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Console Commands
Console Commands
The console is an area where you can type additional commands during game
play.
Player Console Commands
(Back to Top)
The following console commands can be used at any point during game play.
Simply hit the tilde (~) key and type in your command. For example to simulate
rolling a 10-sided dice hit the ~ key and type the following:
d10
Note: The ~ key is not part of the actual command.
You will notice that hitting the ~ key only brings up a cursor in the
upper left-hand corner of your screen to continue typing.
The usage of each command requires typing the command, followed by zero or
more parameters. The parameters do not need to be enclosed in '<' and '>'.
These are simply used to indicate which items are parameters. If there is
nothing shown enclosed in '<' and '>' following the command, this
indicates the command requires no parameters.
For example to simulate rolling 10-sided dice five times, hit the ~ key
and type the following:
d10 5
Note: there should be a space between d10 and 5.
d10 (Back to Top)
Usage: d10 <x>
Where: x is an integer value specifying the number of dice to roll.
Description: This function will simulate rolling the specified number
of 10-sided dice and
display the result on screen.
d100 (Back to Top)
Usage: d100 <x>
Where: x is an integer value specifying the number of dice to roll.
Description: This function will simulate rolling the specified number
of 100-sided dice and
display the result on screen.
d12 (Back to Top)
Usage: d12 <x>
Where: x is an integer value specifying the number of dice to roll.
Description: This function will simulate rolling the specified number
of 12-sided dice and
display the result on screen.
d2 (Back to Top)
Usage: d2 <x>
Where: x is an integer value specifying the number of dice to roll.
Description: This function will simulate rolling the specified number
of 2-sided dice and
display the result on screen.
d20 (Back to Top)
Usage: d20 <x>
Where: x is an integer value specifying the number of dice to roll.
Description: This function will simulate rolling the specified number
of 20-sided dice and
display the result on screen.
d3 (Back to Top)
Usage: d3 <x>
Where: x is an integer value specifying the number of dice to roll.
Description: This function will simulate rolling the specified number
of 3-sided dice and
display the result on screen.
d4 (Back to Top)
Usage: d4 <x>
Where: x is an integer value specifying the number of dice to roll.
Description: This function will simulate rolling the specified number
of 4-sided dice and
display the result on screen.
d6 (Back to Top)
Usage: d6 <x>
Where: x is an integer value specifying the number of dice to roll.
Description: This function will simulate rolling the specified number
of 6-sided dice and
display the result on screen.
d8 (Back to Top)
Usage: d8 <x>
Where: x is an integer value specifying the number of dice to roll.
Description: This function will simulate rolling the specified number
of 8-sided dice and
display the result on screen.
makesafe (non-debug) (Back to Top)
Usage: makesafe
Description: This function will move the player to a safe location,
meaning a valid location
in the area (ie. not in walls or on other creatures).
hidepartynames (Back to Top)
Usage: hidepartynames
Description: This function will hide the names of party members
displayed on the partybar GUI.
showpartynames (Back to Top)
Usage: showpartynames
Description: This function will show the names of party members
displayed on the partybar GUI.
setchatbuffersize (Back to Top)
Usage: setchatbuffersize <x>
Where: x is an integer value indicating how many lines the chat
window's buffer should be.
Description: This function will set the buffer size of the chat window
buffer.
Dungeon Master Commands
(Back to Top)
The following list of commands that can be used by the Dungeon Master. To use
each command simply hit the ~ key, and type in the command.
You will notice that hitting the ~ key only brings up a cursor in the
upper left-hand corner of your screen to continue typing.
Players who wish to use these Dungeon Master commands, hit the ~ key and then type
in the following:
DebugMode 1
And then you will have full access to the commands. To shut this ability off,
hit the ~ key and then type in:
DebugMode 0
Important Note: Players do not have access to this command if playing on
a server that does not allow it.
dm_allspells (Back to Top)
Usage: dm_allspells <x>
Where: x is an integer value of either 0 or 1.
Description: This function will enable all spells from all classes to be cast by
the player if a value of 1 is specified. Specifying 0 will disable this and the
player will only be allowed to cast spells his/her character is permitted
according to that character's class/abilities.
dm_enablecombatdebugging (Back to Top)
Usage: dm_enablecombatdebugging <x>
Where: x is an integer value of either 0 or 1.
Description: This function will enable and display additional information about
how attacks, damage, and saving throws are computed.
dm_getfactionreputation (Back to Top)
Usage: dm_getfactionreputation <faction1> <faction2>
Where: faction1 is the name of a faction.
faction2 is the name of a faction.
Description: This function will retrieve the reputation value for how faction2
feels about faction1 and display it.
dm_getmodulevarfloat (Back to Top)
Usage: dm_getmodulevarfloat <varname>
Where: varname is the name of the variable to get.
Description: This function will retrieve and display on screen the specified
local variable from the module.
dm_getmodulevarint (Back to Top)
Usage: dm_getmodulevarint <varname>
Where: varname is the name of the variable to get.
Description: This function will retrieve and display on screen the specified
local variable from the module.
dm_getmodulevarobject (Back to Top)
Usage: dm_getmodulevarobject <varname>
Where: varname is the name of the variable to get.
Description: This function will retrieve and display on screen the specified
local variable from the module.
dm_getmodulevarstring (Back to Top)
Usage: dm_getmodulevarstring <varname>
Where: varname is the name of the variable to get.
Description: This function will retrieve and display on screen the specified
local variable from the module.
dm_getmodulevarvector (Back to Top)
Usage: dm_getmodulevarvector <varname>
Where: varname is the name of the variable to get.
Description: This function will retrieve and display on screen the specified
local variable from the module.
dm_gettime (Back to Top)
Usage: dm_gettime
Description: This function will display the current game time of the module on
screen.
dm_getvarfloat (Back to Top)
Usage: dm_getvarfloat <varname>
Where: varname is the name of the variable to get.
Description: This function will activate action target mode. The specified local
variable will be retrieved from the target you click and be displayed on screen.
dm_getvarint (Back to Top)
Usage: dm_getvarint <varname>
Where: varname is the name of the variable to get.
Description: This function will activate action target mode. The specified local
variable will be retrieved from the target you click and be displayed on screen.
dm_getvarobject (Back to Top)
Usage: dm_getvarobject <varname>
Where: varname is the name of the variable to get.
Description: This function will activate action target mode. The specified local
variable will be retrieved from the target you click and be displayed on screen.
dm_getvarstring (Back to Top)
Usage: dm_getvarstring <varname>
Where: varname is the name of the variable to get.
Description: This function will activate action target mode. The specified local
variable will be retrieved from the target you click and be displayed on screen.
dm_getvarvector (Back to Top)
Usage: dm_getvarvector <varname>
Where: varname is the name of the variable to get.
Description: This function will activate action target mode. The specified local
variable will be retrieved from the target you click and be displayed on screen.
dm_giveXP (Back to Top)
Usage: dm_giveXP <x>
Where: x is an integer value indicating the amount of experience points to give.
Description: This function will activate action target mode. The target you
click will be given the specified amount of experience points.
dm_givegold (Back to Top)
Usage: dm_givegold <x>
Where: x is an integer value indicating the amount of gold to give.
Description: This function will activate action target mode. The target you
click will be given the specified amount of gold.
dm_givelevel (Back to Top)
Usage: dm_givelevel <x>
Where: x is an integer value indicating the number of experience levels to give.
Description: This function will activate action target mode. The target you
click will be given enough experience points to advance the specified
number of experience levels.
dm_god (Back to Top)
Usage: dm_god
Description: This function will make the player invulnerable.
dm_heal (Back to Top)
Usage: dm_heal
Description: This function will restore the player back to full hitpoints.
dm_jumptopoint (Back to Top)
Usage: dm_jumptopoint <x> <y> <area>
Where: x is a floating point value indicating the x-coordinate in the area you
wish to jump to.
y is a floating point value indicating the y-coordinate in the
area you wish to jump to.
area is the area tag of the area you wish to jump to.
Description: This function will send the player to the specified x,y coordinate
in the area specified.
dm_levelup (Back to Top)
Usage: dm_levelup
Description: This function will advance the player by one level of experience.
dm_modifyCHA (Back to Top)
Usage: dm_modifyCHA <x>
Where: x is an integer value indicating the amount to adjust the skill by.
Description: This function will activate action target mode. The target you
click will have its base Charisma adjusted by the value specified. Positive
values will cause an increase, while negative values will cause a decrease.
dm_modifyCON (Back to Top)
Usage: dm_modifyCON <x>
Where: x is an integer value indicating the amount to adjust the skill by.
Description: This function will activate action target mode. The target you
click will have its base Constitution adjusted by the value specified. Positive
values will cause an increase, while negative values will cause a decrease.
dm_modifyDEX (Back to Top)
Usage: dm_modifyDEX <x>
Where: x is an integer value indicating the amount to adjust the skill by.
Description: This function will activate action target mode. The target you
click will have its base Dexterity adjusted by the value specified. Positive
values will cause an increase, while negative values will cause a decrease.
dm_modifyINT (Back to Top)
Usage: dm_modifyINT <x>
Where: x is an integer value indicating the amount to adjust the skill by.
Description: This function will activate action target mode. The target you
click will have its base Intelligence adjusted by the value specified. Positive
values will cause an increase, while negative values will cause a decrease.
dm_modifySTR (Back to Top)
Usage: dm_modifySTR <x>
Where: x is an integer value indicating the amount to adjust the skill by.
Description: This function will activate action target mode. The target you
click will have its base Strength adjusted by the value specified. Positive
values will cause an increase, while negative values will cause a decrease.
dm_modifyWIS (Back to Top)
Usage: dm_modifyWIS <x>
Where: x is an integer value indicating the amount to adjust the skill by.
Description: This function will activate action target mode. The target you
click will have its base Wisdom adjusted by the value specified. Positive
values will cause an increase, while negative values will cause a decrease.
dm_modifyage (Back to Top)
Usage: dm_modifyage <x>
Where: x is an integer value indicating the amount to adjust the age by.
Description: This function will activate action target mode. The target you
click will have its age adjusted by the value specified. Positive values
will cause an increase, while negative values will cause a decrease.
dm_modifyattackbase (Back to Top)
Usage: dm_modifyattackbase <x>
Where: x is an integer value indicating the amount to adjust the base attack
bonus by.
Description: This function will activate action target mode. The target you
click will have its base attack bonus adjusted by the value specified. Positive
values will cause an increase, while negative values will cause a decrease.
dm_modifysavefortitude (Back to Top)
Usage: dm_modifysavefortitude <x>
Where: x is an integer value indicating the amount to adjust the save value by.
Description: This function will activate action target mode. The target you
click will have its fortitude save value adjusted by the value specified.
Positive values will cause an increase, while negative values will cause a
decrease.
dm_modifysavereflex (Back to Top)
Usage: dm_modifysavereflex <x>
Where: x is an integer value indicating the amount to adjust the save value by.
Description: This function will activate action target mode. The target you
click will have its reflex save value adjusted by the value specified. Positive
values will cause an increase, while negative values will cause a decrease.
dm_modifysavewill (Back to Top)
Usage: dm_modifysavewill <x>
Where: x is an integer value indicating the amount to adjust the save value by.
Description: This function will activate action target mode. The target you
click will have its will save value adjusted by the value
specified. Positive values will cause an increase, while negative values will
cause a decrease.
dm_modifyspellresistance (Back to Top)
Usage: dm_modifyspellresistance <x>
Where: x is an integer value indicating the amount to adjust the spell
resistance by.
Description: This function will activate action target mode. The target you
click will have its spell resistance adjusted by the value specified. Positive
values will cause an increase, while negative values will cause a decrease.
dm_movetoarea (Back to Top)
Usage: dm_movetoarea <area>
Where: area is the area tag of the area to move to.
Description: This function will move the player to the specified area.
dm_runscript (Back to Top)
Usage: dm_runscript <script>
Where: script is the name of the script to run.
Description: This function will run the specified script.
dm_setCHA (Back to Top)
Usage: dm_setCHA <x>
Where: x is an integer value indicating the value to set the ability score to.
Description: This function will activate action target mode. The target you
click will have its base Charisma set to the value specified.
dm_setCON (Back to Top)
Usage: dm_setCON <x>
Where: x is an integer value indicating the value to set the ability score to.
Description: This function will activate action target mode. The target you
click will have its base Constitution set to the value specified.
dm_setDEX (Back to Top)
Usage: dm_setDEX <x>
Where: x is an integer value indicating the value to set the ability score to.
Description: This function will activate action target mode. The target you
click will have its base Dexterity set to the value specified.
dm_setINT (Back to Top)
Usage: dm_setINT <x>
Where: x is an integer value indicating the value to set the ability score to.
Description: This function will activate action target mode. The target you
click will have its base Intelligence set to the value specified.
dm_setSTR (Back to Top)
Usage: dm_setSTR <x>
Where: x is an integer value indicating the value to set the ability score to.
Description: This function will activate action target mode. The target you
click will have its base Strength set to the value specified.
dm_setWIS (Back to Top)
Usage: dm_setWIS <x>
Where: x is an integer value indicating the value to set the ability score to.
Description: This function will activate action target mode. The target you
click will have its base Wisdom set to the value specified.
dm_setCR (Back to Top)
Usage: dm_setCR <x>
Where: x is an integer value indicating the challenge rating.
Description: This function will activate action target mode. The target you
click will have its challenge rating set to the value specified.
dm_setage (Back to Top)
Usage: dm_setage <x>
Where: x is an integer value indicating the value to set the age to.
Description: This function will activate action target mode. The target you
click will have its age set to the value specified.
dm_setattackbase (Back to Top)
Usage: dm_setattackbase <x>
Where: x is an integer value indicating the value to set the base attack bonus
to.
Description: This function will activate action target mode. The target you
click will have its base attack bonus set to the value specified.
dm_setfaction (Back to Top)
Usage: dm_setfaction <x>
Where: x is the name of the faction to set the target to.
Description: This function will activate action target mode. The target you
click will have its faction set to the one specified.
dm_setfactiondefender (Back to Top)
Usage: dm_setfactiondefender
Description: This function will activate action target mode. The target you
click will have its faction set to be a defender.
dm_setfactionenemy (Back to Top)
Usage: dm_setfactionenemy
Description: This function will activate action target mode. The target you
click will have its faction set to be an enemy.
dm_setfactionreputation (Back to Top)
Usage: dm_setfactionreputation <faction1> <faction2> <x>
Where: faction1 and faction2 are the names of factions. x is an integer value indicating the value to set the reputation value to.
Description: This function will set the reputation value for how faction2 feels
about faction1 (0 is hostile, 100 is friendly).
dm_setmodulevarfloat (Back to Top)
Usage: dm_setmodulevarfloat <varname> <value>
Where: varname is the name of the variable to set.
value is a floating point
value that varname will be set to.
Description: This function will set a local variable on the module with the
specified name and value.
dm_setmodulevarint (Back to Top)
Usage: dm_setmodulevarint <varname> <value>
Where: varname is the name of the variable to set.
value is an integer value
that varname will be set to.
Description: This function will set a local variable on the module with the
specified name and value.
dm_setmodulevarobject (Back to Top)
Usage: dm_setmodulevarobject <varname> <value>
Where: varname is the name of the variable to set.
value is an object id value
that varname will be set to.
Description: This function will set a local variable on the module with the
specified name and value.
dm_setmodulevarstring (Back to Top)
Usage: dm_setmodulevarstring <varname> <value>
Where: varname is the name of the variable to set.
value is a string that
varname will be set to.
Description: This function will set a local variable on the module with the
specified name and value.
dm_setmodulevarvector (Back to Top)
Usage: dm_setmodulevarvector <varname> <x> <y> <z>
Where: varname is the name of the variable to set.
x is a floating point value
indicating the x component of the vector.
y is a floating point value indicating
the y component of the vector.
z is a floating point value indicating the z
component of the vector.
Description: This function will set a local variable on the module with the
specified name and value.
dm_setspellresistance (Back to Top)
Usage: dm_setspellresistance <x>
Where: x is an integer value indicating the value to set the spell resistance
to.
Description: This function will activate action target mode. The target you
click will have its spell resistance set to the value specified.
dm_settime (Back to Top)
Usage: dm_settime <h> <m> <s> <ms>
Where: h is the hour to set the time to.
m is the minutes to set the time to.
s
is the seconds to set the time to.
ms is the milliseconds to set the time to.
Description: This function will set the game time in the module to the specified
hour, minute, second, and millisecond.
dm_setvarfloat (Back to Top)
Usage: dm_setvarfloat <varname> <value>
Where: varname is the name of the variable to set.
value is a floating point
value that varname will be set to.
Description: This function will activate action target mode. The target you
click will have a local variable set with the specified name and value.
dm_setvarint (Back to Top)
Usage: dm_setvarint <varname> <value>
Where: varname is the name of the variable to set.
value is an integer value
that varname will be set to.
Description: This function will activate action target mode. The target you
click will have a local variable set with the specified name and value.
dm_setvarobject (Back to Top)
Usage: dm_setvarobject <varname> <value>
Where: varname is the name of the variable to set.
value is an object id that
varname will be set to.
Description: This function will activate action target mode. The target you
click will have a local variable set with the specified name and value.
dm_setvarstring (Back to Top)
Usage: dm_setvarstring <varname> <value>
Where: varname is the name of the variable to set.
value is a string that
varname will be set to.
Description: This function will activate action target mode. The target you
click will have a local variable set with the specified name and value.
dm_setvarvector (Back to Top)
Usage: dm_setvarvector <varname> <x> <y> <z>
Where: varname is the name of the variable to set.
x is a floating point value
indicating the x component of the vector.
y is a floating point value indicating
the y component of the vector.
z is a floating point value indicating the z
component of the vector.
Description: This function will activate action target mode. The target you
click will have a local variable set with the specified name and value.
dm_showarea (Back to Top)
Usage: dm_showarea
Description: This function will reveal all the tiles in the current area by
removing the 'fog of war'.
dm_spawncreature (Back to Top)
Usage: dm_spawncreature <creature>
Where: creature is the creature tag of the creature to spawn in.
Description: This function will effectively cause the player to summon the
specified creature.
dm_mylittlepony (Back to Top)
Usage: dm_mylittlepony
Description: This function will enable a cool visual treat! Typing it again will toggle the effect off.
dm_cowsfromhell (Back to Top)
Usage: dm_cowsfromhell
Description: This function will summon, well... cows from hell!