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Neverwinter Export Scripts Online Documentation

Version 1.1 - Download the PDF Version (.pdf, 342 KB)

This is the official guide to help you use the Neverwinter Export Scripts that have recently been released to the public. The goal of this document is to help you turn a model that you have created in a copy of 3DSMax into a format that the BioWare Aurora Engine can read, and hopefully to describe some of the nuances we used in the process.

You will need:

  • An install of Discreet's 3DSMax 3.0 / 3.1 / 4.2 / 5.0 .The scripts were tested on all of these versions. If you have any other version, it's always worth trying.
  • A basic knowledge of 3DSMax. I will be alluding to things that will require some understanding of the package.
  • Our Neverwinter Export Scripts.
  • An install of "Neverwinter Nights".

Table of Contents

  1. Installing the Scripts
  2. Simple Models
  3. Simple Materials
  4. Simple Animation
  5. Advanced Modeling
  6. Advanced Materials
  7. Advanced Animation
  8. Lighting
  9. AuraPoly
  10. AuraEmmiters
  11. AABBMod
  12. AuraBase
  13. Conclusion

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