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Home Forums Forum Archives Archives: Neverwinter Nights Archives: NWN Technical Support (Self-Help) -=The Big PATCH 1.21 THREAD=-
Archives: NWN Technical Support (Self-Help)
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GuaRRand
Game Owner
NWN NWN: SoU NWN: HotU
Joined: 18 Oct 2001 From: Land of EVIL Cheesecakes and BAD fish |
Posted: Tuesday, 23 July 2002 11:40AM |
Since there are like a zillion patch 1.21 discussion threads out there atm, which is terribly messy and not post efficient, i am gonna make ONE thread about this patch in which u can all post ur heartfelt feelings about the patch (in a non-inflametory way!)
Thnx.
_________________ There are 10 types of people, those that understand binary and those that don't USB '02 f00 Chiken Confederation |
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Antarion
Game Owner
NWN
Joined: 12 Jul 2002 From: Stuttgart, BW, Germany |
Posted: Tuesday, 23 July 2002 11:51AM |
Since i patched to 1.21 i cannot seem to start NWN anymore. Right after i click on "play" i get that splash screen with the nwn logo (the game doesnt go fullscreen), then after some loading the game just bails out and drops me at the desktop.
To me (i am no pro there) this pretty much looks like another SecuRom issue. Yes, i am using the original CD's and yes, i tried different CD ROM's etc.
System Specs: Windows 2000, SP2, Security Rollup 1 AMD Athlon 1200 1024 MB PC 133 Asus A7V133(A) Creative Geforce DDR 2 Plextor SCSI CD ROM's and one Plextor SCSI Recorder on an Adaptec 29160
I really hope this issue is going to be resolved ASAP, if i should find a workaround i will let you all know.
Besides that - thanks BioWare for that great game!
cheers -Ant
[ Edited By Antarion: Tuesday, 23 July 11:55AM (GMT) ] |
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Winter12
Game Owner
NWN
Joined: 23 Jul 2002 |
Posted: Tuesday, 23 July 2002 11:54AM |
I still got the problems with patch v1.21 even though I used my original cd, I already tried to uninstall and reinstall the game but none have worked it still won't run. Can u guys at Bioware fix this asap, thnx.
AMD 1.2Ghz Athlon WindowsXp 256Mb RAM Creative labs 32Mb geforce256 C-MEDIA CMI8738 (A7V266-E onboard audio device)
"...dun tell me I bought the fake cd" |
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Rudegar von Rottinnhann
Game Owner
NWN
Joined: 05 Jul 2002 From: DK |
Posted: Tuesday, 23 July 2002 11:55AM |
as i understand it then there are 2 teams 1 team made the game and are making patchs to fix bugs in the game
the other team made the toolset
they get patch's ready at diff times
like 1.20 was only a patch which fix's toolset problems
not sure if 1.21 is only fixing the game but if so it's silly that people spend tons of time trying out of the bugs they made workd arounds for in their modules to see if they have been fix'd
maybe bioware should make it perfectly clear which patch is purely toolset which is purely game and which are a mix
then the people dont get confused and think that 1. bioware cant fix the bug 2. bioware dont care about the people's problems with bugs
that way there would not be as much of an outroar with every patch which dont solve the problem diff users are strugling with
just my 2 cents
_________________ hhhmm ok i may be a jerk but i'm a jedi jerk like my father was before me & i cant use a skeleton arm with that! |
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Mysthat
Game Owner
NWN NWN: SoU NWN: HotU
Joined: 04 Jul 2002 |
Posted: Tuesday, 23 July 2002 11:58AM |
Very well... here's my story.
I own a legal copy of this game. It has worked just fine since I bought it. Patch 1.21 has caused my game to now work about 5% of the time. Sometimes the disc authenticates, but most of the time it doesn't. I've tried to find a pattern, but every time I do, the pattern breaks.
My CD burner, DVD drive, and virtual drive (from a legally ripped copy of my purchased play disc) all have the same problem with authentication. Sometimes it works, but most of the time it doesn't.
The purpose of copy protection schemes should not be to inconvenience the user by treating him/her like a criminal even after spending good money on a copy of the game.
I've been hearing in other threads about SecuROM taking "5 minutes to reauthenticate". Well, 5 minutes after what? I've reinstalled the game 4 times, and waited a good deal longer than 5 minutes after installing, patching, and attempting to run the game. Why am I being treated like a criminal? If anything, the people with illegal, cracked copies of the game are having an _easier_ time running the game than we, the legal owners, are. What gives? |
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shambling
Game Owner
NWN
Joined: 21 Jun 2002 |
Posted: Tuesday, 23 July 2002 12:02PM |
Hi all Las night i had to D/L the new patch "1.21" because game spy wont let me in... i D/L it, now i cant get into the server i played , because the are in vercion 1.20....
How come they can be in gamespy with an older vercion that sould be fix to everyone have the same vercion obvious!  |
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Phoenix_Knight
Game Owner
NWN NWN: SoU NWN: HotU
Joined: 08 Jul 2002 From: California |
Posted: Tuesday, 23 July 2002 12:05PM |
I posted a reply on a previous thread that went through my whle history of what I did to test not being able to play once you have installed the patch, so check that thread for more info.
However, as a quick summary for those of you who don't have the time, here is a possible solution:
It has been confirmed by numerous people that you do indeed need to have your original CD. For those of you who are still unable to run it even though you do have the original, try taking the CD out, re-inserting it into your drive, and starting the game by clicking on the Play button which appears using the nwloader that auto-starts when you put the CD in. Those of you who have been having the problem will notice that the symptoms are you will get the splash screen, your drive light (as in CDROM, CDRW, DVD, etc) will start to flicker and will continue to do so (indicating that the game cannot recognize the CD for whatever reason). When the game DOES work, you will notice the same behavior but the light flicker will eventually go solid and the game will start (indicating that the game was able to recognize the CD) For some reason, I've noticed that taking the CD out and re-inserting it gives you a greater chance of getting the game to recognize your CD, thus allowing the game to start. There are a couple of different theories (and notice I say theories) as to why this might be. Read the other thread for more info. |
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GuaRRand
Game Owner
NWN NWN: SoU NWN: HotU
Joined: 18 Oct 2001 From: Land of EVIL Cheesecakes and BAD fish |
Posted: Tuesday, 23 July 2002 12:07PM |
I saw alot of posts in the other threads about patch 1.21, about the missing intellect devourer.
This isnt a result of a bug in patch 1.21. but its a bug which has been "bugging" NWN longer then today.
Please read this thread (specially the posts by the devs) Click Here
Thnx
_________________ There are 10 types of people, those that understand binary and those that don't USB '02 f00 Chiken Confederation |
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Banegrivm
Game Owner
NWN NWN: SoU NWN: HotU NWN 2
Joined: 05 May 2002 |
Posted: Tuesday, 23 July 2002 12:07PM |
I am having the EXACT same problem as Mysthat stated above. This is a bit irritating. What exactly does Sony have to do with a patch Bioware made?
I tried all that Phoenix and I am getting that CD error that you describe, however I am using THE original CD that I bought with the game. Inserting the CD over and over again does nothing for me. Why cannot we just revert back to how it was when it worked? Sounds like we need a patch for a patch.
_________________ Banegrivm Shadowblight Sovereign Lord of the 1st Fist of Light
[ Edited By Banegrivm: Tuesday, 23 July 12:11PM (GMT) ] _________________ Banegrivm Shadowblight Sovereign Lord of the 1st Fist of Light |
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Blackheath
Game Owner
NWN
Joined: 20 Jun 2002 From: Bree |
Posted: Tuesday, 23 July 2002 12:26PM |
I cant even download(update) this new patch. THANK GOD! Based on these forums, I have seen a virus do less damage than this so called patch. I have a legal copy of the game and I am not looking foward to having my game hosed. I will wait for Bioware to get their act together. _________________ I was there...I was there 3,000 years ago on the slopes of Mount Doom. |
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Dagobert
Game Owner
NWN NWN: SoU NWN: HotU
Joined: 16 Dec 2001 From: Paris, France |
Posted: Tuesday, 23 July 2002 12:26PM |
After I updated to patch 1.21, I don't have text anymore. For example, at startup the splash screen appears with the buttons < Play, Toolset, etc. > but there is no text in the buttons. If I click the Play button (only because I remember which one it is) the various logos appear like normal, then the next set of buttons appears--again without text. If I successfully navigate these blank buttons and load a game or start a new one, I still don't have any text: nothing over creatures when I highlight them; no text in the conversation box when they speak; no text in the response options--although it does show the number of each response.
A patch for the patch? |
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jaeg
Game Owner
NWN
Joined: 05 Jul 2002 From: College Station, TX |
Posted: Tuesday, 23 July 2002 12:30PM |
Alright, I had the same problem as everyone else. Now it is fixed (somewhat). The game will still not play through my CD-RW- it will, however, run if put in my DVD-rom or VirtualCD. You need to edit the nwn.ini file to reflect the correct drive to read from. After that, the game runs fine (then again, I never did have lock-ups before). _________________ ... as palavras grandes inteligência não fazem. |
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Antarion
Game Owner
NWN
Joined: 12 Jul 2002 From: Stuttgart, BW, Germany |
Posted: Tuesday, 23 July 2002 12:31PM | |
Dagobert, theres a know issue with that, i'd suggest getting the 1.21 dialog.tkl file from http://nwn.bioware.com/support/known.html#1.19 |
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Nukenin
Game Owner
NWN NWN: SoU NWN: HotU SW: KotOR Xbox Jade Empire NWN 2 NWN 2: MotB NWN 2: SoZ Mass Effect PC
Joined: 02 Mar 2002 From: USA |
Posted: Tuesday, 23 July 2002 12:32PM |
I've noticed one problem with the 1.21 patch. Some folk with previous versions have had a heck of a time getting the Intellect Devourer to pop out of the Head Gaoler when he dies (chapter 1, Prison). I never had this problem, and have played that particular encounter with probably a good dozen or so characters now.
I read elsewhere that someone else who'd never had a problem with the Devourer suddenly wasn't getting it with 1.21. I had just patched to 1.21, and was curious to see if this would be the case for me. Fortunately I had a save from when my halfling katana fighter was just about to plunge into the Lair of the Devourer.
I quickly (egads, forgot how scary this halfling was, he was level 7 with the Sword Saint Legacy by the time he finally made it to the Devourer) made short work of the Gaoler, and...
...nothing. D'oh!
I've loaded up the module in the toolset. Previously, the Devourer would spawn based on the firing of a user-defined trigger (which should've fired on the death of the Gaoler). It looks like the patch replaces that with a custom OnDeath script.
My suspicion (but I will have to run a new character all the way through the Peninsula and into the Prison to verify) is that some (or all?) previous version savegames from Chapter 1 (and from before the Intellect Devourer) incorporate a saved state of the Head Gaoler that does not reference the new custom OnDeath script, but only the user-defined event script. Unfortunately, the user-defined event script is the new patched script that has had the Devourer spawning code commented out, so when the trigger fires--nothing happens.
If you don't follow that speculation, the gist of it is this--you may not be able to get the Devourer to spawn normally if you load a pre-1.21 Chapter 1 savegame from before the Devourer encounter. But theoretically a NEW game (starting Chapter 1 fresh or coming fresh from the Prelude) will see the Devourer spawn normally upon the Head Gaoler's death.
If my speculation is correct, the better way to have patched this problem would have been to leave the original user-defined script intact, then reference a new one from the Head Gaoler (or none at all, since it's now not really doing anything since the code was moved over to the OnDeath script)--that way, an instance of the old Head Gaoler from the old version saved game would still function properly (pointing to the old and still intact user-defined script) except for those poor folk that had been having Devourer spawning problems all along, while anyone playing a new game fully in 1.21 would presumedly have no problems getting the Devourer to spawn.
***
Okay, while typing this post I went ahead and edited the user-defined script to reintroduce the commented-out code, and loaded the 1.19/1.20 version savegame after replacing Chapter1.nwm with my changed version--and sure enough, the Devourer encounter proceeded normally, as I suspected it would. It doesn't look like the new OnDeath script is being run at all (perhaps as I speculated above because the savegame's instance of the Head Gaoler still references the original generic OnDeath script) or else I imagine I would have either gotten two Intellect Devourers or some crazy error message.
***
Oh well, I apologize for the length of this rambling post--hopefully someone at Bioware can confirm that the 1.21 patch will essentially break pre-1.21/pre-Devourer Chapter 1 savegames due to reasons similar to my rambling speculations above. Maybe a subsequent patch can address the Devourer problem in a more backwards-compatible fashion. 
_________________ --/\/ |
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Azurath
Game Owner
NWN NWN: SoU NWN 2
Joined: 01 Apr 2002 From: Chicago, IL |
Posted: Tuesday, 23 July 2002 12:32PM |
Gurrand you're an illiterate moron who says things like "ur" and I don't understand how you got the job as a mod. You locked a thread with 7 pages of people posting their issues, when you could have just sticked it and deleted this stupid one. Way to go champ.
To Bioware:
TURN OFF SECUROM GET THE PICTURE YOU FREAKING MORONS THE PIRATES WILL HAVE A PATCH BY TOMORROW MEANWHILE NONE OF US WHO BOUGHT THE GAME CAN PLAY. _________________ Choose your future. Choose NWN. |
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