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Home For Developers ERF Format 5. Resource Types
5. Resource Types
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In an ERF Key, the ResType field specifies the file type of
the associated file. The table below lists some restypes and what they mean.
All ResTypes from 0 to 2999, 9000 to 9999, and 0xFFFF are reserved.
ResType |
File Extension |
Description |
0xFFFF |
N/A |
Invalid resource type |
1 |
bmp |
Windows BMP file |
3 |
tga |
TGA image format |
4 |
wav |
WAV sound file |
6 |
plt |
Bioware Packed Layered Texture, used for player character skins, allows for multiple color layers |
7 |
ini |
Windows INI file format |
10 |
txt |
Text file |
2002 |
mdl |
Aurora model |
2009 |
nss |
NWScript Source |
2010 |
ncs |
NWScript Compiled Script |
2012 |
are |
BioWare Aurora Engine Area file. Contains information on what tiles are
located in an area, as well as other static area properties that cannot
change via scripting.
For each .are file in a .mod, there must also be a
corresponding .git and .gic file having the same ResRef. |
2013 |
set |
BioWare Aurora Engine Tileset |
2014 |
ifo |
Module Info File |
2015 |
bic |
Character/Creature |
2016 |
wok |
Walkmesh |
2017 |
2da |
2-D Array |
2022 |
txi |
Extra Texture Info |
2023 |
git |
Game Instance File. Contains information for all object instances
in an area, and all area properties that can change via scripting. |
2025 |
uti |
Item Blueprint |
2027 |
utc |
Creature Blueprint |
2029 |
dlg |
Conversation File |
2030 |
itp |
Tile/Blueprint Palette File |
2032 |
utt |
Trigger Blueprint |
2033 |
dds |
Compressed texture file
|
2035 |
uts |
Sound Blueprint |
2036 |
ltr |
Letter-combo probability info for name generation |
2037 |
gff |
Generic File Format. Used when undesirable to create a new
file extension for a resource, but the resource is a GFF. (Examples of GFFs
include itp, utc, uti, ifo, are, git) |
2038 |
fac |
Faction File |
2040 |
ute |
Encounter Blueprint |
2042 |
utd |
Door Blueprint |
2044 |
utp |
Placeable Object Blueprint |
2045 |
dft |
Default Values file. Used by area properties dialog |
2046 |
gic |
Game Instance Comments. Comments on instances are not used
by the game, only the toolset, so they are stored in a gic instead of in the
git with the other instance properties. |
2047 |
gui |
Graphical User Interface layout used by game |
2051 |
utm |
Store/Merchant Blueprint |
2052 |
dwk |
Door walkmesh |
2053 |
pwk |
Placeable Object walkmesh |
2056 |
jrl |
Journal File |
2058 |
utw |
Waypoint Blueprint |
2060 |
ssf |
Sound Set File |
2065 |
ptm |
Plot Manager file/Plot Instance |
2066 |
ptt |
Plot Wizard Blueprint |
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