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Autor Aug 9 2002 - Module Profile - The Spires of Ravenloft
Robin Mayne
Web Team Manager


Suscrito: 15 oct 2001
De: BioWare
Colgado: viernes, 09 agosto 2002 10:37
This module profile overviews The Spires of Ravenloft module, brought to NWN by Raven Builder. BioWare's Community Manager Jay Watamaniuk talks to Raven Builder about how he brought this adventure to Neverwinter Nights.

Robin

_________________
x--x--x--x--x--x--x--x
Robin Mayne
BioWare WebGUY
nwn.bioware.com
x--x--x--x--x--x--x--x

[ Edited By Robin Mayne: Monday, 12 August 04:10PM (GMT) ]
_________________
Robin Mayne
BioWare WebGUY
+++ Mass Effect +++
  Perfil: Robin Mayne   Enviar mensaje a: Robin Mayne
Emancipator
Game Owner
Perfil: EmancipatorNWN
NWN: SoU
NWN: HotU


Suscrito: 23 jun 2002
De: Lands of Lore
Colgado: sábado, 10 agosto 2002 01:22
I played the module once and thought it was pretty good Great job on the module. I think this game has plenty of potential for modules, I know that thanks to the toolset I have had great success developing a very popular world.

Great job with the toolset on this module. I am sure you will have even more fantastic worlds in future.

Herner Klenthur

_________________
Lands of LoreWebsite
Direct Connect: 65.125.145.213
irc.nwnchat.com #landsoflore & #nwnscripting
  Perfil: Emancipator   Enviar mensaje a: Emancipator
RoninFrost
Game Owner
Perfil: RoninFrostNWN
NWN: SoU
NWN: HotU
Jade Empire


Suscrito: 24 jun 2002
Colgado: lunes, 12 agosto 2002 12:43
I've always been a big fan of the Ravenloft setting and Strahd was one of my favorite characters in it, so when I saw that someone did "Spires of Ravenloft" I was looking forward to diving into that mod. That being said, I thought that Spires was a fantastic translation of the old adventure. The only drawback was the limited textures and that is no fault of the authors. A terrific job with what was available.
  Perfil: RoninFrost   Enviar mensaje a: RoninFrost
Tu'rin
Game Owner
Perfil: Tu'rinNWN
NWN: SoU


Suscrito: 21 jun 2002
Colgado: lunes, 12 agosto 2002 03:56
Incredibly well done mod. The details he put into it were outstanding such as the portrait of tatyanna(sp?) on the easel and the little snippits, books etc.. It was an awesome thing to play that module and I hope Raven Builder does ALOT more mods. I check daily hoping to see something more from him/her.
  Perfil: Tu'rin   Enviar mensaje a: Tu'rin
AS_Dodger
Game Owner
Perfil: AS_DodgerNWN
NWN: SoU
NWN: HotU
SW: KotOR Xbox
Jade Empire
NWN 2


Suscrito: 19 jun 2002
Colgado: lunes, 12 agosto 2002 09:51
First, although we haven't quite finished it, myself and a friend have had great fun with this so far.

This may sound really picky - but spelling mistakes in a mod of this quality are really jarring!! Notable examples: the map says "Chruch" instead of church. A statue (I think in the area where Strahd's journal is) says "[Boxed Text]" before it's description. Strahd's journal itself is riddled with errors. As I said, I know it's picky, but as everything else is so good, it stands out.

The other major problem we had was with Ireena. I don't know if this is an Ireena scripting problem, or something intrinsic to NWN itself, so not pointing fingers!

1) Ireena dies in combat. I resurrect her using a scroll. She then stands still, won't follow us any more. If spoken to says "I'm already with someone". Asking her to leave party and rejoin doesn't work.

2) Ireena is injured, and goes down unconscious. Mouse tooltip on her says "injured". I use a healing kit which makes her "uninjured". However she satys lying on the floor! If we move away she stands up, runs after us, then when she gets within about 10' from us collapses again. She will partake in NPC conversations, but won't sing, fight or heal.

We're running patch 1.22. If these are NWN issues, no prob, but I thought I'd point them out as I haven't encountered these probs in the main campaign. Maybe someone who knows scripting can advise?

Looking forward to whatever the next project is immensely!
  Perfil: AS_Dodger   Enviar mensaje a: AS_Dodger
Chad Moore
Game Owner
Perfil: Chad MooreNWN
NWN: SoU
NWN: HotU
SW: KotOR PC
NWN 2
NWN 2: MotB


Suscrito: 20 jun 2002
De: Pennsylvania
Colgado: martes, 13 agosto 2002 12:48
Fantastic Module. I recently DM'ed the paper version of it and found this to be pretty true-on. Only had two disappointments and that was the abilities of the Sun Sword weren't quite right and Strahd was toned waaaay down from what he is in the RL source material. I understand, though, why both of these were done. Sergei's Sun Blade would be incredibly uber in any other module and a correct Strahd would have been nearly unbeatable.

_________________
Chad M. Moore
Disturbed DM
I am not real, I am merely edited in.

Module Review Guild
  Perfil: Chad Moore   Enviar mensaje a: Chad Moore
Ignatiuz
Game Owner
Perfil: IgnatiuzNWN
NWN: SoU
NWN: HotU


Suscrito: 04 jul 2002
De: Singapore
Colgado: viernes, 06 septiembre 2002 08:21
Where did the count go after i whacked him to near death in his chamber?
  Perfil: Ignatiuz   Enviar mensaje a: Ignatiuz
Vhul
Game Owner
Perfil: VhulNWN
NWN: SoU
NWN: HotU


Suscrito: 22 jun 2002
Colgado: domingo, 08 septiembre 2002 05:26
Does anyone know what Strahd's 3E stats are by chance.I love the character and would appreciate some info on this
  Perfil: Vhul   Enviar mensaje a: Vhul

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