BioWare Atari
BioWare Info BioWare Games Support Forums Visit the BioWare Store
Neverwinter Nights Home
Neverwinter Nights Home

Archives: For Everyone - NWN General Discussion


Go to Page ( 1 , 2 , 3 , 4 Next )

       Go To Bottom

Author Possible Ranger/ Fighter - Advice?
Elhanan
Game Owner
Profile: ElhananNWN
NWN: SoU
NWN: HotU
SW: KotOR PC


Joined: 17 Oct 2001
From: Starkville, MS - USA
Posted: Sunday, 22 May 2005 07:24PM
I am looking at a possible long term character for future use in a m/p campaign. While in solo games, I strive for versatility, I am trying to learn that when in m/p, others have to be able to play as well.

So I thought that a change of pace might be in order from all of my DEX based Rogue designs as of late, and this melee design seems enticing (though I already lament the lost skills).

Race - probably Human for extra skill & feat, but not set in stone.

STR - 14 +2
DEX - 14 +2
CON - 14 +2
WIS - 14 +2
INT - 14 +2
CHA - 8 -1

The plan now is to take 16 Ranger/ 4 Fighter; then same again for Epic lvls. Fighter lvls will be at 3, 5, 7, and 9.

Feats I am considering for non-Epic lvls (in no order) are:

* Power Attack * Cleave * Great Cleave
* Weapon Focus * Weapon Spec * Imp Crit
* Luck of Heroes (at 1st, of course)
* Blind Fight
* Toughness

Then it gets somewhat fuzzy; only 2 left if Human. These are possibles:

* Weapon Prof: Exotic (for two-bladed sword)
* PB Shot (so I will not bet everything on melee only)
* Strong Soul (to pump needed ST)
* Expertise * Imp Expertise (surving until calvary arrives)
* Knockdown * Imp Knockdown

And I am open to other suggestions, though I prefer to look at feats that do not have to be Hot Keyed for use.

Then Epic feats are:

* Epic Weapon Focus * Epic Weapon Spec * Epic Prowess
* Bane of Enemies * Overwheming Crit * Great STR

The rest is undecided, though extra Favored Enemies looks good.

Thoughts?
_________________
Elhanan the Ancient One

"As water reflects a face, so a man's heart reflects the man."
  Profile: Elhanan   Send Message To: Elhanan
Stravinsky00
Game Owner
Profile: Stravinsky00NWN
NWN: SoU
NWN: HotU
Jade Empire:SE
NWN 2
Mass Effect PC


Joined: 11 Nov 2003
From: New York City
Posted: Sunday, 22 May 2005 07:59PM
Quote: Posted 05/22/05 19:24:55 (GMT) by Elhanan
* Weapon Prof: Exotic (for two-bladed sword)
* PB Shot (so I will not bet everything on melee only)
* Strong Soul (to pump needed ST)
* Expertise * Imp Expertise (surving until calvary arrives)
* Knockdown * Imp Knockdown

Personally, I love knockdown/improved knockdown. Always very useful, especially if you have a rogue in your party. I wouldn't waste a feat on PB shot if you're going to be primarily melee, not when you're already hurting for feat slots. Same for Strong Soul, if you're already getting Luck of Heroes, I'd skip it in this case. If you want to use a two-bladed sword (I love that weapon), then maybe take weapon prof exotic and knockdown for your choices. Just make sure good two-bladed swords will be available in your campaign though...it's one of the weapons that sometimes gets overlooked.

The one thing I worry about in this build is the dex. You're going to need to stick to light armor if you want to dual wield, but your dex is fairly low. I might drop CON and INT 2 each and raise DEX to at least 16...hrm. Expertise/Imp. Expertise could help that, but only really against weaker creatures where you don't need the AB. Against a boss type you'd be in trouble. It might be better for this particular build to not dual wield. Grab a two hander, like a greatsword, and slap on full plate. Then you definitely could take knockdown/Imp. knockdown, since you don't need exotic, and you wouldn't need to pump dex. You could even drop it to 12 for that matter, and put another point in STR. But I don't know the RP background of your character, or if the RP is even important in your campaign, so I can only speak from a powergaming type perspective.

Steve

Edited By Stravinsky00 on 05/22/05 20:01

  Profile: Stravinsky00   Send Message To: Stravinsky00
TOllas

Joined: 24 Jun 2004
Posted: Sunday, 22 May 2005 08:13PM
If you're going to take exotic weapon proficiency, then I'd suggest you to drop either luck of heroes or toughness.
The 2 feats left you have I'd use for knockdown and improved knockdown.

Also, I wouldn't really worry to much about dex, you can do just fine with having it only 14. Cat's grace and dex items are more than enough to boost it so you could easily get away with leather armor or at 1st studded leather. Just boost your strength if going to use two-bladed sword.
  Profile: TOllas   Send Message To: TOllas
Stravinsky00
Game Owner
Profile: Stravinsky00NWN
NWN: SoU
NWN: HotU
Jade Empire:SE
NWN 2
Mass Effect PC


Joined: 11 Nov 2003
From: New York City
Posted: Sunday, 22 May 2005 08:21PM
Quote: Posted 05/22/05 20:13:17 (GMT) by TOllas

If you're going to take exotic weapon proficiency, then I'd suggest you to drop either luck of heroes or toughness.
The 2 feats left you have I'd use for knockdown and improved knockdown.

Also, I wouldn't really worry to much about dex, you can do just fine with having it only 14. Cat's grace and dex items are more than enough to boost it so you could easily get away with leather armor or at 1st studded leather. Just boost your strength if going to use two-bladed sword.

Yeah, I had it in my mind that studded leather was medium for some reason, when it's clearly not. Although you won't be able to cast Cat's Grace until Ranger level 8. You might want to keep a sword and shield in your inventory just in case.

Steve
  Profile: Stravinsky00   Send Message To: Stravinsky00
Mescalino
Game Owner
Profile: MescalinoNWN
NWN: SoU
NWN: HotU
NWN 2
NWN 2: MotB
NWN 2: SoZ


Joined: 20 Jan 2003
From: The land of drugs and wooden shoes
Posted: Sunday, 22 May 2005 08:27PM
in stead of the two bladed sword i always had fun with 2 scimitars. And i keep a quarterstaff at hand for undead or other slash inmune creatures/players.
_________________
Reality continues to ruin my life. - Calvin and Hobbes
  Profile: Mescalino   Send Message To: Mescalino
Stravinsky00
Game Owner
Profile: Stravinsky00NWN
NWN: SoU
NWN: HotU
Jade Empire:SE
NWN 2
Mass Effect PC


Joined: 11 Nov 2003
From: New York City
Posted: Sunday, 22 May 2005 09:09PM
Quote: Posted 05/22/05 20:27:24 (GMT) by Mescalino

in stead of the two bladed sword i always had fun with 2 scimitars. And i keep a quarterstaff at hand for undead or other slash inmune creatures/players.

Hrm...I honestly think in general that the Two bladed sword is better than dual wielding scimitars. The scimitars really only have 1 advantage, which is the longer crit range. But they also have a -4 penalty for dual-wielding as opposed to -2 for the TBS, and less base damage (although that's not a huge deal). Plus, in a multiplayer game, if you have party members to buff your weapon, then you only need to buff one weapon rather than two. Unless your AB is going to be high enough to really capitalize on that longer crit range, the TBS has the advantage

Steve

Edited By Stravinsky00 on 05/22/05 21:10

  Profile: Stravinsky00   Send Message To: Stravinsky00
Elhanan
Game Owner
Profile: ElhananNWN
NWN: SoU
NWN: HotU
SW: KotOR PC


Joined: 17 Oct 2001
From: Starkville, MS - USA
Posted: Sunday, 22 May 2005 11:30PM
Thanks for the feedback!

The background info for this PC is that he has just been resurrected after having spent a very long time as a vampire. He was as bloodthirsty as most of his cursed brethren, but still managed to harbor a spark of decency within him. This came out when he was forced to defend an heir of his (grandchild, or great grand-child) from the grasp of other undead during a major conflict involving villagers. He was successful, but at a the cost of being hunted himself, and nearly slain.

A cleric of some reputation noted his defense of the child at the battle, and offered this creature another chance at humanity. So the creature was taken to a nearby river, and was baptized until the taint of Undeath was gone; then raised. While this stripped this newborn male of most of his former power, he still maintains the senses of a bat (Blindfight). He also retains his aged looks, thus appearing much like an animated corpse (hence the low CHA).

And he retains the memories of his former victims, as well as the ones who victimized him in those mountains so long ago, esp the one who led the Clan of abomination of which he himself had served. Now he strives to walk the narrow path of redemption for his past deeds while seeking to avenge the life he lost to his former Undead Master. Take a guess at the initial Favored Enemy....

I was thinking that Solomon Winterheart, or Solomon Alpenstock (aka; S Kane from REH fame) would make a fair moniker.

Any more?
_________________
Elhanan the Ancient One

"As water reflects a face, so a man's heart reflects the man."
  Profile: Elhanan   Send Message To: Elhanan
Stravinsky00
Game Owner
Profile: Stravinsky00NWN
NWN: SoU
NWN: HotU
Jade Empire:SE
NWN 2
Mass Effect PC


Joined: 11 Nov 2003
From: New York City
Posted: Sunday, 22 May 2005 11:38PM
Quote: Posted 05/22/05 23:30:33 (GMT) by Elhanan
Take a guess at the initial Favored Enemy....

$5 on Fey! . That's a cool background. It's nice to see people putting that much thought into it (I play mostly heavy RP multiplayer campaigns at NWC, so I like doing that too).

Steve
  Profile: Stravinsky00   Send Message To: Stravinsky00
Elhanan
Game Owner
Profile: ElhananNWN
NWN: SoU
NWN: HotU
SW: KotOR PC


Joined: 17 Oct 2001
From: Starkville, MS - USA
Posted: Monday, 23 May 2005 11:05AM
On our server, we can gather added XP for writing in our Journals. With a background like this, it allows for many possible insights, reflections, dreams & nightmares, etc. so it will aid in preventing writers block.

Should I even consider adding a third class to this design? It would seem best to keep Ranger lvls as high as possible.
_________________
Elhanan the Ancient One

"As water reflects a face, so a man's heart reflects the man."
  Profile: Elhanan   Send Message To: Elhanan
Orik
Game Owner
Profile: OrikNWN
NWN: SoU
NWN: HotU
SW: KotOR Xbox
SW: KotOR PC
Jade Empire


Joined: 17 Oct 2001
From: Cambridge, UK
Posted: Monday, 23 May 2005 11:13AM
Ah, so that's what you're planning on playing next then, eh El?

Interesting... especially as the character I'm considering will be wanting to go the other way

One word of advice - drop Great Cleave... I took it for Gram, but it's next to useless as what our DMs throw at us are too tough to take down fast enough for multiple cleaves in one round to ever be a possibility. Unless you REALLY want Overwhelming crit of course...

Edited By Orik on 05/23/05 11:16

  Profile: Orik   Send Message To: Orik
Elhanan
Game Owner
Profile: ElhananNWN
NWN: SoU
NWN: HotU
SW: KotOR PC


Joined: 17 Oct 2001
From: Starkville, MS - USA
Posted: Monday, 23 May 2005 01:44PM


Well, if that is so, then I could switch back to a focus on DEX rather than STR. I could lose Great Cleave (as well as PA & C), then pick up Weapon Finesse, Knockdown, and Imp KD. And instead of a two-bladed sword, I could go for a focus on kukri, short swords, mace, scimitar (I like it better than rapier), or perhaps even a whip. The problem I see here is that such a character would be better with a bow... again. *sigh* And the purpose is to move up front, but still keep perception skills.

I have little experience with front line types w/o Pause functionality. Perhaps Monk would be a better choice then. Dunno....
_________________
Elhanan the Ancient One

"As water reflects a face, so a man's heart reflects the man."
  Profile: Elhanan   Send Message To: Elhanan
TOllas

Joined: 24 Jun 2004
Posted: Monday, 23 May 2005 01:52PM
Just remember one thing, rapier is finessable while scimitar isn't.
  Profile: TOllas   Send Message To: TOllas
Khandahr
Game Owner
Profile: KhandahrNWN
NWN: SoU
NWN: HotU


Joined: 05 Jan 2004
Posted: Monday, 23 May 2005 01:56PM
Rapier takes some getting used to (looks, etc); but it's actually a pretty good weapon for dexy builds.
  Profile: Khandahr   Send Message To: Khandahr
Orik
Game Owner
Profile: OrikNWN
NWN: SoU
NWN: HotU
SW: KotOR Xbox
SW: KotOR PC
Jade Empire


Joined: 17 Oct 2001
From: Cambridge, UK
Posted: Monday, 23 May 2005 01:59PM
Nah, strength based fighter/ranger is good - considering what we tend to go up against, a character that both hits often and hard is going to be advantageous.

Still, you may want to go the two-handed weapon route - more strength based damage per hit that way... and if you're doing enough damage with each hit great cleave may become viable again... but I wouldn't consider it a must have unless you want the epic critical feats.

Also going for dual-weapons limits you to light armours... which may not be a good idea with a relatively low dex. With buffs a chain shirt would do you best, but NWN treats that as medium armour. You may even want to consider full plate.

Edited By Orik on 05/23/05 14:02

  Profile: Orik   Send Message To: Orik
Elhanan
Game Owner
Profile: ElhananNWN
NWN: SoU
NWN: HotU
SW: KotOR PC


Joined: 17 Oct 2001
From: Starkville, MS - USA
Posted: Monday, 23 May 2005 02:03PM
Quote: Posted 05/23/05 13:52:18 (GMT) by TOllas

Just remember one thing, rapier is finessable while scimitar isn't.

I know. I just prefer scimitar to rapier overall. All those dual-weilding lizards in the OC looked rather silly, IMO.
_________________
Elhanan the Ancient One

"As water reflects a face, so a man's heart reflects the man."
  Profile: Elhanan   Send Message To: Elhanan

Go to Page ( 1 , 2 , 3 , 4 Next )


What do these icons mean?
Where can I learn how to use the forums?

Jump To:

Search Forums | Forums FAQ | Forum Archives

 

 

BioWare Store
Neverwinter Nights 2 Forums
Hide/Show

English
Deutsch
Français
Español
Italiano

Hide/Show

View Latest Screenshots 

View Latest Screenshots
Hide/Show

Multiplayer Games at Neverwinter Connections

Today
Schedule a Game...



Current time is: (set time)
Sat, 21 November 2009 08:35AM

Hide/Show

Buy Premium Modules

Top NWN: HotU Modules:
1. Good vs Evil III
2. More...

Top NWN: SoU Modules:
1. Good vs Evil III
2. More...

Top CEP Modules:
1. The Lord of Terror The Diablo Campa...
2. More...

Top Modules - NWVault:
1. Hall of Fame
2. More...

Total Modules: 4423

Hide/Show

5,037,984 BioWare Users:
  40 Logged In
  4 Hidden
  131 Guests

687 Playing Online
  100% NWN
  101% NWN: SoU
  100% NWN: HotU

446 Registered Guilds

8,767,742 posts in forums

Newest Forum Topics:
1. PRC level 9 spells (NWN 1: Custom Content)

2. Default Summoned AI/Scripts (NWN 1: Scripting)

3. IGN rewards ME 1 Top Xbox 360 Ga... (Mass Effect 2 General Discussion (No Spoilers Allowed))

4. Lore (NWN2: General discussion forums for NWN2 (No Spoilers Allowed))

5. heads/skins/etc (NWN2: Custom Content)