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Export Scripts - Part 12 Go to Page (Previous Page - Index, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13 - Next Page) AuraBase
Bitmap Name Validity: Targa file name check. Weld to Nearest cm: Will move a part's vertices to the nearest cm for smaller file sizes. This is with respect to the parts orientation, so watch for seams in the geometry in some cases. Node Type ‘boolean': Not sure, to tell you the truth… Valid Controllers on Keys: Only allows linear interpolation on all keys. Animated Mesh Validity: Unused TexVert Validity: The game doesn't like it when a vertex doesn't have a proper texture coordinate for mapping. Zero Faces on a Node: Nor does it like when a part does not contain any vertices. Bumpy-shiny Alignment Chk: Unused Anim Root Node Existence: Checks the slot in AuraBase for a name of the Anim root. Skinning 4 Bones per Vert: Is for our skinning system. It just makes sure no vertices have more than four bones affecting them. Go to Page (Previous Page - Index, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13 - Next Page)
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