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Intro to the DM Client - Part 2

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Chooser

Clicking on the 'Chooser' bring up a window of buttons:

1. Goto- Select a particular creature, location, encounter, NPC or PC and then click 'Goto'. The DM will be teleported to the selected thing or area.

2. Kill- Kills whatever is selected- including PCs.

3. Jump- Move target to a specified point. You select a creature press the jump button, and click on a place that is in your area. It is also used to bring creatures to you.

4. Toggle A.I.- Shuts off creature A.I. The creature will simply stand there and not respond to anything.

5. Heal- Heals whatever creature/NPC/PC selected.

6. Take Control (Possess)- DM inhabits a creature or NPC with no additional DM abilities apart from the DM buttons available at the top. That means the possessed creature is not invincible, and does not have access to all spells in the game. If the creature is killed, the DM's Avatar appears (but is still invisible and intangible to all creatures and PCs).
The ability to possess creatures allows the DM to fight the PC as an enemy creature, hold a conversation through a NPC and force a creature to act in a certain way.

7. Rest- Forces creature to rest.

8. Limbo- Sends selected target to an inescapable location away from all seeable maps.

9. Examine- Gives description of selected thing. This is exactly like a PC examining something in game.

10. Take Control Full Powers (DM Possession)- DM inhabits the body of a creature or NPC but retains full DM powers. The DM will appear as that creature but be invulnerable and have the ability to cast all spells.

11. Toggle Invulnerability- Makes creature invincible to all damage.

12. Search by First Name- If you know the first name of the thing you are looking for, you can type it in here, and it will take you to it on the list. It's very similar to the find command for Word documents

13. Find Next- Chooser moves to next similar item on list.

Below this list of buttons is a tree-style window that will display everything in the game that is selectable.

  • Area
    (Note: The word 'Area' is replaced by the actual names of the different module areas.)
    Under each Area, several categories appear that refer to its contents. Each of these things can be highlighted and, if appropriate, can be used with the relevant action buttons above. Note that items are not listed here.
    • Creatures- All monsters and NPCs in this particular area.
    • Encounters
    • Triggers and Traps
    • Waypoints
  • Limbo
    This is treated like a special area that appears in all modules. There is nothing here except what is placed by the DM during play.

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