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Intro to the Toolset - Part 1

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Some Terminology

Module: The entire adventure you have created. Contains all locations, areas, creatures that you have included in your adventure.

Area: One set place within your module such as the inn, the evil castle or the underground caverns for example.

NPC: Non-Playing Character. Any character that is not operated by a player: shopkeeper, bandit, street urchin and so on.

PC: Player Character. A character in your adventure that is operated by an actual Player.

Module Creator: That's you. If you're making a module with the Toolset you are officially a Module Creator.

DM: Dungeon Master. The person who controls the game and all things in it. The DM is different from the Module Creator. The Module Creator actually makes the module while the DM controls it as the players are playing the module. Of course the Module Creator and the DM can be the same person- you make a module and then run it with players.

Palette: The word palette is used to describe the panel where anything you can add or 'paint down' to an area exists. For example, in the Toolset you have a list of monsters located in a specific place on the screen in the Toolset that you can put into your module's area; that is called the Palette of monsters. You would select a monster from the Palette to add to your module.

Tile: The smallest piece of the Tileset that can be painted down in an area. For example the inn is a separate tile within the Rural Tileset that can be painted down in your rural area.

Tileset: A group of tiles that follow a similar theme. For example, the Forest Tileset includes Tiles of trees, stone ruins, a stream, water, a campsite etc. that all could be found in a forest.

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