Derek French
Technical Producer

Lié: 16 oct 2001 De: Euphoria |
Posté: jeudi, 20 février 2003 07:21 |
Greetings:
Here are is a list of the Known Issues with 1.28 and their current status:
1. NPC Warping/NPC Poping/WalkWaypoints() Not Working/etc.
This issue has been described in the above different ways. It is important to understand that this is a client-side rendering issue. The NPCs and other objects in the game are in their proper place and behaving properly, it is just that your game client is not rendering them correctly. Status: fixed and verified
2. Script errors and certain doors not working
There are some area of the official campaign where there are script errors being displayed in the chat window and as a result some doors are not working. Status: fixed and in testing internally
3. DM Client not displaying all players
In certain situations (usually involving character and DM area transitions) the DM Client will fail to display all the current players in the server. Status: fixed and in testing internally
Sorry we weren't able to communicate this sooner, but we were all busy working on these issues for the last few days.
The current plan is to address these 3 issues and get a 1.29 Beta out as soon as possible, hopefully next week. _________________ Derek French Technical Producer Live TeamEdited By Derek French on 02/22/03 00:26 |
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Jassper
Game Owner
NWN NWN: SoU NWN: HotU NWN 2 NWN 2: MotB NWN 2: SoZ
Lié: 14 jun 2002 |
Posté: jeudi, 20 février 2003 08:51 |
Thank you very much for this post!
 _________________ I am Jassper, NOT Jasperre Newbe FAQ2 Noobs CornerA toolset Newbe web site |
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DataFerret
Game Owner
NWN NWN: SoU NWN: HotU
Lié: 28 jun 2002 De: Away |
Posté: jeudi, 20 février 2003 10:47 |
There is also the issue of "Too Many Instructions" appearing in the game log.
It might be advantageous to add a game logging option that parallels the chat logging function. This would allow us to capture this kind of thing, which might assist you in finding the cause. _________________ "Do NOT MEDDLE in the affairs of FERRETS...." |
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oddbod
Game Owner
NWN NWN: SoU NWN: HotU SW: KotOR PC NWN 2
Lié: 29 oct 2001 De: Sunny California |
Posté: vendredi, 21 février 2003 06:21 |
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Has anyone else reported their client rendering extra versions of players? We were playing a multiplayer game tonight with a DM and 4 PCs. One PC kept seeing muyltiple versions of another player, and after awhile everyone but the DM was seeing 3-4 extra, blank portraits. |
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dspezzano
Game Owner
NWN NWN: SoU NWN: HotU Jade Empire NWN 2
Lié: 18 jun 2002 De: Chicago, IL |
Posté: vendredi, 21 février 2003 07:21 |
I think that coresponds to #3 at least I hope it does. I ran a game the other night with 3 players, I couldn;t see one of them, but I did have 3 blank portraits on the screen..makes DMing a little tough
Quote: Posted 02/21/03 06:21:11 (GMT) by oddbod
Has anyone else reported their client rendering extra versions of players? We were playing a multiplayer game tonight with a DM and 4 PCs. One PC kept seeing muyltiple versions of another player, and after awhile everyone but the DM was seeing 3-4 extra, blank portraits.
_________________ GRAWL - Day Break |
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dguntner
Game Owner
NWN NWN: SoU NWN: HotU
Lié: 28 oct 2002 De: Nevada, USA |
Posté: vendredi, 21 février 2003 12:35 |
Just as a matter of curiosity, is the bug that crashes your server when a player tries to barter with a NODROP item going to be fixed in 1.29?
--Dave |
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Tseramed
Game Owner
NWN NWN: SoU NWN: HotU
Lié: 22 jun 2002 |
Posté: vendredi, 21 février 2003 03:11 |
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I have seen one other strange bug: In the toolset whenever I try to clear a text box (like when you assign a script to an NPC's onDeath) the box will never clear entirely. Instead, the word "resref" appears the moment I delete the last character of whatever used to be in the box. No matter how I try, I can't get the thing blank. This has been sent to the bug list. |
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Sorphales
Game Owner
NWN NWN: SoU NWN: HotU SW: KotOR PC
Lié: 18 oct 2001 De: germany |
Posté: vendredi, 21 février 2003 03:15 |
Quote: Posted 02/21/03 15:11:39 (GMT) by Tseramed
I have seen one other strange bug: In the toolset whenever I try to clear a text box (like when you assign a script to an NPC's onDeath) the box will never clear entirely. Instead, the word "resref" appears the moment I delete the last character of whatever used to be in the box. No matter how I try, I can't get the thing blank. This has been sent to the bug list.
Look at the other sticky, there is already an official fix avaible for this.
Sorphales _________________ Time is the fire in which we burn |
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DataFerret
Game Owner
NWN NWN: SoU NWN: HotU
Lié: 28 jun 2002 De: Away |
Posté: vendredi, 21 février 2003 03:25 |
Quote: Posted 02/21/03 12:43:25 (GMT) by Necroth Quote: Posted 02/20/03 22:47:18 (GMT) by DataFerret
There is also the issue of "Too Many Instructions" appearing in the game log.
It might be advantageous to add a game logging option that parallels the chat logging function. This would allow us to capture this kind of thing, which might assist you in finding the cause.
I think you mean this error, first i thought i was only with me, but after talking with a few friends, they all had the same problem, seems it happens with us mostly within Chapter1, in the Penisula Prison. http://www.bart.ahk.nl/nwn/Script_error.jpgLook at the server log script nw_c2_default9 too many instructions
Looks like it. _________________ "Do NOT MEDDLE in the affairs of FERRETS...." |
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Rowell
Game Owner
NWN NWN: SoU NWN: HotU NWN 2
Lié: 28 jun 2002 |
Posté: vendredi, 21 février 2003 04:21 |
One bug that is still present in patch 1.28 is the ability for a character to See Invisible people when a Bow of any kind is equipped.
Test Steps: Player A has no spells cast on them, and has nothing in hand. Player B casts invisibility on themself. Player A cannot see Player B. Player A equips a Bow (Standard Short Composite Bow +3). Player A can see Player B. Player A unequips the Bow. Player A can no longer see Player B. Player B uses the Stealth ability (Hide/Move Silent). Player A equips a Bow. Player A cannot see Player B. Player B turns of the Stealth ability (but is still invisible). Player A can see Player B.
This sounds like equipping a bow (tried several types, some standard, some custom) grants the weilder the ability to See Invisible creatures. |
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Na
Game Owner
NWN NWN: SoU NWN 2
Lié: 07 avr 2002 De: Frustration Junction |
Posté: vendredi, 21 février 2003 04:47 |
Quote: Posted 02/21/03 16:21:47 (GMT) by Rowell
One bug that is still present in patch 1.28 is the ability for a character to See Invisible people when a Bow of any kind is equipped.
Test Steps: Player A has no spells cast on them, and has nothing in hand. Player B casts invisibility on themself. Player A cannot see Player B. Player A equips a Bow (Standard Short Composite Bow +3). Player A can see Player B. Player A unequips the Bow. Player A can no longer see Player B. Player B uses the Stealth ability (Hide/Move Silent). Player A equips a Bow. Player A cannot see Player B. Player B turns of the Stealth ability (but is still invisible). Player A can see Player B.
This sounds like equipping a bow (tried several types, some standard, some custom) grants the weilder the ability to See Invisible creatures. I haven't tried your steps but early on in the release of this game I noticed that I could still see players that were "invisible". I didn't correlate it to the fact I always had a bow in hand at that time but later on I noticed that sometimes I could and sometimes I couldn't see invisible. This kind of explains the problem.
The problem may not be restricted to just bows. You might want to check other types of ranged weapons. I know that ranged weapons on npcs are a major source of stutter in this game for encounters. Especially if one is given to a magic user npc like a wizard, sorcerer, cleric, etc or any multiclassed npc with one of those classess. _________________ Monkey see. Monkey do. |
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Derek French
Technical Producer

Lié: 16 oct 2001 De: Euphoria |
Posté: vendredi, 21 février 2003 04:51 |
Quote: Posted 02/20/03 22:47:18 (GMT) by DataFerret
There is also the issue of "Too Many Instructions" appearing in the game log.
It might be advantageous to add a game logging option that parallels the chat logging function. This would allow us to capture this kind of thing, which might assist you in finding the cause. This is #2. _________________ Derek French Technical Producer Live Team |
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Derek French
Technical Producer

Lié: 16 oct 2001 De: Euphoria |
Posté: vendredi, 21 février 2003 04:54 |
Please do NOT start posting about other bugs in this thread. This is not its purpose. This thread is only about the three issues listed above. I have already had to cull this thread of various unrelated posts.
I want to reiterate, that except for the scripting issue, the other two are only a visual problem. _________________ Derek French Technical Producer Live Team |
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Derek French
Technical Producer

Lié: 16 oct 2001 De: Euphoria |
Posté: vendredi, 21 février 2003 11:23 |
Update:
NPC warping is fixed and verified.
DM Client issue is fixed and in internal testing. _________________ Derek French Technical Producer Live Team |
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Na
Game Owner
NWN NWN: SoU NWN 2
Lié: 07 avr 2002 De: Frustration Junction |
Posté: vendredi, 21 février 2003 11:32 |
The purpose of this thread wasand is not clear.
"Here are is a list of the Known Issues with 1.28 and their current status:"
I think what people were trying to do is alert you\Bioware to other bugs not in that list. _________________ Monkey see. Monkey do. |
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