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Intro to the Toolset - Part 8 Go to Page (Previous Page - Index, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 - Next Page) Making The Connection19. Still in our Rural area I click on the Door icon in the Palette. I see that I can select doors specific to this Tileset or pick from some Universal doors that are the same whatever Tileset I am currently using. We click on a door and we see this rotating wooden door attached to my mouse pointer.
21. If you right click on this door you will see a variety of Properties about this door (open or locked, hardness, trapped etc.). the important one for Area Transitions is under the 'Basic' tab. You will see 'Tag'. A Tag or ScriptTag is the name that makes this door different from every other door you may place in your module. Think of a Tag that will help you remember what door this is. In our example I am using the Tag "RuralDoortoInn" so that I can tell at a glance what door this is. 22. Having named that door I need to go back to the inside of my inn and add a door there as well. I double click on the inn area I first created (go over to the left side of screen and find your first area) and click on the Door icon like before and add a door to our doorway. We then right click and use the Tag "InsideInntoRural" so we can identify it easily.
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