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Windows Dedicated Server - Part 5 Go to Page (Previous Page - Index, 1, 2, 3, 4, 5, 6 - Next Page) Using the Dedicated Server InterfaceDouble click on the nwserver.exe file in the folder that you installed Neverwinter Night to in order to launch the windows dedicated server. You should first set all the options to the settings that you desire. Then select a module or saved game to load from the "Module Name" list and then click the "Load" button to load the module that you have selected.
Server Name - Click in the white text box next to the label "Server Name" and type in a name for your server. This is the name of the server that others players will see when they look at the multiplayer game listing. While the text box is yellow, you are editing the server name. The new name that you choose wont take effect until the text box turns white again (which happens when you click on any other control on the Interface, or when you press the TAB key). Difficulty - Click on the up arrow to increase the difficulty setting, click the down arrow to make the game easier. Server AutoSave Interval (minutes) - When this is set to 0, autosaving is turned off. Otherwise the server will save the game periodically depending on the setting you choose (e.g. 5 = autosave every 5 minutes). Levels - The left number indicates a lower level limit for characters trying to log in to your server. The level of all characters being brought onto the server must be equal to or greater than the value listed. The right number indicates the highest level limit for characters that attempt to log in to your server. Player's wont be able to take a character onto your server unless the character's level is equal to or less than the value that you set. Players / Max Players - The left number indicates the number of players currently logged into your server. The right number indicates the maximum number of players that you will allow to login to your server at the same time. Decreasing this number below the number of players currently logged into your server will not remove any players from your server. However, if any players log out they wont be able to log back in again if the number of players is greater than or equal to the Max Players setting. Player List - Below the Players / Max Players control there is a white box that will list all of the Player Names for the players currently logged into your game (this includes players that are logged into the server, but are still creating a character to play with). IP Address - This displays the IP Address and the socket number that the server is using. The IP address displayed in the server interface may be an internal network address that is different from the external address that others connect to your server as. This should not be a concern unless others are unable to connect to your server. Module Name - Click on the arrow next to the right of this label, this will bring up a list of available modules and saved games that you can load. Saved games will always appear at the bottom of the list. Once you have selected the module or saved game that you want to load, click the Load the button to load the module. The server status text near the bottom of the window will change to indicate that the module is loading. Load Button - Loads the module, or save game that you have selected from the Module Name list. You must select a module to load before this button will become enabled. Game Type - Click on the arrow on the Game Type control to display a list of the available game types. Select the type of game room that you want your server game to appear in from the available list using the mouse. Player vs. Player - Click on the arrow on the Player vs. Player control to display a list of the available settings (i.e. None, Full, Party). Local Characters Allowed - If this box is checked, then players will be allowed to bring characters into your game that they have saved on their own PC. If you leave this box unchecked then players will only be allowed to select characters from those available on the machine that the server is running on (or create a new character that will be saved on the same machine as the server). This setting must be set before you load a module and can not be changed after the module has been loaded. Enforce Legal Characters - If this box is checked then all players that try to join your game will have their characters checked to make sure that they are valid characters. If it is determined that the player's character is not a legal character they will not be allowed to join the game with that character. They will have to choose another character or create a new one. Item Level Restrictions - If this box is checked then Item Level Restrictions will be enforced in the game (Player will not be allowed to equip items that they don't have the required level for). If this box is left unchecked then Item Level Restrictions will not be enforced. Only One Party - If this box is checked then all players will be in the same party when they join the game. Player Pause Enabled - If this box is checked then players in the game can pause the game at any time. If this box is left unchecked then Players can not pause the game (although DMs still can). Reload When Empty - If this box is checked then when the last player leaves the game, the server will reload the module/save game. Thus, any changes to the game will be lost when the are no longer any players logged in and the game state will be reset to the state the module was in when it was first loaded. If this box is left unchecked, then even if all players log out of the server the game will continue to run. If you then log back in again later any mosters you previously killed will remain dead and any items you dropped should still be where you left them. This option must be set before you load a module. It can not be changed after a module is loaded and running. Post Game To Internet - This indicates whether or not your game is posted to the Internet. You can not change this setting after the server is running. You can turn this option on when you launch the server by using the command line argument -publicserver 1, or by setting it in your nwnplayer.ini file by setting "GameSpy Enabled=1". Player Password - Click in the white text box next to the label "Player Password" and type in a password for your server. This is the password that other Players will be prompted for when attempting to connect to your server. While the text box is yellow, you are editing the player password. The new passord that you choose wont take effect until the text box turns white again (which happens when you click on any other control on the Interface, or when you press the TAB key). If you leave the player password blank, then any player can connect to you server and they will not be prompted to enter a password. DM Password - Click in the white text box next to the label "DM Password" and type in a password for your server. This is the password that other DMs will be prompted for when attempting to connect to your server. While the text box is yellow, you are editing the DM password. The new passord that you choose wont take effect until the text box turns white again (which happens when you click on any other control on the Interface, or when you press the TAB key). If you leave the DM password blank, then no one will be able to join your game as a DM. Server Admin Password - Reserved for future use, but is not used at this time. Save Game - This is used for manually saving your server game (it is not used for autosaves). Type in a save name for your game here. You must also enter a slot number and click the save button before the game will be saved. Slot Number - This indicates the save folder number that you want to manually save your game into. Save slots can be from 1 to 6 digits in length (do not use slot '0' or '1'). You can choose a slot number of a slot that already has a game saved in it and your new save will overwrite the old saved game. Save Button - Clicking this button will save the game in the slot number you specified and with the saved named you specified. Server Message - Type a message into the text box and click the "Send Message" button. The text that you typed will show up on the in game text panel as a grey text message for all players. You can use server messages to warn players when you are about to do things like restarting the server. Shut Down Button - Clicking on this button will close down the server. Server Status - This indicates the version number of the server that
you are running and also displays the status of the server. Go to Page (Previous Page - Index, 1, 2, 3, 4, 5, 6 - Next Page)
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Multiplayer Games at Neverwinter Connections
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