BioWare Atari
BioWare Info BioWare Spiele Support Foren Visit the BioWare Store
Neverwinter Nights Home
Neverwinter Nights Home

BioWare News Discussion

   Antwort posten

Go to Page ( 1 , 2 Nächstes )

    Zu meinen Themen hinzufügen

   Zum Ende springen

Autor Sept 18 2002 - Profile: Lootable Corpses
Robin Mayne
Web Team Manager


Beigetreten: 15 Okt 2001
Von: BioWare
Gepostet: Mittwoch, 18 September 2002 09:59
The second profile of fan-created content that will be used in the upcoming Witchwork Series looks at Emmanuel Lusinchi's "Lootable Corpses" system. This is a system whereby creatures' bodies litter the battlefield after death and can be looted and bashed like any other container.

Robin

_________________
Robin Mayne
BioWare WebGUY
+++ Mass Effect +++
  Profil: Robin Mayne   Nachricht verschicken an: Robin Mayne
Alex Huegel
Game Owner
Profil: Alex HuegelNWN


Beigetreten: 23 Jun 2002
Von: My underground layer
Gepostet: Mittwoch, 18 September 2002 10:01
Sounds cool. Does anyone have a script to do this?


_________________
One ring to rule them all.
One ring to find them,
One ring to bring them all and in the darkness bind them
In the Land of Mordor where the Shadows lie.

[ Edited By Alex Huegel: Wednesday, 18 September 10:01PM (GMT) ]
_________________
Visit my guild: The Neverwinter Scripters' Guild
  Profil: Alex Huegel   Nachricht verschicken an: Alex Huegel
LdyShayna
Game Owner
Profil: LdyShaynaNWN
NWN: SoU
NWN: HotU
SW: KotOR Xbox
SW: KotOR PC
Jade Empire
Jade Empire:SE
NWN 2
NWN 2: MotB
NWN 2: SoZ
Mass Effect PC
Sonic DS


Beigetreten: 18 Okt 2001
Von: Colorado
Gepostet: Mittwoch, 18 September 2002 10:14
Quote: Posted 09/18/02 22:01:32 (GMT) by Alex Huegel

Sounds cool. Does anyone have a script to do this?


Umm...yes. That's what they're profiling. An erf file is an export of scripts that any mod builder can import into their mod to use. As Rob apparently did.

- Lady Shayna

_________________
"True glory consists in doing what deserves to be written; in writing what deserves to be read; and in so living as to make the world happier for our living in it." - Pliny the Elder
  Profil: LdyShayna   Nachricht verschicken an: LdyShayna
Xill44
Game Owner
Profil: Xill44NWN


Beigetreten: 20 Jul 2002
Von: Long Island
Gepostet: Mittwoch, 18 September 2002 10:45
I'm really interested in the Psion class he's working on. Wonder if there'll be psicrystals? That'd be cool.
_________________
"Quicky, quicky! You be coming in here! I be helping you!" Gzfiyak said to the adventurer. He was the only good xill on any plane, despite the fact that, like other xills, he had four arms, red skin, funky backwards knees, and a really bad attit
  Profil: Xill44   Nachricht verschicken an: Xill44
oddbod
Game Owner
Profil: oddbodNWN
NWN: SoU
NWN: HotU
SW: KotOR PC
NWN 2


Beigetreten: 29 Okt 2001
Von: Sunny California
Gepostet: Mittwoch, 18 September 2002 10:52
The link to this content on geocities has been downed due to overuse. Is there a mirror somewhere?

------------------------

*SMILE* You've been shlashdotted
_________________
====================
Processor Manufacturer: AMD
Process Type: Athlon
Processor Speed: 1800+ (15xx)
Operating System / Service Pack: WinXP Home
System RAM: 512 Meg
Video Card Manufacturer: Gainward
Video Card Model: GeForce 3 ti200
Video Card RAM:
  Profil: oddbod   Nachricht verschicken an: oddbod
Rob Bartel
Live Team Designer


Beigetreten: 16 Okt 2001
Von: Edmonton, AB, Canada
Gepostet: Mittwoch, 18 September 2002 11:08
No mirror yet but I sent an email Emmanuel's way, letting him know of the situation. He'll probably post the link here when he has something in place at the Vault or elsewhere. We'll update the profile once we have a new link too. Thanks for the heads up.

Rob
_________________
Rob Bartel
Co-Lead Designer
Neverwinter Nights
BioWare Corp.
  Profil: Rob Bartel   Nachricht verschicken an: Rob Bartel
Astorax
Game Owner
Profil: AstoraxNWN
NWN: SoU
NWN: HotU
SW: KotOR PC
Jade Empire:SE


Beigetreten: 29 Apr 2002
Von: Alameda, CA
Gepostet: Donnerstag, 19 September 2002 12:30
Does anyone else have the problem that no matter what you do, the chest item of the creature's inventory is not available until the second looting, even if that second variable is in fact, set to FALSE? Actually, if I set it to FALSE, it's never available until the corpse's destruction, and if I set it to TRUE, then it becomes available upon second looting...anyone else?
  Profil: Astorax   Nachricht verschicken an: Astorax
Shifty Eyes
Game Owner
Profil: Shifty EyesNWN


Beigetreten: 12 Aug 2002
Von: Canada
Gepostet: Donnerstag, 19 September 2002 04:19
I would REALLY like it if the Single Player game had lots of corpses. Necro's Rejoice ;D

_________________
-Shifty Eyes
http://www.shifty-eyes.tk
For Reviews, Previews, and Guides
  Profil: Shifty Eyes   Nachricht verschicken an: Shifty Eyes
NoBull
Game Owner
Profil: NoBullNWN


Beigetreten: 12 Jun 2002
Gepostet: Donnerstag, 19 September 2002 08:21
Good idea to add lootable corpses because it adds to realism. Just make sure that it's done properly and not in a way that i saw when playing a usermod with clickable corpses: There still was a 'talk with' option on the radial menu and the dead corpse went hostile when kicked.
_________________
-NoBull-
  Profil: NoBull   Nachricht verschicken an: NoBull
NWKRylkor
Game Owner
Profil: NWKRylkorNWN


Beigetreten: 24 Aug 2002
Von: Netherlands
Gepostet: Donnerstag, 19 September 2002 11:46
THis is a very good Idea. It add alot of realism to the game. Cuz I have never seen someone die in real life dissapear and leave a nice little bag with all his stuff it.

I say do it. Cuz although it is an fantasy game a little realism wont hurt.
  Profil: NWKRylkor   Nachricht verschicken an: NWKRylkor
Stromp
Game Owner
Profil: StrompNWN


Beigetreten: 07 Jul 2002
Gepostet: Donnerstag, 19 September 2002 12:58
Very good idea. Is there any way to remove the annoying 'opening door' sound when you click to loot the corpse?
  Profil: Stromp   Nachricht verschicken an: Stromp
Nifoyg
Game Owner
Profil: NifoygNWN
NWN: SoU
NWN: HotU
NWN 2


Beigetreten: 14 Jun 2002
Gepostet: Donnerstag, 19 September 2002 01:48
Question: What happens when a creature has multiple pages of inventory? I'm guessing that you have to re-click it from above comments.

_________________
-z
  Profil: Nifoyg   Nachricht verschicken an: Nifoyg
Rob Bartel
Live Team Designer


Beigetreten: 16 Okt 2001
Von: Edmonton, AB, Canada
Gepostet: Donnerstag, 19 September 2002 02:49
Just a quick update: Emmanuel uploaded his Lootable Corpse package to the Vault last night. Here's the Link

Enjoy,
Rob
_________________
Rob Bartel
Co-Lead Designer
Neverwinter Nights
BioWare Corp.
  Profil: Rob Bartel   Nachricht verschicken an: Rob Bartel
LadyP
Game Owner
Profil: LadyPNWN
NWN: SoU


Beigetreten: 21 Mai 2002
Gepostet: Donnerstag, 19 September 2002 03:57
(sorry for my english)

First i want to congratulate you for your work...

Well...i don't want to complaint but...

Is there a way to remove those 'wood chest' sound when you loot a corpse or those 'weird' sound when corpse decay?

I tested the script with my module where all creature have 'defined inventory' and what i saw is..the loot did not appear into the 'corpse' but into a new 'loot bag'...
(since i remove the GenerateNPCTreasure(); into my onspawn script....)
well i probably miss something...

Regards

LadyP

http://pages.infinit.net/elal

WORLD OF ELMENDALE.......

Persistent world with quest!....
  Profil: LadyP   Nachricht verschicken an: LadyP
Nyargle
Game Owner
Profil: NyargleNWN


Beigetreten: 13 Jul 2002
Gepostet: Donnerstag, 19 September 2002 05:50
I've made my own corpse system (I didn't know about this one at the time) and I have the same problem with chest sound effect. The problem is that the "open" sound effect seems to be associated directly with the model itself. I can't find anywhere in the OnOpen scripts that says to play a sound.

You probably have to create your own invisible object model based on a loot bag, so that it uses the same sound effect as the bag. I wonder if it has something to do with the tag name? I haven't actually tried that.
  Profil: Nyargle   Nachricht verschicken an: Nyargle

Go to Page ( 1 , 2 Nächstes )

   Antwort posten

Was bedeuten diese Symbole?
Wo kann ich mehr über die Benutzung der Foren erfahren?

Jump To:

Foren durchsuchen | Häufige Fragen zu Foren | Foren-Archive

 

 

Dragon Age: Origins Preorder
Neverwinter Nights 2 Forums
Anzeigen/Verbergen

English
Deutsch
Français
Español
Italiano

Anzeigen/Verbergen

Neueste Bildschirmfotos anzeigen 

Neueste Bildschirmfotos anzeigen
Anzeigen/Verbergen

Multiplayer Games at Neverwinter Connections

Today
Schedule a Game...



Aktuelle Uhrzeit: (Zeit einstellen)
So, 22 November 2009 03:28

Anzeigen/Verbergen

Buy Premium Modules

Top NWN: HotU Modules:
1. Good vs Evil III
2. More...

Top NWN: SoU Modules:
1. Good vs Evil III
2. More...

Top CEP Modules:
1. The Lord of Terror The Diablo Campa...
2. More...

Top Modules - NWVault:
1. Hall of Fame
2. More...

Total Modules: 4423

Anzeigen/Verbergen

5,050,173 BioWare-Benutzer:
  58 Eingeloggt
  4 Verborgen
  195 Gäste

1250 Playing Online
  100% NWN
  101% NWN: SoU
  101% NWN: HotU

447 Registered Guilds

8,768,610 Einträge in den Foren

Neueste Themen in den Foren:
1. 2 newb problems: Lever puzzle, a... (NWN2: Builders - NWN2 Scripting)

2. Vorcha + Krogans o_0 (Mass Effect 2 General Discussion (No Spoilers Allowed))

3. Video games? (NWN 1: General Discussion (No Spoilers Allowed))

4. How to Change the Death Message (NWN 1: Toolset)

5. Toolset work with Vista? (NWN2: Builders - NWN2 Toolset)