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Einführung ins Werkzeugset - Teil 4

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Adding The Guts

11. Now that we have some sort of space created in our Inn we need more stuff to fill the place up- now we get to the rest of those buttons on the Palette.

From Left to Right they are:

Creatures- A huge list of all monsters and NPCs in NWN. This list is split into two sections: Standard, which are available for all modules, and Custom which are Standard Creatures that have been altered by you for your current module..

Doors- Doors are special in that they are can be Area Transition points. See below for details on Doors.

Encounters- Allows you to put down scalable encounters for Players to trigger. For example an Encounter can be anything from a lone bandit to a group of angry pigs.

Items- Armor, Plot Items, Weapons and so on.

Placeable Objects- Everything from beds and Catapults to flames and signposts. This is broken into categories like Military, Battlefield, Parks and Nature and so on.

Sound Objects- Allows you to place sounds like objects within your area.

Merchants- These are a very special thing in NWN and have their own category. This is large list of different types of merchants like General Store or Temple Store.

Triggers- Can be Area Transitions, Traps or Generic Triggers.

Waypoints- Mark important places within an area such as the two points a guard walks between on his rounds or the exact spot you appear when you travel through a portal.

12. Getting familiar with the sheer number of things you can place in your module takes some time. Searching through the lists and lists of things is the most time consuming activity in the Toolset until you are familiar with what you have to work with.

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