Andrew Gardner
Programmer

Joined: 18 Mar 2002 |
Posted: Tuesday, 06 January 2004 04:53PM |
The gargoyle puzzle in the "Puzzler's Sepulcher" area of Chapter 3 in the Hordes of the Underdark expansion is not working in Linux (v1.61). Until this is fixed in a patch, to get past the final step of the puzzle, do the following once you have done everything you need to solve the puzzle:
1. Enter the console command "DebugMode 1" 2. Enter the console command "dm_setvarint ready 1" 3. Click on the 'final' lever. 4. Enter the console command "DebugMode 0"
To enter a console command, hit the ~ key to access the console, or enter the command in the chat area preceded by ## |
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geo_fastar
Game Owner
NWN NWN: SoU NWN: HotU
Joined: 28 Mar 2003 |
Posted: Thursday, 08 January 2004 11:58PM |
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thank you |
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daweas
Game Owner
NWN NWN: SoU NWN: HotU
Joined: 15 Nov 2003 |
Posted: Friday, 09 January 2004 03:37AM |
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I tried the Linux fix, the beams shoot at the door - nothing happens!!!! Get the message "That didn't work, there must be something wrong here". I pulled all the levers, now am stuck. Any ideas? |
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Andrew Gardner
Programmer

Joined: 18 Mar 2002 |
Posted: Friday, 09 January 2004 05:04PM |
Quote: Posted 01/09/04 03:37:21 (GMT) by daweas
I tried the Linux fix, the beams shoot at the door - nothing happens!!!! Get the message "That didn't work, there must be something wrong here". I pulled all the levers, now am stuck. Any ideas?
In that case, you probably haven't solved the puzzle yet. Search the HotU Official Campaign forum for hints if you can't get it, I won't give any spoilers here. |
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DaigoroItto
Game Owner
NWN NWN: SoU NWN: HotU SW: KotOR Xbox NWN 2
Joined: 10 Sep 2003 From: San Francisco |
Posted: Sunday, 01 February 2004 06:26AM |
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Oh my god, thank you. I've been trying for a week to get by this. I'm on the mac version and it's bugged. I'm gonna go finish it now! |
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Andrew Gardner
Programmer

Joined: 18 Mar 2002 |
Posted: Wednesday, 04 February 2004 04:50PM |
Alternatively, updating to 1.62 Beta 1 will resolve this issue.
Click Here |
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IcedCardeo
Game Owner
NWN
Joined: 26 Dec 2003 |
Posted: Wednesday, 04 February 2004 10:31PM |
Dear Bioware Mods,
I just wanted to give you a personal "thanks" for seeming to be interested in the Linux Market. I really am glad that there's actually a gaming company that's taking to heart the idea that Linux Gamers want to be involved.
This may just be a message in a million, but thanks very much,
Iced |
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Saruelf
Game Owner
NWN NWN: SoU NWN: HotU
Joined: 30 Jun 2002 |
Posted: Thursday, 05 February 2004 07:32PM |
Wow that was a frustrating puzzle, I had it solved the first time but...
Thanks for posting the workaround, I can go back to the game now... and thanks for making it work on Linux, tis the sole reason I bought NWN. |
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bobcat_linux
Game Owner
NWN NWN: SoU NWN: HotU
Joined: 06 Aug 2002 From: Florida |
Posted: Wednesday, 11 February 2004 05:44AM |
Quote: Posted 02/05/04 19:32:11 (GMT) by Saruelf
Wow that was a frustrating puzzle, I had it solved the first time but...
Thanks for posting the workaround, I can go back to the game now... and thanks for making it work on Linux, tis the sole reason I bought NWN.
Another thanks.
And to mention the impact of supporting Linux.... Because NWN supports Linux,I bought 7 copies of NWN (5 for the family and 2 for freinds birthdays), 3 copies of SOU and one of the birthday guys bought SOU, and I bought 2 copies of HOU and the birthday guy got one copy. Plus I have been running an online server (on Linux) 24/7 for over a year. I got NWN because it runs on Linux. Only reason.
Because I'm a computer geek (who else buys 5 computers for his family?) it's natural that I am into Linux. Supporting it has gotten me to throw all my geek influence behind it and also build a large module for everyone to play. It pains me to use the Toolset in Emulation, but I understand. Maybe we'll get the Toolset in NWN 2 eh? Anyways, you've certainly got your milage out of Linux support I assure you.
A heartfelt thanks! You guys ROCK! |
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Yngtor
Game Owner
NWN NWN: SoU NWN: HotU
Joined: 22 Oct 2002 |
Posted: Thursday, 12 February 2004 01:13AM |
THANK YOU!! I really needed this workaround! I do not tend to have good luck with beta versions of anything and so I'm hesitant to use the 1.62b as a solution.
Thanks for posting this.
Now back to the game!  _________________ Ad Astra Per Aspera, Yngtor |
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jonner-jonner
Game Owner
NWN NWN: SoU NWN: HotU
Joined: 07 Jan 2004 |
Posted: Monday, 23 February 2004 06:30AM |
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I haven't had to use this work around, I don't think anything is wrong with the linx vrs., I had to figure out why it was not working. I won't put a spoiler in here, but you do not need this "work around". you just have to think what needs to be changed. this was on a mac using the linx updater, but I assume the same rules will apply. |
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Flitcraft
Game Owner
NWN NWN: SoU NWN: HotU
Joined: 21 Mar 2003 |
Posted: Tuesday, 24 February 2004 08:00AM |
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I had the bug, but there's acertain amulet that can be exploited to get through the door. No Debugmode necessary. |
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Andrew Gardner
Programmer

Joined: 18 Mar 2002 |
Posted: Wednesday, 25 February 2004 04:48PM |
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This issue is resolved by updating to 1.62 (or 1.62 beta 2 for non-English versions). |
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