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Neverwinter Tileset Construction Tutorial
This document covers tileset creation for the BioWare Aurora Engine. It includes the tutorial (in Word format), several unsupported Windows utilities we use internaly when creating tilesets, and many sample files you can reference when working though the tutorial.
Neverwinter Export Scripts for 3DSMax
These scripts can be used with 3DSMax 3.0 / 3.1 / 4.2 / 5.0 to convert model's created in 3DSMax into a format that the BioWare Aurora Engine can read.
Neverwinter Export Scripts Online Documentation
Documentation to help you use the Export scripts, and hopefully to describe some of the nuances we used in the process.
3DSMax Models
3DSMax source files of Neverwinter Nights models.