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BioWare's The Winds of Eremor Module

The Winds of Eremor

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The Winds of Eremor
Released by BioWare, Designed by BioWare's Rob Bartel

Suggested Level: 5-15
Number of Players: 1-4

The winds came out of nowhere, relentlessly driving the tiny vessel before them. Even your ship's grizzled captain looked shaken. Suddenly, through the torrential rain and storm-tossed spray, there loomed an island before you, fires blazing upon its well-fortified peak. Days away from any known shoreline, your captain decides to see what shelter he can in the island's paltry harbor... Welcome to Eremor, island of the winds.

Designer Comments:

"The Winds of Eremor was a simple proof of concept module created to explore some late feature additions to the Encounter system. It experimented with a number of new ideas including scaling end bosses, infinite respawns, and waypoint use within an encounter. None of these things had been attempted in the Neverwinter Nights Official Campaign and it was interesting to see them come to life in Eremor."

 

 

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