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Author -=The Big PATCH 1.21 THREAD=-
GuaRRand
Game Owner
Profile: GuaRRandNWN
NWN: SoU
NWN: HotU


Joined: 18 Oct 2001
From: Land of EVIL Cheesecakes and BAD fish
Posted: Tuesday, 23 July 2002 11:40AM
Since there are like a zillion patch 1.21 discussion threads out there atm, which is terribly messy and not post efficient, i am gonna make ONE thread about this patch in which u can all post ur heartfelt feelings about the patch (in a non-inflametory way!)

Thnx.

_________________
There are 10 types of people, those that understand binary and those that don't
USB '02 f00
Chiken Confederation
  Profile: GuaRRand   Send Message To: GuaRRand
Antarion
Game Owner
Profile: AntarionNWN


Joined: 12 Jul 2002
From: Stuttgart, BW, Germany
Posted: Tuesday, 23 July 2002 11:51AM
Since i patched to 1.21 i cannot seem to start NWN anymore. Right after i click on "play" i get that splash screen with the nwn logo (the game doesnt go fullscreen), then after some loading the game just bails out and drops me at the desktop.

To me (i am no pro there) this pretty much looks like another SecuRom issue. Yes, i am using the original CD's and yes, i tried different CD ROM's etc.

System Specs:
Windows 2000, SP2, Security Rollup 1
AMD Athlon 1200
1024 MB PC 133
Asus A7V133(A)
Creative Geforce DDR
2 Plextor SCSI CD ROM's and one Plextor SCSI Recorder on an
Adaptec 29160

I really hope this issue is going to be resolved ASAP, if i should find a workaround i will let you all know.

Besides that - thanks BioWare for that great game!

cheers
-Ant

[ Edited By Antarion: Tuesday, 23 July 11:55AM (GMT) ]
  Profile: Antarion   Send Message To: Antarion
Winter12
Game Owner
Profile: Winter12NWN


Joined: 23 Jul 2002
Posted: Tuesday, 23 July 2002 11:54AM
I still got the problems with patch v1.21 even though I used my original cd, I already tried to uninstall and reinstall the game but none have worked it still won't run. Can u guys at Bioware fix this asap, thnx.

AMD 1.2Ghz Athlon
WindowsXp 256Mb RAM
Creative labs 32Mb geforce256
C-MEDIA CMI8738 (A7V266-E onboard audio device)

"...dun tell me I bought the fake cd"
  Profile: Winter12   Send Message To: Winter12
Rudegar von Rottinnhann
Game Owner
Profile: Rudegar von RottinnhannNWN


Joined: 05 Jul 2002
From: DK
Posted: Tuesday, 23 July 2002 11:55AM
as i understand it then
there are 2 teams
1 team made the game and are making patchs to fix bugs in the game

the other team made the toolset

they get patch's ready at diff times

like 1.20 was only a patch which fix's toolset problems

not sure if 1.21 is only fixing the game
but if so it's silly that people spend tons of time
trying out of the bugs they made workd arounds for in their modules to see if they have been fix'd

maybe bioware should make it perfectly clear
which patch is purely toolset
which is purely game
and which are a mix

then the people dont get confused and think that
1. bioware cant fix the bug
2. bioware dont care about the people's problems with bugs

that way there would not be as much of an outroar with every patch which dont solve the problem diff users are strugling with

just my 2 cents

_________________
hhhmm ok i may be a jerk but i'm a jedi jerk like my father was before me
& i cant use a skeleton arm with that!
  Profile: Rudegar von Rottinnhann   Send Message To: Rudegar von Rottinnhann
Mysthat
Game Owner
Profile: MysthatNWN
NWN: SoU
NWN: HotU


Joined: 04 Jul 2002
Posted: Tuesday, 23 July 2002 11:58AM
Very well... here's my story.

I own a legal copy of this game. It has worked just fine since I bought it. Patch 1.21 has caused my game to now work about 5% of the time. Sometimes the disc authenticates, but most of the time it doesn't. I've tried to find a pattern, but every time I do, the pattern breaks.

My CD burner, DVD drive, and virtual drive (from a legally ripped copy of my purchased play disc) all have the same problem with authentication. Sometimes it works, but most of the time it doesn't.

The purpose of copy protection schemes should not be to inconvenience the user by treating him/her like a criminal even after spending good money on a copy of the game.

I've been hearing in other threads about SecuROM taking "5 minutes to reauthenticate". Well, 5 minutes after what? I've reinstalled the game 4 times, and waited a good deal longer than 5 minutes after installing, patching, and attempting to run the game. Why am I being treated like a criminal? If anything, the people with illegal, cracked copies of the game are having an _easier_ time running the game than we, the legal owners, are. What gives?
  Profile: Mysthat   Send Message To: Mysthat
shambling
Game Owner
Profile: shamblingNWN


Joined: 21 Jun 2002
Posted: Tuesday, 23 July 2002 12:02PM
Hi all
Las night i had to D/L the new patch "1.21" because game spy wont let me in... i D/L it, now i cant get into the server i played , because the are in vercion 1.20....

How come they can be in gamespy with an older vercion
that sould be fix to everyone have the same vercion
obvious!
  Profile: shambling   Send Message To: shambling
Phoenix_Knight
Game Owner
Profile: Phoenix_KnightNWN
NWN: SoU
NWN: HotU


Joined: 08 Jul 2002
From: California
Posted: Tuesday, 23 July 2002 12:05PM
I posted a reply on a previous thread that went through my whle history of what I did to test not being able to play once you have installed the patch, so check that thread for more info.

However, as a quick summary for those of you who don't have the time, here is a possible solution:

It has been confirmed by numerous people that you do indeed need to have your original CD. For those of you who are still unable to run it even though you do have the original, try taking the CD out, re-inserting it into your drive, and starting the game by clicking on the Play button which appears using the nwloader that auto-starts when you put the CD in. Those of you who have been having the problem will notice that the symptoms are you will get the splash screen, your drive light (as in CDROM, CDRW, DVD, etc) will start to flicker and will continue to do so (indicating that the game cannot recognize the CD for whatever reason). When the game DOES work, you will notice the same behavior but the light flicker will eventually go solid and the game will start (indicating that the game was able to recognize the CD) For some reason, I've noticed that taking the CD out and re-inserting it gives you a greater chance of getting the game to recognize your CD, thus allowing the game to start. There are a couple of different theories (and notice I say theories) as to why this might be. Read the other thread for more info.
  Profile: Phoenix_Knight   Send Message To: Phoenix_Knight
GuaRRand
Game Owner
Profile: GuaRRandNWN
NWN: SoU
NWN: HotU


Joined: 18 Oct 2001
From: Land of EVIL Cheesecakes and BAD fish
Posted: Tuesday, 23 July 2002 12:07PM
I saw alot of posts in the other threads about patch 1.21, about the missing intellect devourer.

This isnt a result of a bug in patch 1.21. but its a bug which has been "bugging" NWN longer then today.

Please read this thread (specially the posts by the devs) Click Here

Thnx

_________________
There are 10 types of people, those that understand binary and those that don't
USB '02 f00
Chiken Confederation
  Profile: GuaRRand   Send Message To: GuaRRand
Banegrivm
Game Owner
Profile: BanegrivmNWN
NWN: SoU
NWN: HotU
NWN 2


Joined: 05 May 2002
Posted: Tuesday, 23 July 2002 12:07PM
I am having the EXACT same problem as Mysthat stated above. This is a bit irritating. What exactly does Sony have to do with a patch Bioware made?

I tried all that Phoenix and I am getting that CD error that you describe, however I am using THE original CD that I bought with the game. Inserting the CD over and over again does nothing for me. Why cannot we just revert back to how it was when it worked? Sounds like we need a patch for a patch.

_________________
Banegrivm Shadowblight
Sovereign Lord of the 1st Fist of Light

[ Edited By Banegrivm: Tuesday, 23 July 12:11PM (GMT) ]
_________________
Banegrivm Shadowblight
Sovereign Lord of the 1st Fist of Light
  Profile: Banegrivm   Send Message To: Banegrivm
Blackheath
Game Owner
Profile: BlackheathNWN


Joined: 20 Jun 2002
From: Bree
Posted: Tuesday, 23 July 2002 12:26PM
I cant even download(update) this new patch.
THANK GOD!
Based on these forums, I have seen a virus do less damage than this so called patch.
I have a legal copy of the game and I am not looking foward to having my game hosed.
I will wait for Bioware to get their act together.
_________________
I was there...I was there 3,000 years ago on the slopes of Mount Doom.
  Profile: Blackheath   Send Message To: Blackheath
Dagobert
Game Owner
Profile: DagobertNWN
NWN: SoU
NWN: HotU


Joined: 16 Dec 2001
From: Paris, France
Posted: Tuesday, 23 July 2002 12:26PM
After I updated to patch 1.21, I don't have text anymore. For example, at startup the splash screen appears with the buttons < Play, Toolset, etc. > but there is no text in the buttons. If I click the Play button (only because I remember which one it is) the various logos appear like normal, then the next set of buttons appears--again without text. If I successfully navigate these blank buttons and load a game or start a new one, I still don't have any text: nothing over creatures when I highlight them; no text in the conversation box when they speak; no text in the response options--although it does show the number of each response.

A patch for the patch?
  Profile: Dagobert   Send Message To: Dagobert
jaeg
Game Owner
Profile: jaegNWN


Joined: 05 Jul 2002
From: College Station, TX
Posted: Tuesday, 23 July 2002 12:30PM
Alright, I had the same problem as everyone else. Now it is fixed (somewhat). The game will still not play through my CD-RW- it will, however, run if put in my DVD-rom or VirtualCD. You need to edit the nwn.ini file to reflect the correct drive to read from. After that, the game runs fine (then again, I never did have lock-ups before).
_________________
... as palavras grandes inteligência não fazem.
  Profile: jaeg   Send Message To: jaeg
Antarion
Game Owner
Profile: AntarionNWN


Joined: 12 Jul 2002
From: Stuttgart, BW, Germany
Posted: Tuesday, 23 July 2002 12:31PM
Dagobert, theres a know issue with that, i'd suggest getting the 1.21 dialog.tkl file from http://nwn.bioware.com/support/known.html#1.19
  Profile: Antarion   Send Message To: Antarion
Nukenin
Game Owner
Profile: NukeninNWN
NWN: SoU
NWN: HotU
SW: KotOR Xbox
Jade Empire
NWN 2
NWN 2: MotB
NWN 2: SoZ
Mass Effect PC


Joined: 02 Mar 2002
From: USA
Posted: Tuesday, 23 July 2002 12:32PM
I've noticed one problem with the 1.21 patch. Some folk with previous versions have had a heck of a time getting the Intellect Devourer to pop out of the Head Gaoler when he dies (chapter 1, Prison). I never had this problem, and have played that particular encounter with probably a good dozen or so characters now.

I read elsewhere that someone else who'd never had a problem with the Devourer suddenly wasn't getting it with 1.21. I had just patched to 1.21, and was curious to see if this would be the case for me. Fortunately I had a save from when my halfling katana fighter was just about to plunge into the Lair of the Devourer.

I quickly (egads, forgot how scary this halfling was, he was level 7 with the Sword Saint Legacy by the time he finally made it to the Devourer) made short work of the Gaoler, and...

...nothing. D'oh!

I've loaded up the module in the toolset. Previously, the Devourer would spawn based on the firing of a user-defined trigger (which should've fired on the death of the Gaoler). It looks like the patch replaces that with a custom OnDeath script.

My suspicion (but I will have to run a new character all the way through the Peninsula and into the Prison to verify) is that some (or all?) previous version savegames from Chapter 1 (and from before the Intellect Devourer) incorporate a saved state of the Head Gaoler that does not reference the new custom OnDeath script, but only the user-defined event script. Unfortunately, the user-defined event script is the new patched script that has had the Devourer spawning code commented out, so when the trigger fires--nothing happens.

If you don't follow that speculation, the gist of it is this--you may not be able to get the Devourer to spawn normally if you load a pre-1.21 Chapter 1 savegame from before the Devourer encounter. But theoretically a NEW game (starting Chapter 1 fresh or coming fresh from the Prelude) will see the Devourer spawn normally upon the Head Gaoler's death.

If my speculation is correct, the better way to have patched this problem would have been to leave the original user-defined script intact, then reference a new one from the Head Gaoler (or none at all, since it's now not really doing anything since the code was moved over to the OnDeath script)--that way, an instance of the old Head Gaoler from the old version saved game would still function properly (pointing to the old and still intact user-defined script) except for those poor folk that had been having Devourer spawning problems all along, while anyone playing a new game fully in 1.21 would presumedly have no problems getting the Devourer to spawn.

***

Okay, while typing this post I went ahead and edited the user-defined script to reintroduce the commented-out code, and loaded the 1.19/1.20 version savegame after replacing Chapter1.nwm with my changed version--and sure enough, the Devourer encounter proceeded normally, as I suspected it would. It doesn't look like the new OnDeath script is being run at all (perhaps as I speculated above because the savegame's instance of the Head Gaoler still references the original generic OnDeath script) or else I imagine I would have either gotten two Intellect Devourers or some crazy error message.

***

Oh well, I apologize for the length of this rambling post--hopefully someone at Bioware can confirm that the 1.21 patch will essentially break pre-1.21/pre-Devourer Chapter 1 savegames due to reasons similar to my rambling speculations above. Maybe a subsequent patch can address the Devourer problem in a more backwards-compatible fashion.

_________________
--/\/
  Profile: Nukenin   Send Message To: Nukenin
Azurath
Game Owner
Profile: AzurathNWN
NWN: SoU
NWN 2


Joined: 01 Apr 2002
From: Chicago, IL
Posted: Tuesday, 23 July 2002 12:32PM
Gurrand you're an illiterate moron who says things like "ur" and I don't understand how you got the job as a mod. You locked a thread with 7 pages of people posting their issues, when you could have just sticked it and deleted this stupid one. Way to go champ.

To Bioware:

TURN OFF SECUROM GET THE PICTURE YOU FREAKING MORONS
THE PIRATES WILL HAVE A PATCH BY TOMORROW MEANWHILE NONE OF US WHO BOUGHT THE GAME CAN PLAY.

_________________
Choose your future. Choose NWN.
  Profile: Azurath   Send Message To: Azurath

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