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Introduction à l'Editeur - 6ème partie

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The Bigger Picture

15. Now that we have put a few things down on in our inn lets look at some of the Toolbar options:

Edit: Allows you to make large global changes to the module or the specific area you have open. Examples: Resize, Rotate, Area Properties, or Modules Properties.

View: Allows the user to change what they see in the Toolset Main Screen. Examples- remove Items, Triggers.

Scene: Change some of the visual aspects of the area you are working in. Examples- turn Fog off or on while working.

Build: Gives details concerning the current area or module.

Tools: Contains the Conversation, Faction, Script and Journal Editors.

Wizards: Contains a variety of Wizards to help in the creation of game content. Examples- Encounter Wizard, Door Wizard, and Item Wizard.

Help: Contains link to NWN Community Site support area and information about current version of Toolset.

Tool Tip:
In the Edit drop down menu. 'Area Properties'- opens a window to allow you to change such visual qualities as day/night cycle, color of lights, fog etc. Also has a list of pre-made settings such as Interior Dark or Exterior Raining.
Under 'Scene'- You will see 'Fog' this turns on and off fog when you are working with an area. Heavy fog can make working on the module difficult. Also you will see 'Use Area Lighting' which turns on and off the lighting you have set which also makes working on an area easier.

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