Goudron
Game Owner
NWN NWN: SoU NWN: HotU NWN 2 NWN 2: MotB
Registrato il: 02 gen 2003 |
Inviato: lunedì, 07 agosto 2006 10:12 |
I still haven't made an NPC that looks like a wheelbarrow, but I'm thinking that when I do, I'll need to figure out a way for the PC to "push" said wheelbarrow around. Every idea I think of seems like it would look really clunky/bad/stupid. Trying to get an NPC to "follow" the PC in front of him doesn't seem doable. [background: I need my PC to transport items stored in the wheelbarrow, and I'd prefer to have him actually transport rather than use a cheesey conversation script "I'll go take this wheelbarrow to Farmer Ned's house now..." FadetoBlack etc]
Then I thought, what if the PC posesses the wheelbarrow? Then I could set the camera to First Person mode (or whatever it's called) and have the front of the wheelbarrow visible, and the PC just moves to wherever they need to go. Then when they get to where they need to go, they unpossess, and the PC is jumped to the location right behind the wheelbarrow. Maybe I'd have to make the PC invisible too in case they run around with the wheelbarrow and come back and see themselves standing around yawning.
I have a suspicion that familiar type posession is hardcoded though and I'm not going to be able to turn Mr. Wheelbarrow into a temporary familiar.
Can anyone confirm/deny this or come up with a better solution that works? |
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diavlen
Game Owner
NWN NWN: SoU NWN: HotU NWN 2
Registrato il: 20 giu 2002 |
Inviato: lunedì, 07 agosto 2006 10:41 |
One solution would be to use a pack ox or other herd animal instead of a wheelbarrow. Then the beast could just follow the player. _________________ Diavlen CarfaxAbbey.net NWN Server |
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Goudron
Game Owner
NWN NWN: SoU NWN: HotU NWN 2 NWN 2: MotB
Registrato il: 02 gen 2003 |
Inviato: martedì, 08 agosto 2006 12:02 |
Makes good sense, but I don't think it fits in a Mine environment.
I wonder if I could make the PC temporarily have the appearance of a wheelbarrow? |
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kevinodie
Game Owner
NWN NWN: SoU NWN: HotU
Registrato il: 21 lug 2003 Da: Bathos |
Inviato: martedì, 08 agosto 2006 05:37 |
Here's an idea (only a brainstorm)
Make your wheelbarrow a henchman follower. Add the wheelbarrow as a hench to the PC. Clone the PC. Add the cloned PC as a hench to the wheelbarrow. Make the cloned PC's and wheelbarrow's follow distance really short. Apply the visual effect VFX_DUR_CUTSCENE_INVISIBILITY to the PC.
Remove all the above when the PC gets to the destination.
--kevinodie _________________ NWN Custom Content KORE rpg |
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Goudron
Game Owner
NWN NWN: SoU NWN: HotU NWN 2 NWN 2: MotB
Registrato il: 02 gen 2003 |
Inviato: martedì, 08 agosto 2006 03:58 |
Sounds like an excellent idea. After I stop procrastinating, I'll try it out, thanks!  Edited By Goudron on 08/08/06 15:59 |
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Goudron
Game Owner
NWN NWN: SoU NWN: HotU NWN 2 NWN 2: MotB
Registrato il: 02 gen 2003 |
Inviato: giovedì, 10 agosto 2006 02:46 |
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Hmmmmmm... This might work because my wheelbarrow NPC walks kind of slow, so the clone ought to keep up with it fairly well, but is there a way to keep the PC from running - I suppose I could weigh him down. Is there a way to check carrying capacity, or just assign an encumbrance level? I suppose I'll check the lexicon, meanwhile, I'm off to the custom content forum for another bump in the road: the wheelbarrow likes to walk sideways rather than straight ahead. Edited By Goudron on 08/10/06 02:54 |
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