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Author Multi-classing BAB
Linnie the monk
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Profile: Linnie the monkNWN
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Joined: 02 Jun 2003
Posted: Sunday, 12 December 2004 08:15AM
Firstly, I would like to apologize for the basic nature of my question. Alas, I never succeeded in grasping the notion of multi-classed characters BAB.

That said, my question is as follows: I have just started the game with a bard/fighter archer.

What is the minimal fighter levels I should take in order of my character to recieve 4 attacks per round at level 20? If I recall correctly, the answer is 5 (i.e. 15 bard 5 fighter), but I'm not sure, nor do I understand why it workd that way, so I would greatly appreciate any answer.
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frber
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Joined: 29 Aug 2002
From: Sweden
Posted: Sunday, 12 December 2004 08:36AM
Look in the manual. It has tables that tell you the BAB progression for each class. Look up each class seperatly and add together the BAB.

Example:

Wizard 3/Cleric 9/Fighter 5 has

Wizard 3 -> BAB 1
Cleric 9 -> BAB 6
Fighter 5 -> BAB 5
Total = BAB 12
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MA Sword
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Profile: MA SwordNWN
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SW: KotOR Xbox


Joined: 19 Jun 2002
From: Upstate NY
Posted: Sunday, 12 December 2004 08:53AM
A 16/4 bard/fighter will have 4 attacks with a BAB of +16. Like the above poster said, check the manual for more details.
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"Intelligence is knowing a tomato is a fruit; Wisdom is not putting it in a fruit salad."
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AlianaS
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Profile: AlianaSNWN
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Joined: 30 Nov 2004
Posted: Sunday, 12 December 2004 09:47AM
BAB progression goes like this:

Fighter classes (Fighter, Paladin, AA, etc.): +1 BAB every level.

Support classes (Rogue, Bard, RDD, etc.): +3 BAB every four levels, with the missing point being on the first of those four levels. The BAB progression for a twelfth-level Bard, for example, would go like this: 0/+1/+1/+1/0/+1/+1/+1/0/+1/+1/+1 for a total of 9 BAB at twelfth.

Mage classes: +1 BAB every second level. A twelfth-level Mage would progress in the following manner: 0/+1/0/+1/0/+1/0/+1/0/+1/0/+1.

As a multiclassing example, let's use a rogue/fighter/shadowdancer.

-------
1st - Rogue. As a support class, the first level of rogue won't give you any BAB.

2nd to 5th - Fighter. +1 for all of these. +4 total at this point.

6th and 7th - Rogue. Second and third levels of rogue, so +1 for each of these levels. BAB is 6 now.

8th - Shadowdancer. First level of a support class, so no BAB.

9th - Rogue. Fourth level of rogue, +1 BAB. Total 7.

10th - Rogue. Fifth level of rogue, the first of the next series of four levels in this class. No BAB; total is still 7.

If you take rogue levels the rest of the way to 20, you will gain +1 BAB on every level except the 14th and 18th. At 20th, this'll give you a BAB of 15, which isn't good enough for four base attacks per round. The easiest way to alter this build to get four attacks per round is to sacrifice three rogue levels for three more shadowdancer levels (2nd, 3rd and 4th SD levels, all of which give +1 BAB). Your level 20 character would look like this:

Rogue 12: 9 BAB.
Fighter 4: 4 BAB.
SD 4: 3 BAB.
--------------------
Total: 16 BAB.

After level 20, I don't think it matters how you level. You gain +1 BAB at the 21st level and every two levels thereafter, regardless of the classes you take.

I'm not saying the above character build is a very good one - I'm just using it as an example. I hope it helps.
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frber
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Profile: frberNWN
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Joined: 29 Aug 2002
From: Sweden
Posted: Sunday, 12 December 2004 10:18AM
Its not that important to get 4 attacks/round either. Remember that the last attack is at -15 penelty. If that one hits often enough to make a difference then go fight something challenging instead
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AlianaS
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Profile: AlianaSNWN
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Joined: 30 Nov 2004
Posted: Sunday, 12 December 2004 10:30AM
True, the fourth attack will stink, but the other three will be better than they would have been otherwise. When fighting a high-AC opponent, every point counts. (Or when fighting an opponent that you can't hit except on a 20, it's best to have as many chances to throw a 20 as possible.)
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Blue Emu
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Profile: Blue EmuNWN
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SW: KotOR PC


Joined: 12 Dec 2002
From: Ottawa, Canada
Posted: Sunday, 12 December 2004 11:48AM
To the Original Poster:

The easiest way to calculate BAB is to keep track of the BAB you are LOSING, not the BAB you are gaining.

Mage-types: Wizards, Sorcerors and Pale Masters lose a BAB on every odd-numbered class level (lvls 1, 3, 5, 7, etc).

Support-types: Clerics, Druids, Rogues, Bards, Monks, Assassins, Shadowdancers, Shifters, RDD's and Harper Scouts lose a BAB on levels 1, 5, 9, 13, etc.

Fighter-types: Fighters, Barbarians, Paladins, Rangers, Arcane Archers, Blackguards, Dwarven Defenders, Weapon Masters and Champions of Torm lose no BAB at all... every level (up to 20) they gain a BAB.

If you want four attacks per round, then you must reach +16 BAB by lvl 20, so you can only afford to lose four BAB... this is why it's easier to just count the BAB that you are losing... it's easy to count up to four.

Example: Suppose you were designing a Bard/Fighter/RDD, and wanted to get four attacks per round... but also wanted your Dragon Abilities (especially +8 Strength) as soon as possible.

Bards lose BAB on levels 1, 5, 9, etc... and so do RDD's. Fighters lose no BAB.

You need at least one Bard level (in THIS build) to take RDD... that's one BAB lost, because Bards lose a BAB on lvl 1. If you decided to take 10 RDD levels before Epic, then that loses BAB on RDD levels 1, 5 and 9. That's four lost BAB already... so you cannot afford more than four Bard levels pre-Epic, or you will lose more than four BAB... the fifth Bard level would cost you another BAB, which you cannot afford and still reach +16 BAB and four attacks.

So the build you are looking at is Bard 4/Ftr 6/RDD 10.
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-Blue Emu

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Never pet a burning dog.
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Linnie the monk
Game Owner
Profile: Linnie the monkNWN
NWN: SoU
NWN: HotU
NWN 2
NWN 2: MotB


Joined: 02 Jun 2003
Posted: Tuesday, 14 December 2004 12:02PM
Thank you all (especially alianas and blue emu for your elaborate answers)! Now I got it!
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