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Neverwinter Tileset Construction Tutorial
Neverwinter Tileset Construction Tutorial
Intended Audience: Tileset Builders
Difficulty Level: Advanced - must make a 3DSMax Skill check (DC 21)
This document will cover tileset creation for the BioWare Aurora Engine. The download (below) includes the tutorial (in Word and PDF format), several unsupported Windows utilities we use internaly when creating tilesets, and many sample files you can reference when working though the tutorial.
Tutorial Summary
- Tilesets
- Planning
- Getting a Tileset from 3DS MAX to the Neverwinter Nights Toolset
- Stage One: Basic Organization & Tileset Models
- Stage Two: Set Files and BuildTil.exe
- Stage Three: TilePaletteGen.exe
- What have we got at this point?
- Completing Your Tileset
- Walkmesh (Tutorial…)
- Second Story (Tutorial…)
- Tile Lighting (Tutorial…)
- Edge tiles (Tutorial…)
- Tile Animation (Tutorial…)
- Emitters and Tiles
- Tutorial End
- Map Icons
- Area Properties and Default Settings
- Doors
- Door Model Structure
- Animations
- Appending the 2da
- Placement/Orientation of Nodes on Tile
- Appendix 1: Path Nodes
- Appendix 2: Summary of Resources
To use these tutorial you will need:
- The Neverwinter Export Scripts. A lot of the things discussed in this document are contingent upon the knowledge of these scripts. If you have not read and tried out some of the BioWare Aurora Engine exporting before, we suggest that you do!
- An install of Discreet's 3DSMax 3.0 / 3.1 / 4.2 / 5.0 . The scripts were tested on all of these versions. If you have any other version, it's always worth trying.
- A basic knowledge of 3DSMax. The documentation will be alluding to things that will require some understanding of the package.
- The Neverwinter Tileset Construction Tutorial. To download the tutorial you must agree to the terms below. The file you will download is 'nwntilesetcreation.zip' (6 MB). You can unzip the downloaded file using a tool like WinZip.
- An install of Neverwinter Nights.
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