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Author Real Lich's touch
Nodamo
Game Owner
Profile: NodamoNWN
NWN: SoU
NWN: HotU


Joined: 25 Jul 2003
From: Rock Hell, South Carolina
Posted: Tuesday, 01 February 2005 01:26AM
Remember in PnP when it was really bad to get touched by a lich? Neither do I, but I'm sure it was worse than getting touched by one in stock NWN.

So I've created a spell that's used as an on-hit spell that can be applied to the lich's creature weapon. I've tried to be as faithful as possible to the monster manual, with the exception of it actually being a 'touch' attack, since a normal attack is rolled anyway to hit.

The three negative effects are:

1) Damaging Touch: 1d8 +5 negative damage. Will save for 1/2 damage.

2) Paralzing Touch: Fort save or permanent paralysis.

3) Touch of Despair: -2 attack, damage, saves, and skills for 'duration of encounter' - in this case 30 seconds. (got this one from the monsters of faerun).

The script seems to work great, but since it's used as an on-hit, I'm concerned that it might be a negative drain effect on system resource. Can any of you guys take a look and see if I can cut any corners? Thanks!

NWScript:

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Edited By Nodamo on 02/01/05 01:36

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Cereborn
Game Owner
Profile: CerebornNWN
NWN: SoU
NWN: HotU


Joined: 06 Jun 2002
Posted: Tuesday, 01 February 2005 01:35AM
Well the obvious thing that you could be more efficient about is not constructing all those effects until (or unless) you need them.

I wouldn't worry too much about it being an onHit though. People found they couldn't put it on every weapon to emulate having an onHit event - that's why people say you need to be careful with it. One onHit script isn't gonna kill most mods...
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Nodamo
Game Owner
Profile: NodamoNWN
NWN: SoU
NWN: HotU


Joined: 25 Jul 2003
From: Rock Hell, South Carolina
Posted: Tuesday, 01 February 2005 01:41AM
Thanks Cereborn! I'll move those effects further down to where they're actually utilized.

I knew I heard something about being wary of on-hit spells for weapons. I have written a couple of on-hits for the undead monsters in my module, like a true shadow strength damage, wraith constitution drain, etc. - including summons.

I guess I'll have to load test it to determine how many on-hit spells is too many.
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Jasperre
Game Owner
Profile: JasperreNWN
NWN: SoU
NWN: HotU
SW: KotOR PC
Jade Empire:SE
NWN 2
NWN 2: MotB
Mass Effect PC


Joined: 05 Jul 2002
From: UK
Posted: Tuesday, 01 February 2005 10:53AM
Hehe, for a Lich who isn't ever meant to really spend time in hand to hand combat, it'd be fine if the AI doesn't decide to stop casting spells - most Lich's Forte

Nice though. The Bioware creature weapons just have monster paralsis on it (not sure how thats done either).
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Jasperre's AI for NWN1 | NWN2 AI In progress!
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