Jay Watamaniuk
Community Manager

Lié: 19 nov 2001 De: Edmonton, Alberta |
Posté: vendredi, 06 septembre 2002 11:21 |
So you wanna work for a Triple A title game company? Always thought you had what it takes to design a game? Well put your fingers where your mouth is! BioWare is looking for a technical designer to join our award winning design team! What does a technical designer do, you say? Well, study the job description below for the answers, and apply with resume, module sample and fax us a signed Product Submission Agreement to jobs@bioware.com TODAY!
TECHNICAL DESIGNER POSITION DESCRIPTION:
Bioware Corp. is seeking a technical designer to help further development on our ground breaking title Neverwinter Nights!
Duties:
- Primary Task: Scripting dialogue and in-game events. Setting up and populating game levels.
- Secondary Tasks: Updating documentation that details the level design in the game. Data entry for creatures, items, etc.
Education:
- Minimum education: Two to four year programming degree or diploma.
- Preferred: Experience with database design and implementation.
Experience/Skill Set:
- Familiarity with the fantasy genre and role-playing games is a must.
- Must have practical programming experience.
- They must have completed programming projects on their own time.
- Familiarity with C++.
- Must have some experience with the NWN editor.
- Examples must be provided (see below).
Examples: Resume submissions not including an example Neverwinter Nights module will not be considered.
- Make the module short.
- All scripting must be well commented.
- The module must have at least one puzzle. A puzzle is an obstacle that the player must solve to continue through the adventure. Should involve complex scripting. Must be stable.
- The module must have at least one event. An event is a set of actions that a group of NPCs perform when the player sets off a trigger. Should involve complex scripting. Must be stable.
- There must be at least one store, XP handout, dialogue file, journal entry and encounter.
- There should be at least two areas.
- We will be judging the complexity, stability and organization of the scripting in the module.
All submissions must be accompanied by or preceded by a signed and completed Product Submission Agreement. BioWare fax number is (780) 439-6374.
[ Edited By Jay Watamaniuk: Friday, 06 September 11:30PM (GMT) ] |
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Bard Lehel
Game Owner
NWN NWN: SoU NWN: HotU NWN 2 NWN 2: MotB NWN 2: SoZ
Lié: 03 déc 2002 |
Posté: mardi, 24 décembre 2002 07:22 |
Is this position still open? I've seen this here for a while. If I decided to do build a demo, wouldn't want to do it in vein.
Lehel
_________________ Prepare to be eviscerated, FOOLS! |
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Sir Nahme
Game Owner
NWN NWN: SoU NWN: HotU SW: KotOR Xbox Jade Empire NWN 2 Mass Effect PC
Lié: 30 aoû 2002 |
Posté: vendredi, 27 décembre 2002 09:32 |
lol if it is better make sure the spelling in your module is good no offense but its spelled vain;)
_________________ Its a matter of prescience, No, not the science fiction kind, its all about ignorance, and greed and miracles for the blind, the media parading disjointed politics, found in our petrochemical plunder and we're its hostages |
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Bard Lehel
Game Owner
NWN NWN: SoU NWN: HotU NWN 2 NWN 2: MotB NWN 2: SoZ
Lié: 03 déc 2002 |
Posté: lundi, 30 décembre 2002 02:27 |
hah, good thing there is spell-checker support in the toolset 
_________________ Prepare to be eviscerated, FOOLS! |
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rranft
Game Owner
NWN NWN: SoU NWN: HotU SW: KotOR PC NWN 2
Lié: 19 fév 2002 De: Las Vegas |
Posté: mardi, 14 janvier 2003 05:17 |
Quote: Besheba must love me because she blesses me with all the unknown Bioware scripting bugs.
Those aren't "bugs," They're features.... Yeah....
Rich |
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nodata
Game Owner
NWN NWN: SoU NWN: HotU NWN 2
Lié: 10 jui 2002 De: Scarn - Undermountain |
Posté: jeudi, 06 février 2003 06:46 |
This post for the opening differs from the official "jobs at bioware" section of this site. The official jobs page says that a "cutscene" is also needed in the module. (Offical jobs page is here: Click Here) Could someone please let me know a few things here:
1. What EXACTLY is a cutscene?: I mean, I know what a cutscene is in theory, but I didn't think it was possible in NWN to write a module that cuts away from the players to some other scene and plays out a scripted action...or is it?
2. Is the position still available? This thread alone has been around for a LONG time...have you filled the position yet or are you still taking submissions?
3. I've written some scripts before for NWN (the Lycanthropy scripts found on the HCR page and on NWNVault.) Those scripts were best experienced with at least two players in the game. Would using those scripts be to my advantage considering two players would need to go through the module together to get the best experience?
Thank you for listening.Edited By nodata on 02/06/03 18:48 |
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EG_Gestalt
Game Owner
NWN NWN: SoU NWN: HotU
Lié: 25 jui 2002 |
Posté: mardi, 18 février 2003 09:11 |
"I know what a cutscene is in theory, but I didn't think it was possible in NWN to write a module that cuts away from the players to some other scene and plays out a scripted action...or is it?"
You can't attach the camera to anything other than the player it belongs to, but you can still move the camera around and script AI character movements, dialogue lines etc to produce a fairly cinematic in-game cutscene. If you want to get fancy, you can also temporarily turn the PC into an invisible entity, so effectively they act as a cameraman - the camera remains centered on them as you move them around, but the player can't see them. Check my camera scripting system for more details. _________________ John Bye - designer of The Lord of Blight and the GestaltCutscene Scripting System
Module Review Guild |
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Alanone
Game Owner
NWN
Lié: 06 jan 2003 |
Posté: vendredi, 21 février 2003 02:57 |
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What I would like to know is where is the cut scene in the example that is provided? |
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Lord Fzoul
Game Owner
NWN NWN: SoU NWN: HotU NWN 2 NWN 2: MotB NWN 2: SoZ
Lié: 25 jun 2002 De: New Jersey |
Posté: lundi, 07 avril 2003 08:31 |
Get back to me in two years, Jay.  _________________ Forgive, but never forget. |
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BOOGIEMAN1ManClan
Game Owner
NWN
Lié: 26 aoû 2002 De: Gulfport, Mississippi |
Posté: mercredi, 28 mai 2003 05:03 |
Man! That sounds like my DREAM JOB!
All I do is study C++ & work on my NWN module. That and host L.A.N. parties in and around my naboring cities. Oh yea, plus a lot of PC repairs and part time network administration at 2 law firms.
2 year programming degree? Check! Database experience? Check!(Management & design AS/400,Access, and Oracle). RPG exp? Double check! 3D game engine exp? Kinda check!
Only problem... where is this job located? Judging by the area code(780) it must be in Canada: Alberta, Edmonton, Jasper.
??? Boy thats a hell of a comute for me(Gulfport MS. US).
:'(Edited By BOOGIEMAN1ManClan on 05/28/03 17:07 |
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Sarvis
Game Owner
NWN NWN: SoU NWN: HotU Jade Empire NWN 2 Mass Effect
Lié: 03 fév 2003 |
Posté: samedi, 21 juin 2003 06:17 |
Hmm... is this still open? _________________ Ah AD&D, the perfect combat system if you are two guys wearing platemail and taking turns swinging at each other. |
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spnart
Game Owner
NWN NWN: SoU NWN: HotU NWN 2 NWN 2: MotB
Lié: 02 nov 2002 |
Posté: dimanche, 06 juillet 2003 10:48 |
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well if you want to apply i think youd stand a better chance of you actually sent i a resume and contacted the bioware blokes somehow besides a forum thread..lol |
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Damien8000uk
Game Owner
NWN NWN: SoU NWN: HotU
Lié: 13 mar 2003 De: Essex, England |
Posté: vendredi, 18 juillet 2003 09:00 |
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I could apply if i could program and had the degree and lived in canada |
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MokahTGS
Game Owner
NWN NWN: SoU NWN: HotU NWN 2 NWN 2: MotB NWN 2: SoZ Mass Effect PC
Lié: 17 nov 2001 De: Right behind you... |
Posté: mercredi, 23 juillet 2003 11:16 |
Why is this thread still here? Are they still looking for a designer? If not, delete the friggin' thread already...
 |
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Albus Malum
Game Owner
NWN NWN: SoU NWN: HotU NWN 2
Lié: 23 jan 2002 |
Posté: dimanche, 03 août 2003 06:41 |
We don't want bioware to hire someone who can write a short module, we want bioware to hire someone who can think and script in terms of making it possible for those trying to build multiplayer campaigns. Any one can do short, its when you get 1000 scripts that you've generated,the question becdomes, can you remember them all in your head and what they do. We dont need more single player puzzles, but better support for what the communitity wants. MULTIPLAYER and MODULE BUILDER SUPPORT, and MORE GRAPHICS, like Head,Cloaks, integrated terrains, more terrains, Some one who has the Balls to say to his boss, that these type of things are what the community is after, not just another single player puzzle. Bioware, forget about hiring a module builder, Forget about your single player game support, We didn't by NWN for your modules, We bought it for the toolset. We didn't buy SoU for the module, but for the desert and winter tile sets and the few placeables you gave us. While we appreciate what you gave us, I for one was disappointed with the chincyness of what you gave us. Hire someone who can give use more graphics and who knows what the module building community wants and NEEDS. Let the community build the modules, We want you to make it easier for us to use and to do what we want, not what someone else wants us to want.
Here is a challenge for you Bioware, Put together a campaign world and host a server, and maintain game balance and challenge in a multiplayer online world setting, and you will know the type of person you need to hire. The type we want you to hire. I've got hundreds and hundreds of hours in my module, much of it scripting work arounds needed to bypass all the limitations impossed by single player leftovers in the toolset and function set. Give us module makers a little more control. And make it easier for us. By doing so, It will become easier for you too!! If you insist on making and trying to sell us more singleplayer modules, hire a good author, some one who can write and has been published. It will cost you some bucks but they will come back to you and then some. Now it does sound like a dream job, Im sure I'd enjoy getting payed for working on it. But since my programming experience beyond NWN related scripting is minor(a little Pascal a long time ago), even though it seems like all I do since being unemployed is work on my module. |
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