twiztidcabbie
Game Owner
NWN NWN: SoU NWN: HotU
Joined: 28 Dec 2003 From: Pensacola, FL |
Posted: Tuesday, 18 October 2005 09:51PM |
hey all, todays question is about PvP and areas. the question itself is, 'is it possible to have different PvP settings in the same area? ie: one part of an area where PvP is allowed and in another part of the same area where PvP is not allowed?'i was considering posting this in the toolset forum but decided on scripting because i was thinking maybe i could make a trigger to change PvP settings onentered or something along those lines. but i didnt find any functions that dealt with PvP. did i miss them? or are there none? TIA for any help provided. twiztidcabbie  _________________ DM/Quest Writer/All Around Slave Boy Fabled Glory: Vorish Age; An RP World Direct Connect: 61.90.194.238:5121 Or Roleplay Section of Gamespy Open to the Public Come Join Us!! |
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666_SCARFACE_666
Joined: 17 Dec 2004 From: London, England |
Posted: Tuesday, 18 October 2005 09:56PM |
Thats because there are no pvp settings functions, you cant switch pvp settings on or off via scripting, there are probably crazy ways around it but none that I can think would be worth bothering with _________________ Chaotic World Forums Scarface's Socketed Items V1.6Edited By 666_SCARFACE_666 on 10/18/05 22:08 |
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twiztidcabbie
Game Owner
NWN NWN: SoU NWN: HotU
Joined: 28 Dec 2003 From: Pensacola, FL |
Posted: Tuesday, 18 October 2005 10:04PM |
bah! that's what i thought. oh well. i can dream. twiztidcabbie  _________________ DM/Quest Writer/All Around Slave Boy Fabled Glory: Vorish Age; An RP World Direct Connect: 61.90.194.238:5121 Or Roleplay Section of Gamespy Open to the Public Come Join Us!! |
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666_SCARFACE_666
Joined: 17 Dec 2004 From: London, England |
Posted: Tuesday, 18 October 2005 10:46PM |
Not sure if this would work but you could try this with a big trigger place where you want the area to be no pvp and have these scripts it the correct trigger events, not sure if it will even work though but you get the idea behind it
OnEnter of the trigger
OnExit of the trigger
View Post/Code in separate window
_________________ Chaotic World Forums Scarface's Socketed Items V1.6Edited By 666_SCARFACE_666 on 10/18/05 22:47 |
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Axe Murderer
Game Owner
NWN NWN: SoU NWN: HotU
Joined: 16 Jun 2003 From: California U S A Red, White, & Bluuu |
Posted: Wednesday, 19 October 2005 02:00AM |
Better use ClearAllActions( TRUE) in Scar's script since the guy is in combat or it will not stop the attack. Also I don't think his idea will stop spell casting from within the trigger, and I'm pretty sure the PC will be able to get one shot off before his actions are canceled, then get another shot, etc. as long as he keeps trying to attack...
I think you will need more than just those scripts to get what you want.Edited By Axe Murderer on 10/19/05 02:04 |
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Blue Gularis
Game Owner
NWN NWN: SoU NWN: HotU
Joined: 25 Oct 2002 From: Bangkok, Thailand- City of Angels |
Posted: Wednesday, 16 November 2005 03:37AM |
Can anyone help us fine tune this idea to make it work in our PW?
Thanks!
Blue
PS: "Crazy" is fine with me if it gives the desired result- a Full PvP area in a No PvP listed world on Gamespy... *continues to hope, for without hope there is... no hope.*  Edited By Blue Gularis on 11/16/05 03:44 |
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666_SCARFACE_666
Joined: 17 Dec 2004 From: London, England |
Posted: Wednesday, 16 November 2005 03:54AM |
Quote: Posted 11/16/05 03:37:58 (GMT) by Blue Gularis a Full PvP area in a No PvP listed world on Gamespy... *continues to hope, for without hope there is... no hope.*
I am sorry you find it hard to believe me or you just dont like hearing a fact, but believe me theres absolutely no way you can do what you are asking in your other post. This post is a completely different case entirely. Let me ask you something, how do you suppose you could allow a player to attack another player in a no pvp area when there are is no functionality in scripting that allows the modifying the setting? Theres not even a function that will return wether an area is pvp or not. Believe me, I have fixed over 15 of biowares broken spell scripts that allow players to be able to kill with spells in no pvp areas.
Yes, it is possible to be able to cast spells at a player in a no pvp area as you already must know, but theres no way to allow a player to physically attack another player in a no pvp area. _________________ Chaotic World Forums Scarface's Socketed Items V1.6Edited By 666_SCARFACE_666 on 11/16/05 04:00 |
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Ouchie
Game Owner
NWN NWN: SoU NWN: HotU
Joined: 15 Jan 2005 |
Posted: Wednesday, 16 November 2005 02:21PM |
sry to get off topic
ScarFace have you posted those fixes anywhere, like on the vault maybe? I would like to see them and maybe use them in my PW if you don't mind (I will give you full credit of course) |
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666_SCARFACE_666
Joined: 17 Dec 2004 From: London, England |
Posted: Wednesday, 16 November 2005 02:55PM |
Quote: Posted 11/16/05 14:21:18 (GMT) by Ouchie
sry to get off topic
ScarFace have you posted those fixes anywhere, like on the vault maybe? I would like to see them and maybe use them in my PW if you don't mind (I will give you full credit of course)
Sure, here you go:
Scarface's No PVP Exploit Fixes
The time stop spell has been replaced by my own version, its not global (it doesnt effect the whole server), you can set the distance radius for those to be effected.
And I appologize for saying that theres no way to get round the no pvp prob in this post, As staed in the other post on this subject it is possible if you want to run a second module with an active portal seperating the two. _________________ Chaotic World Forums Scarface's Socketed Items V1.6 |
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