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Home For Builders Windows Dedicated Server Instructions Windows Dedicated Server - Part 3
Windows Dedicated Server - Part 3
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Command-Line Options
- -module <name>
Loads and runs the specified module. The module name is the name without the
extension of a module file from your 'nwm' or 'modules' directory
- -load <slot#>
Loads and runs the specified saved game. Saved games are located in the
saves directory of your installation
- -maxclients #
Set the maximum number of connections to the game server
- -minlevel #
Set the minimum character level required by the server
- -maxlevel #
Set the maximum character level allowed by the server
- -pauseandplay 0/1
0 = game can only be paused by DM, 1 = game can by paused by players
- -pvp 0/1
0 = none, 1 = party, 2 = full
- -servervault 0/1
0 = local characters only. 1 = server characters only
- -elc 0/1
0 = don't enforce legal characters, 1 = do enforce legal characters
- -ilr 0/1
0 = don't enforce item level restrictions, 1 = do enforce item level
restrictions
- -gametype #
Set which game room to post the game to (if game is posted to the Internet).
The game room types available in the game at the time this was written were
Action, Story, Story lite, Role Play, Team, Melee, Arena, Social,
Alternative, PW Action, PW Story, Solo and Tech Support.
- -oneparty 0/1
0 = allow multiple parties, 1 = allow only one party
- -difficulty #
1 = easy, 2 = normal, 3 = D&D hardcore, 4 = very difficult
- -autosaveinterval #
Set how frequently (in minutes) to autosave. 0 disables autosave
- -playerpassword <password>
Set the password required by players to join the game. If a player password
is not set, players will be able to join without a password.
- -dmpassword <password>
Set the password required by DMs to DM the game. If a DM password is not
set, all DM access will be disabled.
- -servername <name>
Set the name that this server will display in the mulitplayer game listing
- -publicserver 0/1
0 = do not list server with the matching service. 1 = list server with the
matching service
- -reloadwhenempty 0/1
0 = module state is persistant as long as server is running, 1 = module
state is reset when the server becomes empty (i.e. all players logout).
- -port #
Specify the port to listen on for the server
Default Settings
Command line parameters override nwnplayer.ini settings which override hard
coded defaults.
| Command
Line |
INI
Section / Setting |
Default |
| -maxclients |
Server Options / Max Players |
6 |
| -maxlevel |
Server Options / MaxCharLevel |
20 |
| -pvp |
Server Options / PVP Setting |
1 |
| -elc |
Server Options / Enforce Legal Characters |
1 |
| -gametype |
Server Options / Game Type |
0 |
| -difficulty |
Game Options / Difficulty Level |
2 |
| -playerpassword |
Server Options / PlayerPassword |
none |
| -servername |
Server Options / Server Name |
"Server" |
| -reloadwhenempty |
Server Options / Reload Module When Empty |
0 |
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