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Intro to the Toolset - Part 2

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Getting Started

1. Click on the Toolset button upon starting Neverwinter Nights to enter the Toolset. The first time you open the Toolset it launches a Welcome dialog where you may choose to create a new module, open an existing module, or start normally. Choose to create a new module, which launches the Module Wizard. Name your module at this time. Remember this is not for a specific area (like 'The Inn') but for the entire adventure from start to finish (like 'Assault on the Cave of Doom'). Select the Area Wizard next, as every module requires at least one area.

2. You need to select what Tileset you want to use for this initial area. For our module we will choose the City Interior because I want my adventurers to start the module in a tavern or Inn in the middle of the countryside.

3. How large do you want to make the area? Each square in the Toolset is a 10x10 metre area (A metre is 1.09 yards). You can make an area 32 squares by 32 squares. You can also make an area some combination of this size for example 4 squares by 20 squares. The only limit is 32 squares on one side.

4. There are four main areas of the Toolset:

A. Toolbar- List of commands and preferences.
B. Palette
- Contains all content that can be placed within your module.
C. Module Content
- An organized list of all the content you have already placed within your module.
D. Area Display
- Where you do most of your work on your module.

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