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Introduction à l'Editeur - 9ème partie

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Speak Easy

24. To add dialogue to your NPCs you need to make use of the Conversation Editor in the Tools tab. A window will open up.

25. To begin your conversation you need to hit the 'Add' button located along the left hand side. A smaller window will pop-up with the title "Enter the NPC Greeting'. Type in what you want to be the first thing your NPC says.

26. After clicking O.K. You will notice that your line of dialogue has been added to the window in red. You can now put in a response to this that would be from the Player. Highlight the piece of dialogue and click the 'Add' button again.

27. To add another dialogue choice for the Player simply re-highlight the initial greeting and click 'Add' again.

28. You can now get your NPC to respond separately to each dialogue option you have written by highlighting the PC dialogue and clicking 'Add'.

29. Now you need to attach this very fine dialogue tree to a particular character. When you exit the Conversation Editor you will be prompted to name your dialogue tree. Right click on an NPC you would like to have this dialogue and bring up the Properties window. Near the bottom, to the right of the picture of the NPC is a box labeled 'Conversation'. Click on the down arrow and find your dialogue tree by name. That's it! You now have a NPC with dialogue. I have attached my dialogue tree to the Inn Keeper so that he has something to talk about with the Players when they arrive.

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