Robin Mayne
Web Team Manager

Beigetreten: 15 Okt 2001 Von: BioWare |
Gepostet: Mittwoch, 09 Oktober 2002 06:15 |
The fourth profile of fan-created content that will be used in the upcoming Witchwork Series looks at Georg Zoeller's Inventory Spy. The Inventory Spy allows a DM to examine a player’s inventory in an actual container, where the DM can then examine and modify the inventory before sending it back to the player.
Robin
_________________ Robin Mayne BioWare WebGUY  +++ Mass Effect +++ |
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Dregur
Moderator Game Owner
NWN NWN: SoU NWN: HotU SW: KotOR PC Jade Empire Jade Empire:SE NWN 2 Mass Effect
Beigetreten: 17 Okt 2001 Von: Washington State |
Gepostet: Mittwoch, 09 Oktober 2002 09:34 |
I can already hear the screams of " THE SONVA.... DM STOLE MY GREAT SWORD OF L33TN322!".
That is all.
-The Grinman 
_________________ Unabashed Utada Hikaru Fan.
Also, an Apple iPod sellout. |
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Dondril
Game Owner
NWN
Beigetreten: 04 Jul 2002 Von: USA |
Gepostet: Donnerstag, 10 Oktober 2002 02:32 |
Why would I want to run a character thru several modules building him up and then have a DM go thru my inventory and take what he dosen't want me to have? If DM's want that kind of control then I feel that they should advertise before you enter thier world that they will thief ya if they want. Hmmm I should make myself a lil more clear. I realize that there are many haked characters and items out there that would give many players unfair advantages, but thats mainly in a PvP game. In a non-PvP game they still have the advantage but also take away from thier own enjoyment of the game by eliminateing the challenges. Players want to build omnipotent characters that can challenge the dieties, however with the limited levels they can't aquire the items and such that they need thru honest questing as most of those items are level restricted beyond what they can legally attain. Therefore the haked character and items is the only recourse. Now a DM will have the ability to snoop in thier packs and see what they have and remove what they don't want them to be able to use. Honestly that would be fine by me if.... 1) The players were notified ahead of time that it would be done more than likely apon entry into the game. 2) The DM set it up to where when the player finished the game he\she recieved thier items back.
Now a question (prbably should have asked this before makeing this long post; chewin me foot again);)
If the DM is running a game that enforces legal characters and level restrictions wouldn't that take care of the haked characters and items? _________________
enjoy your gameing Dondril the aged; wise is the one that keeps his foot out of his mouth. Excuse me while I chew my toenails
[ Edited By Dondril: Thursday, 10 October 02:48AM (GMT) ] _________________
enjoy your gameing Dondril the aged; wise is the one that keeps his foot out of his mouth. Excuse me while I chew my toenails |
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Dom Queron
Game Owner
NWN NWN: SoU NWN: HotU SW: KotOR Xbox SW: KotOR PC Jade Empire
Beigetreten: 22 Jun 2002 Von: Edmonton |
Gepostet: Donnerstag, 10 Oktober 2002 07:47 |
Honestly, a DM is GOD in PnP, and a major problem in NWN is that you cannot take an item from the player.
A good DM plans his adventures and he has to change his scenarios based on a player's item. Lets say he wants a very challenging encounter ... and then a player puts out his wand of fireballs and nukes away his boss monster.
There are no "Player Rights" per se in DnD, the first of all Rules is "The DM is the world his word is the law". In NWN this concept is a bit washy because, and this script moves some power back to the DM.
You can always log off if a DM snatches you to check your inventory, so there is no problem. The Readme for InvSpy asks the DM to remain fair and explain what he is doing, but if he decides not to be fair ... though luck, its his world after all.
As far as ELC and ILR go, ILR is not used for HCR Worlds and other modules because it is actually too restrictive and ELC isn't that great too as it only ensures the character is valid, not his items.
Its worth a note that players with hacked items take the fun away from all the other players in the module, not themselves.
For version #2 of InvSpy I have already added a container which will move items taken from a PC back to him when he decides to log off. All the DM has to do is to drop the item into the right chest so ife players can choose to log out and be given back their items....
_________________ "Well, we know he's LAWFUL evil, so he should keep his word when he promised not to betray us."
NWScripts
[ Edited By Dom Queron: Thursday, 10 October 07:52AM (GMT) ] _________________ Check out the Dragon Age Origins: The Missing Manual Project. |
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Toturi Sezaru
Game Owner
NWN NWN: SoU NWN: HotU NWN 2 NWN 2: MotB NWN 2: SoZ
Beigetreten: 02 Jul 2002 |
Gepostet: Donnerstag, 10 Oktober 2002 08:57 |
not really, the DM is not god.
or he can be the god of nothing and he can play with himself.
frankly, i don't like the DM to go through my stuff. if he does, i want to be able to know that he won't alter the encounters to counter my weapons or other stuff.
as a DM i don't like to rummage through my players stuff for the same reason. if he has some great mojo that will put my carefully laid plans to waste so be it. remember, unless you like to HELP to make encounters easier for your players, you most probably will make it tougher instead.
for DMing, i just enforce legal weapons (items) and weapon levels and leave it at that. remember, the DM has nearly absolute control of what is going to happen. and absolute power corrupts absolutely.
_________________ I do not what is proper, I do what is right.
Strike without thought.
War is deception. |
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Dom Queron
Game Owner
NWN NWN: SoU NWN: HotU SW: KotOR Xbox SW: KotOR PC Jade Empire
Beigetreten: 22 Jun 2002 Von: Edmonton |
Gepostet: Donnerstag, 10 Oktober 2002 01:09 |
Hehe, I think that's a generations conflict, as I come from the PnP fraction, I have to disagree 
_________________ Check out the Dragon Age Origins: The Missing Manual Project. |
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Rob Bartel
Live Team Designer

Beigetreten: 16 Okt 2001 Von: Edmonton, AB, Canada |
Gepostet: Donnerstag, 10 Oktober 2002 03:44 |
Quote: Posted 10/10/02 02:32:44 (GMT) by Dondril Why would I want to run a character thru several modules building him up and then have a DM go thru my inventory and take what he dosen't want me to have? If DM's want that kind of control then I feel that they should advertise before you enter thier world that they will thief ya if they want. Hmmm I should make myself a lil more clear. I realize that there are many haked characters and items out there that would give many players unfair advantages, but thats mainly in a PvP game. In a non-PvP game they still have the advantage but also take away from thier own enjoyment of the game by eliminateing the challenges. Players want to build omnipotent characters that can challenge the dieties, however with the limited levels they can't aquire the items and such that they need thru honest questing as most of those items are level restricted beyond what they can legally attain. Therefore the haked character and items is the only recourse. Now a DM will have the ability to snoop in thier packs and see what they have and remove what they don't want them to be able to use. Honestly that would be fine by me if.... 1) The players were notified ahead of time that it would be done more than likely apon entry into the game. 2) The DM set it up to where when the player finished the game he\she recieved thier items back. Now a question (prbably should have asked this before makeing this long post; chewin me foot again);) If the DM is running a game that enforces legal characters and level restrictions wouldn't that take care of the haked characters and items? _________________  enjoy your gameing Dondril the aged; wise is the one that keeps his foot out of his mouth. Excuse me while I chew my toenails [ Edited By Dondril: Thursday, 10 October 02:48AM (GMT) ]
One thing to remember is that, in a local vault situation, you always retain control of your character file. Even if you save out a DM-modified character, it will be saved out as a *version.* That way, you can always revert back to the old *version* if you prefer it to your current one.
Hope that helps, Rob
PS - My take on it is that the DM is god of the module but the player is god of the character file. It's designed that way so that both sides can be happy. _________________ Rob Bartel Co-Lead Designer Neverwinter Nights BioWare Corp. |
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Miakiko
Game Owner
NWN NWN: SoU NWN: HotU SW: KotOR PC
Beigetreten: 12 Jul 2002 Von: Mission, BC |
Gepostet: Donnerstag, 10 Oktober 2002 05:20 |
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I keep my inventory ordered in a particular manner, so that I can quickly find what I'm looking for. When the DM returns my items to me, will that order be retained? Or will I have to reorder my items every time the DM examines them? |
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Jrel
Game Owner
NWN NWN: SoU NWN: HotU NWN 2
Beigetreten: 25 Jun 2002 |
Gepostet: Freitag, 11 Oktober 2002 12:36 |
Quote: Posted 10/10/02 17:20:49 (GMT) by Miakiko
I keep my inventory ordered in a particular manner, so that I can quickly find what I'm looking for. When the DM returns my items to me, will that order be retained? Or will I have to reorder my items every time the DM examines them?
I'd like the answer to this too please. |
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StarFyre
Game Owner
NWN NWN: SoU
Beigetreten: 29 Okt 2001 Von: Toronto, Canada |
Gepostet: Freitag, 11 Oktober 2002 12:51 |
In pnp, I have taken items away without players knowing, by use of magic, etc...but the reason was for ..well for puzzles/traps and so forth. In most cases, players were able to get the items back based on what they figured out. They were never very hard, but supposed to be like...some "person" toying with them.
In such a context, it should be ok to remove items from a player BUT if the player was given something that should not have been, that's kinda the DM's error. The DM guides mention what to do in such cases..well the older ones do and they can sometimes work out.
Later.
Sanjay |
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Jrel
Game Owner
NWN NWN: SoU NWN: HotU NWN 2
Beigetreten: 25 Jun 2002 |
Gepostet: Samstag, 12 Oktober 2002 04:04 |
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Ok, I tested out this mod and it's pretty cool. However, I wish there was a better way to do this. Like just looking at a character's sheet and inventory as if it were your own. Maybe it's hard-coded somewhere. |
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Ahuitzotl
Game Owner
NWN
Beigetreten: 16 Okt 2002 |
Gepostet: Mittwoch, 16 Oktober 2002 08:09 |
How about somethnig like this: The DM can have _copies_ of the items put into his box to look at. Then he can demand that the player place any item(s) he does not like in another box the player can access for the duration of the adventure. Later on, the player can get the item back.
In any PnP game the DM always asks to see your character sheet. They then decide if the character and their goodies will work in the game. Many DMs have said to players, "Fine, but you cannot have X" In a PnP game that is easy because can just disallow actual use as everything that happens goes through them. In NWN the game engine handles the routene stuff, so the DM has to actually remove the item to make sure it is not used.
This is not really that much different if you think about it... |
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Bujila Rumas
Game Owner
NWN NWN: SoU NWN: HotU NWN 2 NWN 2: MotB
Beigetreten: 12 Dez 2001 |
Gepostet: Dienstag, 22 Oktober 2002 01:00 |
I recently had a situation asd DM where I had to use an inventory tool (in this particular case I used the one in the DM's helper). This happened on a PW-server with server vault characters. The reason was that a player was doing a quest which was taking several days in which he had to acquite 4 items. Because it was taking several days, his party of ppl helping him changed a cpl times. Doing the last part, one player in the end decided to grab the acquired quest item and refused to give it to the questing player (as a side note: this action was in total contradiction to the offending characters alignment, so it wasn't rp'ing). After a lot of talking it was clear he wouldn't give the item. At that moment I decided to intervene, opening the inventory and taking the item away. I think any inventory tool is very handy, but only if used responsibly.
Greetings, Bujila.
_________________ Moderator of Neverwinter Nights Netherlands http://www.kolvir.demon.nl/nwn_nl/ |
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