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Intro to the Toolset - Part 8

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Making The Connection

19. Still in our Rural area I click on the Door icon in the Palette. I see that I can select doors specific to this Tileset or pick from some Universal doors that are the same whatever Tileset I am currently using. We click on a door and we see this rotating wooden door attached to my mouse pointer.

20. Doors are special because you cannot place them just anywhere. Doors will only snap into place where a 'hook' has been placed. These hooks are places like doorways, cave entrances and so on. You do not have control over where these hooks are- they are welded to specific parts of tiles. In our example we need a door in the doorway of our Inn. I click on the entrance way and voila, a door appears.

21. If you right click on this door you will see a variety of Properties about this door (open or locked, hardness, trapped etc.). the important one for Area Transitions is under the 'Basic' tab. You will see 'Tag'. A Tag or ScriptTag is the name that makes this door different from every other door you may place in your module. Think of a Tag that will help you remember what door this is. In our example I am using the Tag "RuralDoortoInn" so that I can tell at a glance what door this is.

22. Having named that door I need to go back to the inside of my inn and add a door there as well. I double click on the inn area I first created (go over to the left side of screen and find your first area) and click on the Door icon like before and add a door to our doorway. We then right click and use the Tag "InsideInntoRural" so we can identify it easily.

23. Stay in the properties window and click on 'Area Transition' and click the Setup Area Transition button. You will see a red grid that has all the doors you have placed in this area. We need to open the Rural area you made earlier. You will notice that your door RuralDoortoInn is listed. Click that and make the transition both ways and bam!, you have just setup your Area Transition. Now Players will move from one area to another in your module.

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