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Intro to the DM Client - Part 5 Go to Page (Previous Page - Index, 1, 2, 3, 4, 5, 6 - Next Page) CreatorThe other big feature of the DM Client is the Creator. This function basically allows the DM to insert whatever he or she wants (monsters, items, furniture etc.) directly into the game as play is happening. A tree window will appear when you click the Creator button. The set-up is exactly the same as the Toolset tree layout. You will be given a list of things you can work with: 1. Creatures- These are broken down by category the same as the Toolset. 2. Items- Same as toolset. 3. Encounters- The player has a choice of what level of difficulty to place on the encounter that is placed: Very Easy, Normal, Moderate, Hard and Impossible. After selecting the difficulty level, the DM opens another menu of a list of pre-made encounter themes to choose from. This will spawn in the group of creatures. 4. Waypoints- These are markers used to indicate where a creator or NPC will travel to. For example, a guard will walk along a castle wall back and forth between two or more waypoints. 5. Triggers and Traps- Only generic triggers and generic traps can be set on the fly while play is happening. Custom triggers and traps must be made in the toolset and added to the Custom menu before play has begun. 6. Portals- Teleports creatures from one point to another. 7. Placeable Objects- A list of objects direct from the toolset. Important Note: You cannot create a new area within the DM Client during play. For example, you cannot create a new room within your castle module when you are in play. All areas must be available when you begin play. The areas can be left blank when created in the Toolset and can be filled with furniture, monsters etc. as play happens if the players wish to take an unplanned detour.
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