BioWare Atari
BioWare Info BioWare Games Support Forums Visit the BioWare Store
Neverwinter Nights Home
Neverwinter Nights Home

5. Resource Types

[Printer Friendly]

In an ERF Key, the ResType field specifies the file type of the associated file. The table below lists some restypes and what they mean. All ResTypes from 0 to 2999, 9000 to 9999, and 0xFFFF are reserved.

ResType

File Extension

Description

0xFFFF

N/A

Invalid resource type

1

bmp

Windows BMP file

3

tga

TGA image format

4

wav

WAV sound file

6

plt

Bioware Packed Layered Texture, used for player character skins, allows for multiple color layers

7

ini

Windows INI file format

10

txt

Text file

2002

mdl

Aurora model

2009

nss

NWScript Source

2010

ncs

NWScript Compiled Script

2012

are

BioWare Aurora Engine Area file. Contains information on what tiles are located in an area, as well as other static area properties that cannot change via scripting.

For each .are file in a .mod, there must also be a corresponding .git and .gic file having the same ResRef.

2013

set

BioWare Aurora Engine Tileset

2014

ifo

Module Info File

2015

bic

Character/Creature

2016

wok

Walkmesh

2017

2da

2-D Array

2022

txi

Extra Texture Info

2023

git

Game Instance File. Contains information for all object instances in an area, and all area properties that can change via scripting.

2025

uti

Item Blueprint

2027

utc

Creature Blueprint

2029

dlg

Conversation File

2030

itp

Tile/Blueprint Palette File

2032

utt

Trigger Blueprint

2033

dds

Compressed texture file

2035

uts

Sound Blueprint

2036

ltr

Letter-combo probability info for name generation

2037

gff

Generic File Format. Used when undesirable to create a new file extension for a resource, but the resource is a GFF. (Examples of GFFs include itp, utc, uti, ifo, are, git)

2038

fac

Faction File

2040

ute

Encounter Blueprint

2042

utd

Door Blueprint

2044

utp

Placeable Object Blueprint

2045

dft

Default Values file. Used by area properties dialog

2046

gic

Game Instance Comments. Comments on instances are not used by the game, only the toolset, so they are stored in a gic instead of in the git with the other instance properties.

2047

gui

Graphical User Interface layout used by game

2051

utm

Store/Merchant Blueprint

2052

dwk

Door walkmesh

2053

pwk

Placeable Object walkmesh

2056

jrl

Journal File

2058

utw

Waypoint Blueprint

2060

ssf

Sound Set File

2065

ptm

Plot Manager file/Plot Instance

2066

ptt

Plot Wizard Blueprint

Go to Page (Previous Page - Index, 1, 2, 3, 4, 5)

 

 

BioWare Store
Neverwinter Nights 2 Forums
Hide/Show

English
Deutsch
Français
Español
Italiano

Hide/Show

View Latest Screenshots 

View Latest Screenshots
Hide/Show

Multiplayer Games at Neverwinter Connections

Today
Schedule a Game...



Current time is: (set time)
Sat, 21 November 2009 11:32AM

Hide/Show

Buy Premium Modules

Top NWN: HotU Modules:
1. Good vs Evil III
2. More...

Top NWN: SoU Modules:
1. Good vs Evil III
2. More...

Top CEP Modules:
1. The Lord of Terror The Diablo Campa...
2. More...

Top Modules - NWVault:
1. Hall of Fame
2. More...

Total Modules: 4423

Hide/Show

5,039,493 BioWare Users:
  58 Logged In
  3 Hidden
  175 Guests

764 Playing Online
  100% NWN
  100% NWN: SoU
  100% NWN: HotU

446 Registered Guilds

8,767,802 posts in forums

Newest Forum Topics:
1. Spawn door OnEnter / Despawn doo... (NWN 1: Scripting)

2. ***Theory on Scars + Ashley/Kaid... (Mass Effect 2 General Discussion (No Spoilers Allowed))

3. Sword of Truth module (NWN 1: Modules Discussion)

4. PRC level 9 spells (NWN 1: Custom Content)

5. Default Summoned AI/Scripts (NWN 1: Scripting)