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BioWare's Chicguins Module

Chicguins

(Updates are listed below)

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Chicguins (pronounced Chick-wins)
Released by BioWare, Designed by BioWare's Derrick Collins
Additional testing by Stanley Woo, Alain Baxter, Keith Warner, and Jonathan Epp

Strategy module for 2-players (any level)

Prepare to engage in a combat pitting 2 savage foes against each other! Do you have what it takes to lead your fearsome feathered friends to victory, or will they meet a fowl end? Prepare to fight CHICKENS vs. PENGUINS!!!

Instructions

  • To start or join the game, talk to the Gamemaster. The rules and game score are available in game by viewing the 'Rules' and 'Score' merchant's shingles.

  • 2 players take turns moving a Chicken or Penguin. Chickens get the first move of each game. Pick a piece to move on the 8 X 8 board, in either of the 8 compass directions. You must always move to an unoccupied space.

  • A move of 1 space makes a new piece and keeps the old piece. A move of 2 spaces destroys the old piece, but allows you to move past a blocking piece. After your move, any of your opponent's pieces that are 1 space away from your new piece will become yours.

  • The player who has the most pieces when the board has been filled wins. If a player loses all of their pieces, they lose. If you are ready, talk to the Game Master to choose your side and begin playing Chicguins. Good luck!

Updates to Module
v1.2:
- Script fix for 2 cases in the 'has legal moves' check that were incorrect.

v1.1:
- Script fix for a rare timing issue where the game couldn't be started.

v1.0:
- Initial release

 

 

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