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Home Forums Forum Index Neverwinter Nights NWN 1: Macintosh Version - General Discussion Mac SoU?
NWN 1: Macintosh Version - General Discussion
Giolon
Game Owner
NWN NWN: SoU NWN: HotU SW: KotOR PC Jade Empire:SE NWN 2 NWN 2: MotB NWN 2: SoZ Mass Effect
Joined: 21 Oct 2001 From: San Mateo, CA |
Posted: Sunday, 15 June 2003 09:54PM |
Assuming NWN actually comes out someday for Mac, what will be the status of SoU on Mac? _________________ ¤~Giolon~¤ RadiantCG |
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Frostguard
Game Owner
NWN NWN: SoU NWN: HotU NWN 2
Joined: 21 Jun 2002 From: Cimmeria |
Posted: Sunday, 15 June 2003 10:00PM |
Might want to chekc the mac section for nwn. They should have the info there.
Click Here |
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Derek French
Technical Producer

Joined: 16 Oct 2001 From: Euphoria |
Posted: Sunday, 15 June 2003 11:15PM |
Moved this over from the SoU forum. Please see the above FAQ. _________________ Derek French Technical Producer Live Team |
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hobbes
Game Owner
NWN NWN: SoU NWN: HotU NWN 2
Joined: 17 Oct 2001 From: Northern California |
Posted: Wednesday, 18 June 2003 06:39PM |
OK, so theoretically there is no real reason for MacSoft to *not* publish Shadows, right? I mean if BioWare writes all the code, and the Mac version is pretty much up to date with the PC version, and the resources are platform agnostic, wouldn't that mean that a Mac version of SoU would be relatively trivial (compared to the inital game)? Also, since MacSoft wouldn't really have to shell out for engineering resources, wouldn't that look like something akin to a 'slam dunk' project?
I was just thinking that, with SoU coming out *before* the Mac version of NWN, all the emphasis within the community (nwvault, etc.) will be placed on modules and hacks that use the Shadows stuff, making NWN:Mac a dead-end as far as getting good new content (since there's no Mac toolset).
I guess what I would like to know is this (Derek feel free to add your opinion as an unofficial hypothetical): *IF* MacSoft (or anybody else) were to decide to publish SoU:Mac, would it be reasonable to expect that it would take much less time to ship than the initial game has?
Just curious. Understanding, of course, that this is all just opinion, hypothetical, and is not a commitment to make SoU:Mac. |
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Destin_
Game Owner
NWN NWN: SoU NWN: HotU
Joined: 10 Jan 2003 |
Posted: Wednesday, 18 June 2003 07:31PM |
As Al Schilling said in this post, the problem doesn't appear to be technical in nature, but rather business oriented. Al, by way of example, cites the circumstance where a misplaced logo could, in theory, cause several days delay. It would appear then that things have come down to quibbling over (necessary?) details.
Paperwork.
I saw no mention of any technical reason why things would be delayed or canceled for SoU:Mac.
Destin |
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ninja_chicken
Game Owner
NWN NWN: SoU NWN: HotU
Joined: 08 Dec 2002 From: London, UK |
Posted: Wednesday, 18 June 2003 07:46PM |
I know this has been gone over before, but I'm still not clear on some of these issues. Forgive my programming ignorance, but there doesn't look like there is much that would need doing to get a port to me either. Some guys were talking about the possibility of accessing the resources from a PC disc. All the resources are cross platform, but I guess the new spells and feats might require additional code to alter the executable too (I don't know how it works). If SoU isn't ported to mac, and it does add/change code - which I presume it must do, somewhere - I think it's certainly going to make the cross platform aspirations redundent, as even if modules don't use SoU content directly, most PCs will want to use the spells and feats. It would be great if anyone could clear this up for me. _________________ ninjachicken (GMT)
Avengers of Coramir |
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Destin_
Game Owner
NWN NWN: SoU NWN: HotU
Joined: 10 Jan 2003 |
Posted: Wednesday, 18 June 2003 08:32PM |
Quote: Posted 06/18/03 19:46:02 (GMT) by ninja_chicken
I know this has been gone over before, but I'm still not clear on some of these issues. Forgive my programming ignorance, but there doesn't look like there is much that would need doing to get a port to me either. Some guys were talking about the possibility of accessing the resources from a PC disc. All the resources are cross platform, but I guess the new spells and feats might require additional code to alter the executable too (I don't know how it works). If SoU isn't ported to mac, and it does add/change code - which I presume it must do, somewhere - I think it's certainly going to make the cross platform aspirations redundent, as even if modules don't use SoU content directly, most PCs will want to use the spells and feats. It would be great if anyone could clear this up for me.
Pulling together bits of information provided by Al, Derek and whoever else has posted from a "position of authority"...
SoU does require application/development changes to the actual game, not just resource file updates (which are cross platform). Version 1.30 *is* the update which provides the base from which SoU may work. It is not, AFAIK, currently available from the auto updater, but should be soon, presumably once SoU has been on store shelves for awhile. The NWN:Mac code base has been kept up to date with this version.
However, what appears to actually be holding things up are the method by which the SoU resources will be distributed to Mac users. In other words, Atari, Hasbro, WoTC, BioWare, MacSoft, some guy in the Himalayas, and my neighbor's cat all apparently have to come to some agreement regarding how the box will look, which company logo will be included, who will get prominently featured in the credits, which artwork will show up, what color undies the sales critters have to wear in order to stock the item on shelves, etc. It is these minutiae which have things locked up and appear to have been the same types of things which had the TT locked up.
Paperwork.
Bane of NWN:Mac.
Perhaps XP3?
Destin |
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ninja_chicken
Game Owner
NWN NWN: SoU NWN: HotU
Joined: 08 Dec 2002 From: London, UK |
Posted: Wednesday, 18 June 2003 08:37PM |
Just for those of us who don't check out the PC forums there's an interesting thread about SoU and 'classic' modules over here Click Here that might affect us. _________________ ninjachicken (GMT)
Avengers of Coramir |
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bcantrell
Game Owner
NWN NWN: SoU NWN: HotU NWN 2
Joined: 11 Jan 2003 From: Alabama |
Posted: Wednesday, 18 June 2003 08:58PM |
Gah. I hate to sound like nothing's ever good enough for me...BUT. Just got done with our DM meeting earlier in the PW that I'm involved with. We've set the update period for SoU as mid-July...I WANTED to protest a bit, and try to put it off...but that wouldn't have been fair to the others...
So I get to wait again...there's no point in buying NWN Mac if SoU is not going to be released for it. Not interested in the OC, (tho' I'm sure it's very nice), just want to get into my PW.
So. Here's the deal. You can talk about how much you can't talk about anything all you want. You can try to explain about the paperwork, licensing rights, and anything else you want to. The fact, however, remains. If I'm unable to connect to the world that I play and DM exclusively on, then I've no use for NWN Mac.
There NEEDS to be an official announcement on SoU Mac, and SOON, or I suspect you'll see a BIG lag in folks rushing to purchase NWN Mac. _________________ Don't park and drink. Accidents cause people. |
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Sorcerin
Game Owner
NWN NWN: SoU
Joined: 20 Jan 2003 From: Detroit Rock City |
Posted: Wednesday, 18 June 2003 09:18PM |
This is one of the major reasons that it was a bad decision to wait so long to release NWN Mac. The longer they wait -- especially now that SoU Wintel is out -- the smaller percentage of pre-existing modules we will be able to play on the Non-SoU NWN Mac. And also the fewer servers we can play on because we won't be compatable with SoU servers. Not to mention that OK still hasn't been able to really test their Mac toolset on anything because there's nothing to test it on.
SorcerinEdited By Sorcerin on 06/18/03 21:24 |
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Antdude
Game Owner
NWN NWN: SoU NWN: HotU SW: KotOR Xbox
Joined: 26 Sep 2002 |
Posted: Monday, 23 June 2003 04:08AM |
There NEEDS to be an official announcement on SoU Mac, and SOON, or I suspect you'll see a BIG lag in folks rushing to purchase NWN Mac.(/quote)
Have to agree here. It took too long for the TT to be released, the Mac port to be released, and no news on SOU, let alone XP2. I almost broke down and bought SOU/Wintel today, but I told myself, "Wait. It could still happen." But it comes down to this: I can live without the toolset, but the inability to play new/re-crafted mods along w/the PC crowd will make the Mac NWN community dry up and blow away before it ever gets a real chance to take off if everyone starts using the new SOU content in their mods. Mac users have to start demanding parity with the PC crowd and voting with their wallets. So, Al, if you're reading this: Mac NWN must either ship with SOU in the box, or immediately announce availability of SOU within 2 months **MAX** of NWN release, or I won't buy it. I want the game to be a hit, really. But as long as the attitude exists that we have to wait a year or more for games to come to the Mac, and until more companies adopt a concurrent PC/Mac development cycle (like Blizzard), the Mac will remain an also-ran for games. Bioware and Macsoft should already be looking at concurrent development for HOU as we speak so a simultaneous release can be made for that XP. If this doesn't start happening soon, NWN will tank on the Mac because it'll look like none of the new goodies will be available for it. The argument that sales won't justify expansion packs will be a self-fulfilling prophecy. Now, I know you're sitting there, thinking we just don't understand the 'realities' of game publishing, but try putting a Mac NWN/SOU pack on sale on Day One, and see how many people put their money on the table. I promise you, I'll be there with money in hand.
-=Antdude=- No XP=No Sale |
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Nobloss
Game Owner
NWN NWN: SoU NWN: HotU
Joined: 16 Dec 2002 From: Land Down Under |
Posted: Thursday, 26 June 2003 01:28AM |
Whilst personally I probably will purchase NWN without a frim commitment to SoU I would be extremly dissapointed not to see SoU (I realy, realy want to play an Arcane Archer), as I think it will definatly cripple the Mac community in the long term, probably medium term and quite possibly short term. I firmly believe the lack of SoU is more of a critical issue than the lack of toolset.
Why no news? Well here is a couple of other possiblities I've just pulled from an orrfice: 1) MacSoft are waiting to see the timing on HoU (XP2) for a possible dual release. 2) MacSoft or Bio may have some info re a possible NWN2 in the not too distant future (then why HoU ?) and are not going to port due to the possibility of that by the time that SoU Mac would be available there may be an imminent release of NWN2 (Simultaneous Cross Platfrm Release with all tools for all platforms.... sorry dreaming agin)
Remember, these are just my musings and are not based on any factual evidence what so ever, so the above is just pure speculation |
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UpNrunning
Joined: 02 Jun 2003 |
Posted: Friday, 27 June 2003 07:12PM |
I just hope macsoft/bioware uses this a learning experince that, when it takes something this long to come out, and no compensation is offered, sales will not be good. I had really been looking foward to NWN comeing out. Back when it was first announced that is. Now its much later and all the hype has died down, and some people have even forgoten about NWN. i know i did untill rescenlty. When i first saw advertisments for SoU for PC i decidied to stop by bioware anch check out how the mac version was doing. And low and behold.....nothing..except that it was in progress (now of course the tech trial is out). So i decided to look at the faq. First i saw no tool set. "ok no big deal" then i saw No SoU, "ARE YOU KIDDING?!?" , and the $50 price tag, at which point i was on the floor laughing. after i crawled in front of my comp. I thought to my self "since there selling us whats basicaly an outdated game compared to the pc version, they must be offering soe type of compensation, perhaps a coupon thingy for when SoU does come out for mac, or maybe a DVD with extras, or a movie ticket, somthing anything, but nope. They way i see it they're tying to sell us a used car at new car prices. I've waited this long, i can deffinatly wait till the price becomes reasonable |
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Pentagarn
Game Owner
NWN NWN: SoU NWN: HotU NWN 2
Joined: 22 May 2002 From: Austin, TX |
Posted: Monday, 07 July 2003 12:11PM |
I had played NWN on the PC for a while and it was fun. Not quite exactly what I had hoped, a lot of spells were "missing" that I'm used to playing in Icewind Dale and games of the same D&D genre, but it's good to see them coming out in SoU.
The only bad and very disappointing thing is that there doesn't seem to be any committment to porting SoU to the Mac. It makes me laugh to see MacPlay thinking they can sell a game that is virtually a year and a half old on the PC for full price ($59.00 retail). Considering that a) you won't be able to play with the new SoU modules and will be stuck with the old ones, and b) their is no upgrade path/committment for your game to ever get to SoU or beyond. In fairness the game should retail at around the 30 dollar level to be sure.
Give me a break - how do you justify the cost?? |
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Cthulhu2K
Game Owner
NWN NWN: SoU NWN: HotU SW: KotOR PC NWN 2
Joined: 12 Jun 2002 From: Seattle, WA |
Posted: Monday, 07 July 2003 04:24PM |
Quote: Posted 07/07/03 12:11:46 (GMT) by Pentagarn
I had played NWN on the PC for a while and it was fun. Not quite exactly what I had hoped, a lot of spells were "missing" that I'm used to playing in Icewind Dale and games of the same D&D genre, but it's good to see them coming out in SoU.
The only bad and very disappointing thing is that there doesn't seem to be any committment to porting SoU to the Mac. It makes me laugh to see MacPlay thinking they can sell a game that is virtually a year and a half old on the PC for full price ($59.00 retail). Considering that a) you won't be able to play with the new SoU modules and will be stuck with the old ones, and b) their is no upgrade path/committment for your game to ever get to SoU or beyond. In fairness the game should retail at around the 30 dollar level to be sure.
Give me a break - how do you justify the cost??
Don't beat on MacPlay. They have nothing to do with this. MacSoft is the company that has failed to commit SoU to the Mac so far. Beat on MacSoft. |
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