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Introduction à l'Editeur - 7ème partie

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New Places To Explore

16. There is a whole big, dangerous world out there and so one of the key things you will need to be able to understand is Area Transitions. Unless the entire module takes place within the closed confines of the inn you will need to include different areas for the Players to explore.

17. Right Click on the word 'Areas' in the upper left hand corner and then click 'New'. This will take you through the same area wizard you have completed once before when you started. Name your area and pick what new Tileset you want to use. We wish have our Inn in the rustic countryside so we pick Rural as our Tileset.

18. I make the area pretty by painting down specific Tiles , Placeable Objects, Creatures and so on until I have a nice area for the Players to explore. One of the things I make sure to paint down is an inn. You will notice that the inn has an open doorway that can be used to gain entrance to the interior.

Tool Tip:
Remember to seal off the edge of your Rural map with impassible things like water, cliffs and so on to make the area better looking at the edges.

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