Do I Make My NPC Attack The PC He Is Talking To?

Intended Audience: For Builders
By David Gaider

[Printer Friendly / Syntax Highlight]

You want to add a script that makes the NPC go hostile. Place the script in the 'Actions Taken' tab down on the bottom right of the dialogue editor... make sure you have the node selected where you want the battle to begin.

If you want the NPC's faction to become hostile against the target, use the generic script "nw_d1_attonend":

NWScript:

If, however, you just want the sole NPC to become hostile and attack, use the generic script "nw_d1_attonend02":

NWScript:

One thing to beware of: if you apply this script to the actual node where the NPC is speaking, they will go hostile right as the dialogue of that node is put up. Likely the NPC will not have time to read it all if it is a long piece of dialogue.

If you are OK with that, great. If not, use the Add button on the last NPC node to add a PC response. Erase the text in the PC response and press Enter... it should become an 'End Dialogue' node. Add the script to the 'Actions Taken' area for the End Dialogue, instead. This way, the player can read the dialogue the NPC is speaking... and when he presses 'Enter to Continue', the NPC will attack.

COMMON PROBLEMS: Make sure that a creature you want to go into combat does not have levels in Commoner. Commoners are set up by the generic AI to run away from hostiles and only form into a mob when there is both a level 10+ Commoner nearby.
Also make sure that if you are using the 'Special Behaviors' in the OnSpawn script (one of the special behavior command lines is uncommented) that you are not using the 'Herbivore' behavior. Herbivores also never engage in combat and will always run away.

 

 

Dragon Age: Origins Gameplay Video with Commentary
Neverwinter Nights 2 Forums
Hide/Show

English
Deutsch
Français
Español
Italiano

Hide/Show

View Latest Screenshots 

View Latest Screenshots
Hide/Show

Multiplayer Games at Neverwinter Connections

Today
Schedule a Game...



Current time is: (set time)
Tue, 07 October 2008 02:19PM

Hide/Show

Buy Premium Modules

Top NWN: HotU Modules:
1. Shadewood
2. More...

Top NWN: SoU Modules:
1. Shadewood
2. More...

Top CEP Modules:
1. The Lord of Terror The Diablo Campa...
2. More...

Top Modules - NWVault:
1. Hall of Fame
2. More...

Total Modules: 4423

Hide/Show

4,189,803 BioWare Users:
  54 Logged In
  6 Hidden
  258 Guests

736 Playing Online
  100% NWN
  107% NWN: SoU
  110% NWN: HotU

515 Registered Guilds

7,841,417 posts in forums

Newest Forum Topics:
1. Henchman Bug? (NWN2: Builders - NWN2 Toolset)

2. Vanilla Nwn main menu, music, la... (NWN 1: Custom Content)

3. please add this!!! (NWN2: Players - Storm of Zehir Campaign (Pre-release Discussion))

4. Wierd skybox black artifacts? (NWN 1: Toolset)

5. Quick question... (NWN 1: Community Expansion Pack (CEP))