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Author Sticky: henchman solutions
Ashnara
Game Owner
Profile: AshnaraNWN
NWN: SoU
NWN: HotU
SW: KotOR PC


Joined: 14 Sep 2002
Posted: Wednesday, 07 January 2004 11:28PM
This is a topic a lot of people have been asking me about. I have been hesitant to post what I have found until it was tested under as many conditions as I could come up with. With the help of Rondoalla's testing and others that I have sent it to by PM (who have had success with it and let me know their results), I am going to chance posting it. If you have any problems using it, I would appreciate you letting me know. I can not guarantee that it will work the same for everyone. I can only post what has worked for me and some others.

A number of people are having trouble rehiring henchmen after they have dismissed them. The majority of the time this is caused by dismissing the henchmen by way of the radial menu or by hiring another one and dropping the current henchman. The henchmen are scripted to be dismissed by the conversation dialogue. When they are not dismissed through conversation, it can cause problems. Example: they give you the line that they are working for someone else. This can be fixed by using DebugMode to reset their NW_L_HENHIRED variable.

What you need to do:

Before doing anything else, be sure to make a backup save (new save, not a quicksave). This will give you a save to go back to if something goes wrong. The next thing you need to do is drop the contract they gave you (the item they gave you when you hired them). You will get a new one when you rehire them. Make sure you type the following carefully. It is case sensitive. To enter DebugMode type:

~ or ` (depends on keyboard, key next to the 1 key)
DebugMode 1
You should see the word Success in the upper left corner of your screen. Next type:

~ or ` (whichever worked before)
dm_setvarint NW_L_HENHIRED FALSE

Your cursor will change to target mode, so click on the henchman you need to reset. The reason for this is because the variable is stored on the henchman. Some people have gotten 0 to work in place of FALSE here, but most of the time I have had to use FALSE. Then before doing anything else, be sure to close DebugMode by typing:

~ or ` (again whichever worked)
DebugMode 0

You should now be able to rehire the henchman and go on with the game. Under some circumstances relating to their quests, you may have to reset a henchman completely. How to do this I am going to post below this one.

I hope this will be of some help. Again thank you to all of you who have helped by testing this.

Stay cool and good luck.

Ashnara
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Ashnara
Game Owner
Profile: AshnaraNWN
NWN: SoU
NWN: HotU
SW: KotOR PC


Joined: 14 Sep 2002
Posted: Wednesday, 07 January 2004 11:54PM
OK, here is the other information I promised.

If you have a henchman who refuses to complete their story for you or if you did not have their reward item on you when you first talked to them in chapter 2 or 3, then the following should help you solve the problem.

You may need the henchmen tags so here they are:

Tomi - NW_HEN_GAL
Linu - NW_HEN_LIN
Sharwyn - NW_HEN_SHA
Daelan - NW_HEN_DAE
Grimgnaw - NW_HEN_GRI
Boddyknock - NW_HEN_BOD

Before doing anything else, be sure to make a backup save (new save, not a quicksave). This will give you a save to go back to if something goes wrong. The next thing to do is to drop the contract they gave you when you hired them. Then make sure you have their reward item on you from the previous chapter. After doing all of this, you are ready to enter DebugMode. Be sure to type carefully. It is case sensitive. To enter DebugMode type:

~ or ` (depends on keyboard, key next to the 1 key)
DebugMode 1
You should see Success in the upper left corner of your screen. Next type:

~ or ` (whichever worked before)
dm_setvarint NW_L_HENHIRED FALSE

Your cursor will change to target mode so click on the henchman you are resetting. Remember this variable is stored on the henchman, and tells the henchman whether you have ever hired him or not.

~ or ` (again whichever worked)
dm_setvarint NW_L_HENNW_HEN_XXX0 FALSE (replace the X's with the 3 initials from the henchman's tag that you are resetting, and replace the 0 with the chapter number you are in 1, 2, 3, or 4)

Your cursor will change to target mode, so click on your character. This variable is stored on the PC, and keeps track of whether you have talked to the henchman before.

~ or ` (whichever worked)
dm_setvarint NW_L_HENSTORYCX 0 (replace the X with the chapter number)

Your cursor will change to target mode, so click on the henchman you are resetting. This variable is stored on the henchman and tracks how much of his story the henchman has told you. Then be sure to close DebugMode by typing:

~ or ` (whichever worked)
DebugMode 0

By resetting some or all of these variables, you should be able to get the henchman to complete his story and give you his quest.

I hope all of this will help. Thanks Rondoalla and everyone else who has tested this for me.

Stay cool and good luck.

Ashnara

Edited By Ashnara on 01/08/04 00:06

  Profile: Ashnara   Send Message To: Ashnara
Ashnara
Game Owner
Profile: AshnaraNWN
NWN: SoU
NWN: HotU
SW: KotOR PC


Joined: 14 Sep 2002
Posted: Thursday, 08 January 2004 05:56AM
Some of you may have trouble using the ~/` key or maybe it doesn't even appear on your keyboard. If this is the case then you can use the chat window to type in your console commands. It is the small window next to the word talk at the bottom of your screen.

To use DebugMode with the chat window you put ## in front of your console command. The following is an example of how to spawn in an item using the chat window:

To access DebugMode using this window, click in the window and then type:

##DebugMode 1 (this opens DebugMode)
##dm_spawnitem XXXXXXX (Replace X's with tag or blueprint resref, which will depend on the item you are spawning. With most items, you will be able to use the tag, but with some you will have to use the blueprint resref.)

At this point the item will appear under your cursor, so be sure it is over a spot where you can pick the item up. Always be sure to close DebugMode when you are finished by clicking in the chat window and typing:

##DebugMode 0 (DebugMode is now closed)

Here is a quick example of how to use the chat window to spawn in Daelan's chapter 2 quest item which you get when you kill Gorkan in Mutamin's Challenge.

##DebugMode 1
##dm_spawnitem NW_HEN_DAE2QT
##DebugMode 0

That's it. Nothing to it, right?

Stay cool and good luck.

Ashnara
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SillyLuna
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Profile: SillyLunaNWN
NWN: SoU
NWN: HotU


Joined: 09 Jul 2002
From: hiding from bats.
Posted: Friday, 09 January 2004 12:55AM
You are da woman, Ashnara. I am sure this will help many people. Me votes this is made a sticky. Torias?
_________________
"This is supposed to be a happy occasion. Let's not bicker and argue about who killed who."
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death86180
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Profile: death86180NWN
NWN: HotU


Joined: 29 Dec 2003
From: WA State
Posted: Friday, 09 January 2004 01:25AM
WOW!! i cant believe u got all that stuff together. i hope it does become a sticky. thank you for doing this i am sure alot of peeps will benifit from it
_________________
i am a thief and a good 1 at that for being a noob. i am a "vent" and mild-average gamer. i am active when my bike isnt broken or when it isnt snowing
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Rondoalla
Game Owner
Profile: RondoallaNWN
NWN: SoU
NWN: HotU
Jade Empire:SE
NWN 2
Mass Effect PC


Joined: 26 Jun 2003
Posted: Saturday, 10 January 2004 12:51AM
A listing of the reward items from chapter 1 that you will need to start henchman quests in chapter two.

Grimgnaw ---> Amulet of the Long Death +1 ===> NW_HEN_GRI1RW
Daelen ---> Amulet of the Red Tiger Tribe +1 ===> NW_HEN_DAE1RW
Sharwyn ---> Belt of the Performer +1 ===> NW_HEN_SHA1RW
Boddyknock ---> Lantanese Ring +1 ===> NW_HEN_BOD1RW
Linu ---> Pendant of the Elf +1 ===> NW_HEN_LIN1RW
Tomi ---> Ring of the Rogue +1 ===> NW_HEN_GAL1RW

The last capitalized part is the tag you need for the dm_spawnitem command Ashnara explained above.
If you need chapter two or three items, just replace the "1" in the tag with 2 or 3.

What? No sticky yet???

CO
  Profile: Rondoalla   Send Message To: Rondoalla
Ashnara
Game Owner
Profile: AshnaraNWN
NWN: SoU
NWN: HotU
SW: KotOR PC


Joined: 14 Sep 2002
Posted: Saturday, 10 January 2004 06:19PM
This post is for those of you who want or need more information about the henchmen and their quests.

Each of the henchen of have a quest for you if you want to do them. They are all searching for a specific item. If you do their quest and return the item to them they will reward you with a magical item. This item will be upgraded by them if you also do their chapter 2 and chapter 3 quests. The following is a list of the items that they are looking for in each chapter. The first item listed is the one needed in chapter 1, second chapter 2 and third chapter 3:

Tomi - official documents, found in Wheelwright's Wagon Repair in Beggar's Nest - Star of Calimshan, found in Wanev’s Tower on the South Road - some ashes of a Great Hero (Running Wolf), found in the Elk Tribe Keep

Daelan - his mother's brooch, found on a boat in the Docks District - a notched great axe, found on the dwarf Gorkan after you kill him in Mutamin’s Challenge at the Green Griffon Inn - Uthgardt Ceremonial Spear, given to you by Zokan Thunderer, the leader of the Elk Tribe

Sharwyn - Celestial Elixir, found in the Tanglebrook Estate in the Peninsula District - lock of nymph’s hair, found in the Nymph’s House in Neverwinter Woods - Tamorlyn's Song, found in the Creator Race Ruins south of Fort Ilkard

Linu - Silver Chalice of Moonbow, found in Meldanen's Estate in the Blacklake District - journal of Synth La’neral, found on a body in the Troll Caves level 1 - volcanic oak seed, found near some standing stones near the ruins south of Fort Ilkard

Grimgnaw - a ring (iron), found in No Man's Land in a house near the gates into the Blacklake District - a mummified hand, found in the Arcane’s Brotherhood Tomb - a dagger, found in Coldwood in a chest where you find the orc Vaath

Boddyknock - the leaven bread recipe, found in Siril's Bakery in Beggar's Nest - prism blossom seeds, found under the troll caves in a crate in the Creator Ruins level 1 - a dragon scale, found in the Brass Dragon Cave in Moonwood

The henchmen will tell you their story in parts as you level up, but you have to be a specific level before they will give you their quest (level 6 in chapter 1, level 10 in chapter 2, and level 15 in chapter 3). In order to do their quest in chapter 2 you must have done it in chapter one. The same goes for chapter 3, to complete their chapter 3 quest you must have done their quests in chapters 1 & 2.

You do not have to travel with a henchmen in order to do their quests. If you are the right level (6 in 1, 10 in 2, and 15 in 3) you only have to hire them, get their story, give them the item they want, and then dismiss them by way of the conversation dialogue (not the radial menu or just by dropping them when hiring another). The catch to this and the way alot of people mess up the quests is that in chapter 2 and 3, you must have the reward item in your inventory when you first speak to the the henchman. If you don't then they will tell you their story, but never give you the quest for that chapter.

Word of warning: Always remember to dismiss your henchman by way of the conversation dialogue. Never dismiss them with the radial menu or by hiring another one and dropping them.

Hope this helps somebody. If you notice some that isn't correct, please help me by posting a correction.

Stay cool and good luck.

Ashnara
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edward198301
Game Owner
Profile: edward198301NWN
NWN: SoU
NWN: HotU


Joined: 19 Sep 2003
From: Shanghai, China
Posted: Friday, 23 January 2004 06:54AM
I have a simple way to solute their quests:
The first time u hire ur henchman, u can choose him to tell u his or her story; After u level up (even one level up), ask him to tell u the second pert; and then ask him to level up, when he finish it, he'll tell u the last part. Now u can finish his quest. :shades Just have a try!!!
Btw, I never meet the problems that they refuse to join me...
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Xenothaulus
Game Owner
Profile: XenothaulusNWN
SW: KotOR PC
Mass Effect


Joined: 16 Jun 2002
From: Plymouth, PA
Posted: Thursday, 29 January 2004 11:32PM
I'm just now finishing up chapter two, and realised I'd left the great axe on Gorkan. When I went to go get it, I couldn't get back into the dungeon. Thanks for posting this so I can complete Daelan's quest.
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Crash-55
Game Owner
Profile: Crash-55NWN
NWN: SoU
NWN: HotU


Joined: 12 Jan 2004
Posted: Tuesday, 03 February 2004 04:04PM
Thsi is a great solution for getting the items and rehiring henchmen but what about henchmen that simply vanish? Daelan died while in the zoo but when I went back to the temple he had not respawned (maybe because two previous henchman had respawned and i hadn't moved them?). Any ideas how I recover him or is there another place he may have respawned?
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Ashnara
Game Owner
Profile: AshnaraNWN
NWN: SoU
NWN: HotU
SW: KotOR PC


Joined: 14 Sep 2002
Posted: Tuesday, 03 February 2004 06:43PM
Quote: Posted 02/03/04 16:04:49 (GMT) by Crash-55

Thsi is a great solution for getting the items and rehiring henchmen but what about henchmen that simply vanish? Daelan died while in the zoo but when I went back to the temple he had not respawned (maybe because two previous henchman had respawned and i hadn't moved them?). Any ideas how I recover him or is there another place he may have respawned?

This one I'm still trying to figure out. So far I have not been able to determine what is causing them to totally disappear. The scripts definitely call for them to respawn at the temple.

I know you can spawn them back in, but this isn't the same. They are spawned in as a summon creature and can be dismissed the same way (like an animal companion or familiar). Also if they are killed, they are gone for good again. Spawning them in this way could cause problems later on. I do not know. I have not tested it.

Anybody out there who has some solid ideas as to why it is happening, I'd really appreciate the help.

Wish I could tell all of you more.

Ashnara
  Profile: Ashnara   Send Message To: Ashnara
Ashnara
Game Owner
Profile: AshnaraNWN
NWN: SoU
NWN: HotU
SW: KotOR PC


Joined: 14 Sep 2002
Posted: Wednesday, 04 February 2004 04:44PM
An added note to my above post.

After spending some time digging around, I may have found a way to replace disappearing henchmen with the DM Client. One problem: I can not get a henchman to disappear on me. I can kill them off with the DM, but I can not get one to disappear. Does anyone have a save where this has happened to them and would you be willing to test my theory?

If my theory can be proven to work and doesn't cause problems later on in the chapter, then I will be willing to post it on the form. Until then it is to much of an uncertain to post.

Thanks guys.

Ashnara
  Profile: Ashnara   Send Message To: Ashnara
Crash-55
Game Owner
Profile: Crash-55NWN
NWN: SoU
NWN: HotU


Joined: 12 Jan 2004
Posted: Wednesday, 04 February 2004 08:42PM
I am willing to test your theory and I have several saves that were made after the henchman vanished. Just tell me what to do and I will try it.
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Ashnara
Game Owner
Profile: AshnaraNWN
NWN: SoU
NWN: HotU
SW: KotOR PC


Joined: 14 Sep 2002
Posted: Wednesday, 04 February 2004 10:28PM
Quote: Posted 02/04/04 20:42:13 (GMT) by Crash-55

I am willing to test your theory and I have several saves that were made after the henchman vanished. Just tell me what to do and I will try it.

Great. I will send you a PM of what to do. What henchman/henchmen vanished in the save and what level were they if you know?

Are you familiar with the DM Client or do I need to include instructions on how to use that also?

I appreciate this very much. Be in touch a little later.

Stay cool and thanks.

Ash
  Profile: Ashnara   Send Message To: Ashnara
AnGeLicK
Game Owner
Profile: AnGeLicKNWN
NWN: SoU
NWN: HotU


Joined: 02 Jan 2003
From: <P<H<O<E>N>I>X>
Posted: Friday, 06 February 2004 09:06AM
can you say godsend... i didn't even see boddy and i definitely need to have done his quest since i'm a sorceror
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