Sarvis
Game Owner
NWN NWN: SoU NWN: HotU Jade Empire NWN 2 Mass Effect
Joined: 03 Feb 2003 |
Posted: Saturday, 13 September 2003 01:15PM |
Two questions here. First, Does a high Spot skill negate any of the effects of an enemie's concealment? Second, can we give a creature different amounts of concealment in the toolset or through scripting? For instance, the Shadow Mastiff has an ability where it can blend into the shadows for 90% concealment... but say my ranger has a spot skill of 18, would he still be able to fight it normally or at a lesser concealment penalty? _________________ Ah AD&D, the perfect combat system if you are two guys wearing platemail and taking turns swinging at each other. |
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Silent Tempest
Game Owner
NWN NWN: SoU NWN: HotU
Joined: 08 Apr 2003 |
Posted: Saturday, 13 September 2003 01:59PM |
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To the best of my knowledge your Spot rating doesn't do anything to help you fight concealed creatures. However, I've heard that the "Blind Fight" feat DOES help... |
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cagan
Game Owner
NWN NWN: SoU NWN: HotU NWN 2
Joined: 18 Dec 2002 From: Qld, Australia |
Posted: Saturday, 13 September 2003 02:45PM |
i believe concealment only comes in 10%, 20% and 50% flavours, and you're spot won't help at all wrt conceal.
The blindfight feat lets you roll again if you failed a attack because of concealment. |
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_r17
Game Owner
NWN NWN: SoU NWN: HotU
Joined: 03 Aug 2003 |
Posted: Saturday, 13 September 2003 03:58PM |
From the Lexicon
EffectConcealment(int) Returns a new effect object.
effect EffectConcealment( int nPercentage ); Parameters nPercentage
1-100 inclusive
Description This function returns a new concealment effect. The nPercentage:int is simply the chance of discovery so a 0 concealment would be Shamu hiding in your tub and a 100 concealment would be a brine shrimp hiding in shamu's tub.
Remarks Constructors are special methods that return a new instance of an object. In NWN Script each effect that you can place on an object has it’s own constructor that creates a new instance of the specified effect. This effect object can then be used in an ApplyEffectToObject() Command. See Effect Constructor for more details. . |
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Sarvis
Game Owner
NWN NWN: SoU NWN: HotU Jade Empire NWN 2 Mass Effect
Joined: 03 Feb 2003 |
Posted: Saturday, 13 September 2003 04:06PM |
Bah... shame on me for not trying to look it up in the lexicon. Didn't even think about it that way actually...
Thanks.
I suppose the Spot not helping against Concealment is proper D&D rules? Nothing we should try to get Bioware to change? I mean, it makes sense that if you can find people good at hiding, you should be able to see something that's just using magic to conceal itself but is right in front of you... footprints in the dust and such. _________________ Ah AD&D, the perfect combat system if you are two guys wearing platemail and taking turns swinging at each other. |
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_r17
Game Owner
NWN NWN: SoU NWN: HotU
Joined: 03 Aug 2003 |
Posted: Saturday, 13 September 2003 04:18PM |
I am not sure. Here is the spot skill as in 3ED.
Quote: SPOT (WIS) Check: The Spot skill is used primarily to detect characters or creatures who are hiding. Typically, your Spot check is opposed by the Hide check of the creature trying not to be seen. Sometimes a creature isn’t intentionally hiding but is still difficult to see, so a successful Spot check is necessary to notice it. A Spot check result higher than 20 generally lets you become aware of an invisible creature near you, though you can’t actually see it. Spot is also used to detect someone in disguise (see the Disguise skill), and to read lips when you can’t hear or understand what someone is saying. Spot checks may be called for to determine the distance at which an encounter begins. A penalty applies on such checks, depending on the distance between the two individuals or groups, and an additional penalty may apply if the character making the Spot check is distracted (not concentrating on being observant).
Condition Penalty Per 10 feet of distance –1 Spotter distracted –5
Read Lips: To understand what someone is saying by reading lips, you must be within 30 feet of the speaker, be able to see him or her speak, and understand the speaker’s language. (This use of the skill is language-dependent.) The base DC is 15, but it increases for complex speech or an inarticulate speaker. You must maintain a line of sight to the lips being read. If your Spot check succeeds, you can understand the general content of a minute’s worth of speaking, but you usually still miss certain details. If the check fails by 4 or less, you can’t read the speaker’s lips. If the check fails by 5 or more, you draw some incorrect conclusion about the speech. The check is rolled secretly in this case, so that you don’t know whether you succeeded or missed by 5. Action: Varies. Every time you have a chance to spot something in a reactive manner you can make a Spot check without using an action. Trying to spot something you failed to see previously is a move action. To read lips, you must concentrate for a full minute before making a Spot check, and you can’t perform any other action (other than moving at up to half speed) during this minute. Try Again: Yes. You can try to spot something that you failed to see previously at no penalty. You can attempt to read lips once per minute. Special: A fascinated creature takes a –4 penalty on Spot checks made as reactions. If you have the Alertness feat, you get a +2 bonus on Spot checks. A ranger gains a bonus on Spot checks when using this skill against a favored enemy. An elf has a +2 racial bonus on Spot checks. A half-elf has a +1 racial bonus on Spot checks. The master of a hawk familiar gains a +3 bonus on Spot checks in daylight or other lighted areas. The master of an owl familiar gains a +3 bonus on Spot checks in shadowy or other darkened areas.
It makes no mention of concealment at all. Here those details.
Quote: CONCEALMENT To determine whether your target has concealment from your ranged attack, choose a corner of your square. If any line from this corner to any corner of the target’s square passes through a square or border that provides concealment, the target has concealment. When making a melee attack against an adjacent target, your target has concealment if his space is entirely within an effect that grants concealment. When making a melee attack against a target that isn’t adjacent to you use the rules for determining concealment from ranged attacks. In addition, some magical effects provide concealment against all attacks, regardless of whether any intervening concealment exists. Concealment Miss Chance: Concealment gives the subject of a successful attack a 20% chance that the attacker missed because of the concealment. If the attacker hits, the defender must make a miss chance percentile roll to avoid being struck. Multiple concealment conditions do not stack. Concealment and Hide Checks: You can use concealment to make a Hide check. Without concealment, you usually need cover to make a Hide check. Total Concealment: If you have line of effect to a target but not line of sight he is considered to have total concealment from you. You can’t attack an opponent that has total concealment, though you can attack into a square that you think he occupies. A successful attack into a square occupied by an enemy with total concealment has a 50% miss chance (instead of the normal 20% miss chance for an opponent with concealment). You can’t execute an attack of opportunity against an opponent with total concealment, even if you know what square or squares the opponent occupies. Ignoring Concealment: Concealment isn’t always effective. A shadowy area or darkness doesn’t provide any concealment against an opponent with darkvision. Characters with low-light vision can see clearly for a greater distance with the same light source than other characters. Although invisibility provides total concealment, sighted opponents may still make Spot checks to notice the location of an invisible character. An invisible character gains a +20 bonus on Hide checks if moving, or a +40 bonus on Hide checks when not moving (even though opponents can’t see you, they might be able to figure out where you are from other visual clues). Varying Degrees of Concealment: Certain situations may provide more or less than typical concealment, and modify the miss chance accordingly.
It does mention somethings, about being able to hide while concealed and about lighting levels. Niether of these are present in NWN. Maybe there is more relevant info I missed but it seems to me that concealment is not ment to be countered by spot. You can spot a concealed creature but not cancel the chance to miss in combat.
Anyone have anything to add?
EDIT: changed to quote, not itatlicEdited By _r17 on 09/13/03 16:18 |
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SuperFlamingTominoHead
Joined: 26 Aug 2003 |
Posted: Saturday, 13 September 2003 06:23PM |
Concealment in PnP is typically achieved in two ways; either by being physically behind an object, or using magic or some other supernatural/spell-like effect (Improved Invisibility, Blur, etc) to 'hide' your actual physical location. As such, it's not "concealment" in the sense Hide is, rather just 'cover', or magical hiding which can't be purged with normal eyesight (True Sight should work against spells like this).
Then again, according to the epic level handbook, a Spot check of DC 80 lets you see through any visual illusion, which I guess would include spells that provide concealment (and are of the illusion school). |
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Garmaggedon
Game Owner
NWN NWN: SoU
Joined: 30 Aug 2003 |
Posted: Saturday, 13 September 2003 11:38PM |
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Concealment? Peh ill just take my truesight helm so your thief/shadowdancer/assassin is totally wasted! while were at it whilst im casting spells ill make myself immune to sneak attack with my armor. Anyone see the point im making? |
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JaggedfloweR
Game Owner
NWN NWN: SoU
Joined: 30 Jun 2003 |
Posted: Sunday, 14 September 2003 12:24AM |
you got a cool helm? _________________ Two things are infinite: the universe and human stupidity; and I'm not sure about the universe.
-Albert Einstein |
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Nox McChaos
Game Owner
NWN NWN: SoU NWN: HotU
Joined: 29 Jul 2003 From: Washington |
Posted: Sunday, 14 September 2003 12:42AM |
Quote: Anyone see the point im making?
The point that you don't have a slightest idea what the topic is about?
Yes. _________________ There are no stupid questions. But there are a lot of inquisitive idiots. |
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Sarvis
Game Owner
NWN NWN: SoU NWN: HotU Jade Empire NWN 2 Mass Effect
Joined: 03 Feb 2003 |
Posted: Sunday, 14 September 2003 01:12AM |
That I could just give the PC some piece of eq that would negate concealment?
It's a possibility, but part of what I want is for a skill like Spot to be actually useful. _________________ Ah AD&D, the perfect combat system if you are two guys wearing platemail and taking turns swinging at each other. |
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Tassadar_majere
Game Owner
NWN
Joined: 27 Sep 2002 |
Posted: Sunday, 14 September 2003 09:41AM |
Sarvis spot does help you discover he is there and it helps to notice sublte difference.
Once you notice him you spot no longer helps, because being behind a shield is consider concealment, so dispell magik doesn't work as well. _________________ Thats no spectre you must be tapping into the holy water again. |
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tafferus
Game Owner
NWN NWN: HotU
Joined: 04 Jun 2003 |
Posted: Sunday, 14 September 2003 10:18AM |
Quote: Posted 09/13/03 23:38:26 (GMT) by Garmaggedon
Concealment? Peh ill just take my truesight helm so your thief/shadowdancer/assassin is totally wasted! while were at it whilst im casting spells ill make myself immune to sneak attack with my armor. Anyone see the point im making?
I don't think true seeing negates concealment bonus. |
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Tassadar_majere
Game Owner
NWN
Joined: 27 Sep 2002 |
Posted: Sunday, 14 September 2003 10:27AM |
True Sight negate concealment by magiccally means not mundane means like shield or a wall _________________ Thats no spectre you must be tapping into the holy water again. |
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tafferus
Game Owner
NWN NWN: HotU
Joined: 04 Jun 2003 |
Posted: Sunday, 14 September 2003 07:41PM |
Quote: Posted 09/14/03 10:27:21 (GMT) by Tassadar_majere
True Sight negate concealment by magiccally means not mundane means like shield or a wall
True sight sees through invisibility, not concealment. |
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