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Autor Dec 4 2002 - The Witch's Wake Player's Manual
Robin Mayne
Web Team Manager


Suscrito: 15 oct 2001
De: BioWare
Colgado: miércoles, 04 diciembre 2002 07:13
Death and dying, experience, resting, looting, curious devices and more are discussed in the new Player's Manual for the upcoming Witch Wake I: The Fields of Battle module. The manual
provides players with the background information and tips they need to fully enjoy The Witch's Wake.

Robin

_________________
Robin Mayne
BioWare WebGUY
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LdyShayna
Game Owner
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SW: KotOR PC
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NWN 2
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NWN 2: SoZ
Mass Effect PC
Sonic DS


Suscrito: 18 oct 2001
De: Colorado
Colgado: miércoles, 04 diciembre 2002 07:29
I hate to nitpick, but there is a typo on it.

"Being multiplayer friendly, The Witch's Wake ke has provides the ability to wait for a companion to come and heal you if you are dying. "

Other than that, I think it covers very well everything a player would need to keep in mind.

- Lady Shayna

_________________
"True glory consists in doing what deserves to be written; in writing what deserves to be read; and in so living as to make the world happier for our living in it." - Pliny the Elder
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Robin Mayne
Web Team Manager


Suscrito: 15 oct 2001
De: BioWare
Colgado: miércoles, 04 diciembre 2002 07:41
Thanks LdyShayna - said typo has been fixed

Robin

_________________
Robin Mayne
BioWare WebGUY
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Erazmus
Game Owner
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NWN 2


Suscrito: 02 may 2002
Colgado: miércoles, 04 diciembre 2002 07:58
Nice!! Glad to see this manual up. Going to be an interesting read!

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Erazmus Battlehammer
Co-Creator of the Shining South Server
Shining South
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VecnasBrain
Game Owner
Perfil: VecnasBrainNWN


Suscrito: 18 may 2002
Colgado: miércoles, 04 diciembre 2002 08:05
"The temptation is to simply click the "Rest" button again, but doing so will only bring up a message telling players to try again in 7 hours!"

"The life of a summoned creature is brief and limited by the power of the conjurer, in game terms being equal to a single round plus one additional round per caster level."

Or in other words, "this module isn't designed to be played solo with a spellcaster".
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Julian Kincaid
Game Owner
Perfil: Julian KincaidNWN


Suscrito: 24 jun 2002
Colgado: miércoles, 04 diciembre 2002 08:15
Quote: Posted 12/04/02 20:05:38 (GMT) by VecnasBrain

"The temptation is to simply click the "Rest" button again, but doing so will only bring up a message telling players to try again in 7 hours!"

"The life of a summoned creature is brief and limited by the power of the conjurer, in game terms being equal to a single round plus one additional round per caster level."

Or in other words, "this module isn't designed to be played solo with a spellcaster".

It means that if you are going to play as a summoning spells caster than you will have to have a few summoning spells. Not just one you "recharge" when ever it runs out.

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Velmar
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Suscrito: 12 jun 2002
Colgado: miércoles, 04 diciembre 2002 08:43
Just read the manual and I am very impressed by the
flavor of it. I hope that the module can hold this
standard.
Also I`d like to say it`s great that Bio officially uses
HCR, what in my opinion, should have never be needed
to be done but been the standard NWN.
And I sceamed when I read that you use the
Book Of Summons, because I`ve been part of it`s creation.
Too bad there are so few module builders interested or
skilled enough to work with HCR ... it adds so much
depth to game.

I really look forward to play this (and I haven`t played for months now).

Vel

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Well, let me guess : That`s me who failed his saving throw again, heh ?
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www.velmar.de.vu
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Vendolin
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Suscrito: 15 jun 2002
De: Acton, MA
Colgado: miércoles, 04 diciembre 2002 08:57
Robin,

You might edit your opening post to say "Witch's Wake" in the body. I posted in the beta forum about the same inconsistancy in the text of the guide. (Edit: I noticed that it's also listed this way on the module's page when prefacing the module title instead of the series--maybe it's intended?)

I feel the need to point out that everyone should be getting excited about the module. Without giving anything specific away, I think it offers a lot of things that people were hoping for in the OC. If you think the flavor of the Player's Guide is good, get ready for the whole enchilada

I can also assure you that playing a solo mage is quite fun and a viable option.

_________________
Author, "JHR1: The Vethboro Dragon"

[ Edited By Vendolin: Wednesday, 04 December 09:00PM (GMT) ]
_________________
Author, "JHR1: The Vethboro Dragon"
Member, DM-Friendly Initiative (DMFI)
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cleekjc
Game Owner
Perfil: cleekjcNWN
NWN: SoU
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Suscrito: 19 jun 2002
Colgado: miércoles, 04 diciembre 2002 09:01
um........... I dont think the lack of good mod builders is the reason HCR does not get used very much........ RPG's both PnP and electronic are about fun not rules.
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Whitewalker
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NWN 2: MotB


Suscrito: 08 feb 2002
De: Hellas
Colgado: miércoles, 04 diciembre 2002 09:05
Witch's Wake! Very impressive - it seems NWN has a very bright future ahead.

_________________
"None but a fool is always right."
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Robin Mayne
Web Team Manager


Suscrito: 15 oct 2001
De: BioWare
Colgado: miércoles, 04 diciembre 2002 09:09
The naming conventions that are being used for this series are as follows:

The Witch's Wake (when referring to the series)

Witch Wake I: The Fields of Battle (short form when referring to one of the modules)

WWI (when using abbrevitations)

Thanks!
Robin

_________________
Robin Mayne
BioWare WebGUY
+++ Mass Effect +++
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Larryboy_Dragon
Game Owner
Perfil: Larryboy_DragonNWN
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NWN: HotU
SW: KotOR Xbox
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Jade Empire
NWN 2
Mass Effect
Sonic DS


Suscrito: 02 jul 2002
De: New Zealand
Colgado: miércoles, 04 diciembre 2002 09:15
Although I hate HCR with a burning passion, I'm quite happy with the direction The Witch's Wake is taking. The problem with HCR is that people seem to think harder is better - it's not. People drop HCR without really designing the module to fit with it... but I don't think Bioware will fall to that trap.

Resting times and timed summons will make it tough on spellcasters... if you are planning to try and kill anything that moves. Remember that other spells (silence/charm) will now be much more useful, and your high intellegence (or charisma for sorcerers) will also play a role.
What it means, is you actually have to role play your mage as a weak but very smart man (or elf as the case may be). It also means you'll have to try something other then throwing magic missles at every creature that comes your way.
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Cael Shadowmir
Game Owner
Perfil: Cael ShadowmirNWN
NWN: SoU
NWN: HotU
SW: KotOR PC
NWN 2
NWN 2: MotB


Suscrito: 20 nov 2002
Colgado: miércoles, 04 diciembre 2002 11:04
The proof's in the playin' but everything mentioned sounds very interesting. Earning experience for exploring (areas and situations) instead of COMBATCOMBATCOMBATCOMBATCOMBAT is an extremely welcome change. I love exploration, one of my favorite games (before the cretin fanboys drooled all over it) was the first Tomb Raider. Planescape:Torment and Fallout1/2 were also excellent for adventurers, not just hack and bashers. Might also give Visceris a reason to be happy he bought NWN, heh heh.
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Greymarch
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SW: KotOR Xbox
NWN 2


Suscrito: 11 jun 2002
De: Phoenix
Colgado: jueves, 05 diciembre 2002 12:31
2 to 3 hours of gameplay for the first part of the module!?! Even the worst modules at the vault have a longer playing time than that. Each part should either have a longer playing time, or just release the whole damn module at once. No one wants to read 5 pages of a book, and then wait a week to read five more pages.

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This forest is a death-trap for the unwary.
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Coldbayne
Game Owner
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SW: KotOR PC
NWN 2
NWN 2: MotB
Mass Effect PC


Suscrito: 17 oct 2001
De: Birmingham, UK
Colgado: jueves, 05 diciembre 2002 02:21
Personally considering content was only entered after Rob's template was done on September 20th, we're looking at around 10 weeks work for 3 hours of quality entertainment (according to beta testers) i'm more than delighted by the length. It is worth noting that being first in the series there's numerous things learnt, worked out as you go along. As a result the ratio of 10 weeks to 3 hours game time will likely dramatically increase in future releases. Heck, by this time next year you may well be looking at a combined series of in excess of 25 hours playing time, equivalent of many existing games these days for free. Also by the nature of the extensive choices / methods to achieve objectives the modules can be played through several times with differing characters / approaches.

Supplied by one person - compared with those other games being produced by a team. Sounds like excellent value to the consumer / return for effort by the live team.

Coldbayne
_________________
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Face your fear and live your life.
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