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Windows Dedicated Server - Part 3

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Command-Line Options

  • -module <name>
    Loads and runs the specified module. The module name is the name without the extension of a module file from your 'nwm' or 'modules' directory
  • -load <slot#>
    Loads and runs the specified saved game. Saved games are located in the saves directory of your installation
  • -maxclients #
    Set the maximum number of connections to the game server
  • -minlevel #
    Set the minimum character level required by the server
  • -maxlevel #
    Set the maximum character level allowed by the server
  • -pauseandplay 0/1
    0 = game can only be paused by DM, 1 = game can by paused by players
  • -pvp 0/1
    0 = none, 1 = party, 2 = full
  • -servervault 0/1
    0 = local characters only. 1 = server characters only
  • -elc 0/1
    0 = don't enforce legal characters, 1 = do enforce legal characters
  • -ilr 0/1
    0 = don't enforce item level restrictions, 1 = do enforce item level restrictions
  • -gametype #
    Set which game room to post the game to (if game is posted to the Internet). The game room types available in the game at the time this was written were Action, Story, Story lite, Role Play, Team, Melee, Arena, Social, Alternative, PW Action, PW Story, Solo and Tech Support.
  • -oneparty 0/1
    0 = allow multiple parties, 1 = allow only one party
  • -difficulty #
    1 = easy, 2 = normal, 3 = D&D hardcore, 4 = very difficult
  • -autosaveinterval #
    Set how frequently (in minutes) to autosave. 0 disables autosave
  • -playerpassword <password>
    Set the password required by players to join the game. If a player password is not set, players will be able to join without a password.
  • -dmpassword <password>
    Set the password required by DMs to DM the game. If a DM password is not set, all DM access will be disabled.
  • -servername <name>
    Set the name that this server will display in the mulitplayer game listing
  • -publicserver 0/1
    0 = do not list server with the matching service. 1 = list server with the matching service
  • -reloadwhenempty 0/1
    0 = module state is persistant as long as server is running, 1 = module state is reset when the server becomes empty (i.e. all players logout).
  • -port #
    Specify the port to listen on for the server

Default Settings

Command line parameters override nwnplayer.ini settings which override hard coded defaults.

Command Line INI Section / Setting Default
-maxclients Server Options / Max Players 6
-minlevel Server Options / MinCharLevel 1
-maxlevel Server Options / MaxCharLevel 20
-pauseandplay Server Options / PauseAndPlay 0
-pvp Server Options / PVP Setting 1
-servervault INVERSE OF
Server Options / AllowLocalChars
0
-elc Server Options / Enforce Legal Characters 1
-ilr Server Options / ItemLevelRestrictions 1
-gametype Server Options / Game Type 0
-oneparty Server Options / One Party Only 1
-difficulty Game Options / Difficulty Level 2
-autosaveinterval Server Options / Auto Save Interval
Server Options / Disable AutoSave
0
0
-playerpassword Server Options / PlayerPassword none
-dmpassword Server Options / DMPassword disabled
-servername Server Options / Server Name "Server"
-publicserver Server Options / GameSpy Enabled 1
-reloadwhenempty Server Options / Reload Module When Empty 0
-port Server Options / Game Port 5121

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